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-   -   The Ceriah Region [Now With Pokemon Training Systems!] (https://www.pokecommunity.com/showthread.php?t=353865)

Managrimm August 27th, 2015 10:22 AM


Ceriah has had a general policy of being rather reserved in the past in regards to other regions. Though their views are considered by many to be highly progressive, they're made little effort in the past to influence foreign policies and have instead preferred to keep to themselves. This has been changing recently, however, with a precedent being set in modern Raoga.

After reviewing Raoga's policies, Ceriah has been pleased to find that capturing a Pokemon against it's will is not merely looked down upon by society; it's illegal and if reported warrants police intervention to release the Pokemon in question. Pokemon in Raoga, while not having citizen status, must be befriended and not taken against their will. Ceriah is proud to find that this neighboring region places due importance on Pokemon consent.

After some discussion, Ceriah has decided to ally itself with Raoga and will be providing the neighboring region with a shipment of modified Cerian Poke balls in hopes that they'll become the standard in a region that sees little reason to imprison Pokemon.

Ceriah is now Allies with Raoga.



Managrimm August 29th, 2015 2:21 PM

In Defense of Ceriah, P1


It seemed the citizenry had abandoned their concerns for the "drug crisis."

"Terror in Ceriah," one news source had cutely titled it. A joke, much like the issue people made of it. If citizens wished to destroy their biology, Zandr saw no reason to prohibit them. Perhaps they might create a special dome just for them, filled with the smoke and death they were so fond of, so that they might cull them all the faster.

There were some who chose to hope, for whatever that was worth, that Ceriah would be somewhat shielded. It was surrounded by an allied region on nearly every side and had not been targeted by the mysterious commander's initial attack.

Zandr cared nothing for hopes, only probabilities.

Many who called themselves sovereign were flooding into the cities now, some to escape and some to bolster the Cerian armies. Many of the smaller communities who still held to the ideals of the warrior made to enlist, even the most headstrong among them knowing their meager armies could not compare to those of the enemy that faced them now. So they chose to integrate themselves into the great armies of Ceriah. If there was anything Zandr would lack, it would not be soldiers.

The cities filled, the people hushed in their bunkers, and the great halls closed like a vault to the outside world.

And then there was nothing to do but wait.



Managrimm August 29th, 2015 2:29 PM

In Defense of Ceriah, P2


At a distance, one might have mistaken a good part of the foreign armies for an oddly colored cloud.

Pokemon that couldn't fly rode on the backs of those that could. Gyarados carried greater numbers still upon their backs and dragged ships behind them on great metal chains. It seemed they hadn't quite mastered the art of steering a seafaring vessel yet.

The war council watched silently through the eyes of the first drone to spot an enemy force.

"They have ships," one member mumbled to no one in particular.

"Did you think they came across the ocean on grit and saltwater? They need supplies."

"Those ships look Heiwaian," someone noted.

"Heiwa makes ships for a lot of regions. Could be from anywhere."

"Irrelevant," Zandr interrupted, coldly regarding the screen as the enemy drew nearer to the shore, "Pull the drone back. Do not let them see it. Do not lose vision."



Managrimm August 29th, 2015 2:39 PM

In Defense of Ceriah, P3


Some believed that Mewtwo, who had caused so much havoc with its psychic powers of suggestion in other regions, was commanding its many armies in much the same way. Yet few could play ten games of chess at once while the heat of battle raged around them.

The general of this army, the clone of an Alakazam with origins unknown, was playing this particular game of chess.

She knew the location of the tunnels that would lead her into the Cerian cities. She even knew much of their layouts. Though Ceriah was among the number of regions Mewtwo had not targeted in his previous attack, it had not escaped his notice.

Despite her form, she was young as all the clones were young and there had been much for her to learn of warfare. The strategies of so many different creatures, how to utilize them together to their fullest, and what measures the enemies would be best served using against them. That was to say nothing of the technologies utilized during wartimes.

The Cerians would have supplies and technology she had found little means to research and scarce time to understand. They would know this land better than her. Their generals knew their soldiers better than she knew hers. Everything she knew of war she knew secondhand.

And yet, this attack needed to be swift. She didn't have the supply lines to siege the cities and her army would not be sustained by the land alone. Even now, what she had was dwindling. She couldn't afford to be anything but quick and decisive.

She hoped Mewtwo knew what he was doing.

Sentries cawed alarm: something in the skies. Sleek and silver, metallic and fast. Before she could figure out what it she was already ordering Tailwinds cast, units into the sky, Flamethrowers against steel. There were more of them. One exploded as the attacks penetrated its hull, engulfing several of her soldiers in a massive blast. Several fired shots into her army, bright like Flash Cannons.

The flock of Metal Things was fast, but her numbers were great and her soldiers knew now to keep at range. These things did not threaten her. They could not even penetrate the outer layers of her defenses.

She smiled as the last of them fell, empty metal husks sizzling on the ground. It seemed the Cerians were too frightened to send real soldiers. Those who had been hit and those few who had fainted were already being tended to. If this was a proper Cerian greeting then perhaps this would not be so difficult as she had anticipated.



Back in the water, metallic creatures no bigger than Rattata whirred past Gyarados whose eyes were locked onto the sky. With legs like spiders and tiny drills they penetrated the ships, scuttling in complete silence until they found the stockrooms.

The Alakazam was still smiling when in unison the Flash Cannons began ripping through the walls of each ship, through crates and crates of supplies.



Managrimm August 31st, 2015 12:40 PM

In Defense of Ceriah, P4


The enemy force was initially gathered in bulk on the shore, over the southern mountain range and across a thick strip of Cerian forest. Zandr watched as they began their march north and then west. Someone else in the same position might have smiled.

Zandr didn't smile.

The enemy supplies had been decimated, their course set. They would not be sustained by the forests nor the mountains and hunger would make their troops weak. They needed a victory now. That would make them desperate. It would allow Ceriah to play defensively, to risk less lives.

They had sent what forces they could overseas to help Yoko. Now they needed to defend their homes.

Zandr could see the bulk of the enemy army through the eyes of a drone not yet destroyed. A large Cerian air force moved into position far above them, their presence quietly taunting the enemy's aerial forces to separate from their ground support. They refused. Objects were dropped from claws and talons and hatches above. Opposing Flying types swiftly moved in with Protects, large explosions harmlessly diverted. The harassment continued, neither side committing to a confrontation.

They didn't need to.

Zandr spoke. "This army cannot penetrate a Cerian city." Cool, calculating eyes swept over their numbers. "These soldiers cannot dig through solid rock, they are not ghosts, they cannot teleport. Almost half of them are flight-capable, disadvantaged underground." Zandr's eyes flicked across the screen, across Pokemon ill-suited to Ceriah's great halls.

"It could be they're using the same base units for each region in our cluster," someone suggested, "Their composition would be good for assault on Dulra, Raoga, so on... Open air towns vulnerable to aerial assault."

"They have a larger force here than a lot of other nations," another man noted, "It could be they're banking on numbers making up for bad composition."

They were all quiet for a moment, watching the screen.

"They intuitively swat aside bombs dropped on their heads," Zandr noted. Not many regions utilized explosives.

"Enemy drops something at you from the sky, you keep it from reaching your army," came the answer, "You don't even need to know what a bomb is to figure that out."

He was correct, of course. Teaching Protect to a number of aerial units and keeping them in formation above your army was a logical thing to do. The enemy's army composition made sense - against the surrounding regions. Their larger numbers made sense - if they were trying to brute force their way through a disadvantage.

Zandr was not satisfied.



Managrimm September 1st, 2015 9:55 PM

In Defense of Ceriah, P5


There's a funny little phenomenon among people known as "hindsight bias."

When someone is told the outcome of an event, it's someone's natural inclination to look at the evidence that would have suggested that outcome and say they would have predicted it themselves. Regardless of evidence pointing to alternative outcomes, the one that occurred was clearly the obvious outcome. When a group fails to take a very specific precaution and a problem occurs that could have been prevented by that very specific precaution, it was obvious they should have taken it and they were clearly liable for not.

Experiments have shown people to do this even when told a false outcome.

In a very particular room a very particular machine began to pick up signs of something of an ethereal nature moving through the earth around the Cerian capital, something giving off all the signs of an electrical being. Then there were multiple somethings and even more, until they were flooding the screen.

It was quickly concluded that these entities were Rotom. Yet Ceriah had long studied Rotom and had precautions against them. Mechs and war machines were built to accommodate Rotom soldiers, but a Rotom not recognized by the mechs to have proper clearance could not access them nor any other potentially dangerous Cerian device.

The Rotom's numbers became too condensed for the machine to track, though they knew there were many. This new and unknown force converged towards a great military base in the Cerian capital that an outside source should have had no method of locating. Cerian soldiers swarmed the base, morale surging. The Rotom would try to take the war machines. They would fail.

Maybe, when it was all done, they would say what happened next had been obvious all along.


In a room where people spoke of war, Zandr absorbed this new information as apprehension claimed the council. "A second army." Questions were answered. More were raised. The army sitting on their land was already huge. Something was wrong.

A hush fell over the room, the conclusion no one wanted to make.

"He doesn't understand our computers. He doesn't know the Rotom won't work," someone said, breaking the silence, "This is good. We can take out the Rotom when they come up. Rotom are weak without hosts. The first army won't be able to breach the city and he'll have to divert more forces to Ceriah or give up."

Zandr didn't answer. Something was wrong. Something had gone unconsidered.

The Rotom were almost upon the base when it clicked.

"Destroy the mechs!" Zandr hissed. There were too many. Their own Rotom couldn't hope to hold possession of the vehicles. "Destroy the tanks. Destroy everything. Do not let the Rotom near them." The order went out, but it was too late. Cerian devices were fool-proofed against Rotom without the proper clearance.

And the enemy was using clones.



Managrimm September 1st, 2015 10:43 PM


What happens next in "In Defense of Ceriah" will now branch depending on whether or not Ceriah wins the contest to determine how Mewtwo is defeated. If we lose, an alternate set of events will be posted here as well as a link to our entry. Stay tuned for the exciting second half!

Managrimm September 5th, 2015 5:35 PM

The Cerian Coaching Minigame (Open Beta)


Welcome to the Cerian Pokemon Coaching minigame! If you want to challenge Cerian gyms and participate in battle-related events, this is where you want to be. This is a competitive game that uses Pokemon Showdown to resolve battles, wherein all Pokemon are scaled up to level 100 with levels primarily determining what moves you've unlocked. You may play this game with one Cerian coach and one bonus foreign character (meaning, the character is already accepted in another region) from each region marked with a "+" symbol in Ceriah's Foreign Relations.

It cannot be stressed enough that these game mechanics are not meant to be an accurate representation of being a Cerian coach. This is first and foremost a game. The game mechanics do not directly correlate to any in-character actions. For example...

You've decided that in-game you'd like to move your character to Ceriah while remaining in Raoga in-character? Fine. You recruited this Torchic at level five and want to say the two of you met at a Cerian bar when he was already a Blaziken? No problem. Want to say you recruited a Charizard even though you don't have one in-game? You won't be able to use him in in-game battles, but you can say he's with you all you like!

To start, choose one three-stage Pokemon. Don't be shy about it's rarity; just pick what you want! It doesn't need to be native to Ceriah. It begins at level five with the Ability of your choice. It cannot have its Hidden Ability or any Egg Moves.

Your first week and every week after you join, restarting on Saturday, you'll get three actions per character. Those actions can be spent: coaching a Pokemon, recruiting a new Pokemon, traveling, or challenging a gym leader. Challenging a gym costs two actions.

Coach: Choose one Pokemon. It gains levels depending on its leveling rate. From Slow to Fast, the rates are 4, 5, 6, and 7 levels per action. After a Pokemon has gained every benefit it can gain from leveling (unlocked all possible evolutions and level-up moves) it's considered "capped" and it's level is no longer tracked. Pokemon that evolve from friendship can evolve starting at level fifteen unless they evolve via some other means before a friendship evolution. Pokemon that evolve from evolutionary items can evolve starting at level twenty-five with some exceptions that will be listed below. Mega stones are unlocked after six badges.

Some Pokemon - such as Lucario - have certain powerful "Start" moves restricted upon evolution. If your Pokemon gains a number of Start moves upon evolving, ask me which ones are valid and which must be tutored.

Recruit: Choose one Pokemon native to the region you're in. You unlock that Pokemon at level five. You need two badges to unlock single form Pokemon or any of Gligar, Murkrow, Scyther, Sneasel, Tangela, and Yanma. You need six badges to unlock additional pseudo-legendaries and starter Pokemon.

Travel: Choose another WoPC region. You are now considered to be in that region. You must check with the region's owners - or ask me to do it - before declaring this. All Recruit actions now pull from that region's native Pokemon. You may move back to Ceriah as a free action when you're done. You must be in the same region as another coach to battle them.

If Ceriah recognizes a particular region as being in line with Cerian policies then you may move between Ceriah and that region for free. Regions with this status are marked with a "+" symbol in Foreign Relations.

Battle: Both you and another player spend one action each. Work together to agree on a fair level. Pokemon used to cannot use moves they cannot learn before that level and cannot be Pokemon they cannot evolve into before that level. Use standard gym rules. Both players battle on Showdown and PM the video to me. The winner can distribute two Coach actions between the participating Pokemon. The loser gets nothing.

Challenge: Challenge the next gym you haven't defeated. Each gym has a level assigned to it. Pokemon used to challenge it cannot use moves they cannot learn before that level and cannot be Pokemon they cannot evolve into before that level. This is an OOC system to ensure that gyms are skill-based and not "grind"-based. If you challenge a gym and lose, those actions are gone and cannot be used for anything else.

Each time you defeat a gym you gain access to tier of TMs listed for that badge. In addition, choose one of the following benefits: 1. Take a free Coach action for one Pokemon that participated in the gym battle, 2. Change the ability of one Pokemon on your team to its Hidden Ability, 3. Choose a valid Egg Move for one Pokemon on your team. It will unlock that Egg Move at level twenty. 4. Choose a valid Tutor Move for one Pokemon on your team. It will unlock that Tutor Move at level thirty.

Challenging a foreign gym earns you the badge, ICly, and gives you two coaching actions if you win. You do not unlock TMs from defeating foreign gyms. If you're a foreigner playing in another region, pick one region to count as your home region.



Managrimm September 5th, 2015 9:32 PM

Name: Ezreal
Species: Zoroark
Role: Coach

A bit of a devil-may-care sort of guy, Ezreal tends to do what he can get away with in terms of labor and not much more; he hates work, loves fun, and there isn't much more to say on the matter. He tends to spend his free time frequenting Cerian clubs, playing video games, or gambling with the money he makes coaching. He has something of an affinity for "retro" gadgets, which in Ceriah includes a good deal of "modern" tech from foreign regions.

He has three piercings on each ear, though the style and color of earrings he uses tends to vary with his mood. He's almost always wearing one of his many black jackets, if only because having a number of available pockets is a must at all times. Though he has a wrist-comp for speaking to humans, most of the time he can't be bothered and keeps it shoved in his pockets.

Ezreal started acting as the team strategist for a few of his friends mostly as a hobby and for a bit of extra cash, but after a while he started getting more serious. Despite his attitude, he's actually rather intelligent - though not necessarily when it comes to knowing the ins and outs of coordinating battles.

Aquacorde September 6th, 2015 2:42 PM


Name: Capoeirah (kah-poh-AY-rah)
Species: Buneary
Role: Coach

Neither Capoeirah or its derivative Eira are this Buneary's true name. That is only known to those in the small community of Buneary & Bunnelby lines she comes from. It is a long standing tradition of her community that birth names should be concealed from outsiders; all who live there are given a nickname upon coming of age to be used with any being from outside the community.

She had been trained in martial dance from a young age as per the traditions of her community. After she left, she was recruited as a team member for a Hitmonchan coach who had been brought up in a similar style. She stayed with his team for a long time despite his constant attempts to convert her to his methods. He went from gentle pointers to harsh punishment in a very short amount of time when she refused to fully use his style of martial dance in their battles. Eira stayed, though, relying on the ever smaller cuts of the rewards and the structure of the team, until the Hitmonchan outright dismissed her from the team.

She spent a while in a depression, living the most basic life the Cerian government provided. Eventually she found a mixed-race martial dance club in her current city and began practising again. Through that, she found her inspiration to bring the fun of martial dance back into tournaments and began again as a coach, determined to help her team use and develop their own styles.

Team (updated Oct 11) http://pldh.net/media/pokexycons/427.png


http://pldh.net/media/pokexycons/391.png http://pldh.net/media/pokexycons/624.png http://pldh.net/media/pokexycons/551.png http://pldh.net/media/pokexycons/287.png http://pldh.net/media/pokexycons/353.png

Managrimm September 6th, 2015 8:55 PM

Quote:

Originally Posted by Aquacorde (Post 8918600)

Name: Capoeirah (kah-poh-AY-rah)
Species: Buneary
Role: Coach

Neither Capoeirah or its derivative Eira are this Buneary's true name. That is only known to those in the small community of Buneary & Bunnelby lines she comes from. It is a long standing tradition of her community that birth names should be concealed from outsiders; all who live there are given a nickname upon coming of age to be used with any being from outside the community.

She had been trained in martial dance from a young age as per the traditions of her community. After she left, she was recruited as a team member for a Hitmonchan coach who had been brought up in a similar style. She stayed with his team for a long time despite his constant attempts to convert her to his methods. He went from gentle pointers to harsh punishment in a very short amount of time when she refused to fully use his style of martial dance in their battles. Eira stayed, though, relying on the ever smaller cuts of the rewards and the structure of the team, until the Hitmonchan outright dismissed her from the team.

She spent a while in a depression, living the most basic life the Cerian government provided. Eventually she found a mixed-race martial dance club in her current city and began practising again. Through that, she found her inspiration to bring the fun of martial dance back into tournaments and began again as a coach, determined to help her team use and develop their own styles.

She's so well thought out! Great job on her backstory and personality. She's a very compelling character and is most definitely accepted. You can choose your starter and start spending your actions whenever you're ready.

Managrimm September 6th, 2015 11:08 PM

Quote:

Originally Posted by Bacteriophage (Post 8918930)
Name: Mewana
Species: Gothorita
Role: Coach










If you asked those who knew her to sum Mewana up in three words, they would probably say "quiet", "rude", and "logical." These are all true. Mewana is quiet and reserved. She lives her life logically, and is quick to voice her (sometimes rude) judgements. She calls this "voicing the hard truth".

Mewana's depression is known to most that know her, but being that she has never resulted to self-harm, and refuses to talk to anyone about the matter, no one speaks of it much. Occasionally, she will refuse to leave her residence for many days at a time. Her explanation for this is that she needs space to meditate, and she asks not to be disturbed.

Now, you must wonder at this point: why would anyone ever want to train with her? The fact is that most people don't. Although she is undeniably gifted in some way, and she is quite a skillful coach, most simply cannot bear to spend that much time with her. Constant judgement and lack of praise chases them away. However, some can tolerate this, and they do. These special humans and Pokemon that have the ability to withstand Mewana's unpleasant behavior become members of her team.

As a coach, Mewana is strict, judgmental, and rarely if ever gives praise. She values maximum efficiency when training her team, and does not tolerate slacking in the least. Not to mention she is a control-freak, and she can't trust anyone else in command aside from herself.

During her free time, she meditates. She does this to keep herself as mentally stable as possible (which does not come naturally for her). She fears that if she stops meditating for a long period of time, her mind will fall apart.

Accepted! I like her personality flaws and her struggle with depression. It makes for quite an interesting character. You can pick your starter and spend your actions for this week when you're ready.

Managrimm September 6th, 2015 11:37 PM

Name: Allan
Species: Sylveon
Role: Citizen

Allan often comes off as abrasive in first impressions. He isn't prone to seeking companionship for its own sake and is in possession of a great deal of obvious pride, making him both unskilled in common social discourse and of the opinion that he's no reason to improve. He's blunt and sometimes snarky with those he has no reason to respect and business-like with those he does. If there's one thing he lacks in spades, it's charisma.

Of his greatest virtues, he possesses an incredible sense of loyalty and duty. This is doubly true when it comes to his family. He is acutely aware of how his actions and achievements affect his parents' standings in their social circles, continuously driven to accomplish more and yet always worried that he isn't pushing himself hard enough. His parents are both demanding and fawning in spades, encouraging him with their praise and pressuring him with the shame he feels would follow failure. It was his love for his family that triggered his evolution, a fact he takes great pride in.

Once his mind is truly set to something, Allan will put in any amount of effort to succeed until he is convinced otherwise. He is diligent and studious, willing to pour hours upon hours of time into his studies. It's easy for him to become obsessive to the point of ruin and because he often holds himself to impossible standards he's a constant victim of anxiety.

Aquacorde September 7th, 2015 6:39 PM

The first to know of Capoeirah's decision to become a coach was her closest friend and primary martial dance partner Muay, a recently evolved Monferno. Muay had always been intrigued by the world of tournaments and matches and begged Eira to take him on as a team member. Eira was hesitant at first due to Muay's youth and unpredictability, but he convinced her by claiming that he'd just find another coach to take him if she did not. Knowing him as well as she did, Eira concluded that she would probably be better fit to introduce him to professional matches than most other coaches.

Langley, a newer member to Eira's martial dance club, happened to overhear the conversations between Eira and Muay and demanded in on Eira's team. The Pawniard, while very competitive and brash, had immediately hit it off with Muay and shared a similar interest in the competitive world. She wanted to take martial dance onto official grounds and hey, who better to lead that endeavor than Eira, who had so much experience with both? Eira, nonplussed, accepted this reasoning and her new team member. So much happened in such a short amount of time- it was a little overwhelming, to have made a tentative decision about the direction of her life and then been thrust straight into it.

Actions Taken By Eira, Week of September 6th


+ Recruited Langley (Pawniard, lv 5)
+ Coached Muay; +5 lvs (Chimchar, lv 10)
+ Coached Langley; +6 lvs (Pawniard, lv 11)

Managrimm September 7th, 2015 7:58 PM


When they started out, Ezreal and friends didn't really have much of a proper team going. Sure, they'd battle some other rookies for extra cash now and again, but it was mostly all for fun. Now that Ezreal had that proper competitive itch goin' though, he was wanting to test their luck against an actual gym.

Out of all of em, Ezreal had the most experience actually being in fights - which counted for jack all since he wasn't gonna be doing any fighting. The other guys mostly had experience lounging around clubs and failing to pick up chicks. Not that they were gonna hear any of that. Big bad tough guys, every one of em. Nevermind the fact that at least one of em had only ever been in a fight once in his life and he'd gotten his ass handed to him.

Clowns were feeling all nice and hot-blooded, anyway. This was gonna be a lot of work.

Spoiler: Actions
+ Started with Deino (level 5)
+ Recruited Riolu (level 5)
+ Coached Riolu; +5 levels (level 10)
+ Coached Riolu; +5 levels (level 15)
* Riolu has evolved into Lucario!


Aquacorde September 13th, 2015 7:42 PM

It was Muay who excitedly suggested challenging a gym. Surprisingly, he had done a significant amount of research.

"Look, Eira, this one does two-on-two matches- we qualify! There are two teams this leader uses, so we can pick which one to go against. The one most teams choose to battle is the one with Kricketune and Swoobat- apparently they're easier. The other one is Lucario and Espeon. Either way, both Langley and I have a type advantage over half of their team. And it's rumored there's a better reward for defeating the second team, so we should totally go for that one!"

Eira gave him a slow, deliberate once-over as she considered this information. Her team had battled this particular gym while she was with That Coach and they had defeated Kricketune and Swoobat. She herself had taken out Kricketune with combinations of Fire and Ice punches. That had been her first victory. She sighed.

"I know how the first team is led. I don't know much about the second. A better reward could be good for us, and I'm sure defeating the more difficult team would be worth something to future recruits. I'll let you two decide, though- this is your team as well as mine."

Langley and Muay exchanged cheeky grins and cheered, "Lucario and Espeon!"

Eira laughed. "We'd better get training, then!"

Actions Taken By Eira, Week of September 13th


+ Coached Muay; +5 lvs (Chimchar, lv 15)
> Muay evolved into Monferno! (i mean in story he was already but anyway)
+ Coached Langley; +6 lvs (Pawniard, lv 17)
+ Battled Ezreal; was defeated. :(

Managrimm September 13th, 2015 11:29 PM


Spoiler: Actions
+ Coached Deino; +4 levels (level 9)
+ Coached Deino; +4 levels (level 13)
+ Battled Capoeirah; Victory!
* Coached Lucario; +5 levels (level 20)
* Coached Lucario; +5 levels (level 25)


ForeverBurning September 15th, 2015 7:21 PM

Name: Quinn
Species: Ditto
Role: Coach

Since I am busy with homework at this time, the description of my character and the RP for how I spend my action points will be added later.

Spoiler:
+ Started with Thomas (Bagon Level 5)
+ Recruited Percy (Shroomish Level 5)
+ Trained Thomas; + 4 levels (Level 9)
+ Trained Percy; + 7 levels (Level 12)

MimiMatters September 21st, 2015 3:57 PM

Name: Sub_023.r2 (Subject)
Species: Ditto
Role: Coach


"It heard machines beeping, and their hearts beating. It heard everything. It slowly opened its eyes. It had enough. BOOM! The first machine falls, then another, then another, into a frenzy of chaos and disarray. It was too smart, too cunning, too powerful to contain."

One of the final failed clones, the label given to him was Sub_023.r2 at least that’s what he heard the scientist refer to him as, the word burned into his mind. He was there when Mewtwo unleashed hell, in a chamber adjacent to the monster. Amidst the chaos the shell of his glass prison was destroyed, and he made his escape, grabbing a potion fallen on the floor on his way out. Being cooped in the lab he had studied the room well. Sitting in his cell he would look for flaws, where to run, should the day of his dreamed escape become a reality.

Using whatever form fit best he weaved between the various tubes and vents connecting to the other facilities rooms. On his way out he hit a dead end, a small room with countless monitors plastered to the wall. A tremor hit and the exit was sealed, "Subject" was trapped. In his panic he saw something strange, a Pokémon, breathing shallowly in the corner of the room now filling with smoke. The Pokémon was a Porygon, another creation of man, fallen helpless. His heart pained to see this Pokémon fading away, perhaps it was in his same situation. That’s when he remembered the potion, it wasn't much but perhaps it would help.
As subject spray the potion he couldn't even tell if it had worked, smoke bellowed the air making it near impossible to see. Just then a blinding light engulfed them and they were gone.

Subject awoke next to the Porygon, when he fully came too he saw was no longer in the lab. No, he was somewhere much different, a land of Pokémon it almost seemed where humans seemed the minority. Though relieved to be alive, Subject was slightly uncomfortable by the mass use of technology used in this region. It was then the Porygon introduced himself as "Cube" a combination of the first 4 letters found on his firmware. Cube thanked Subject for saving his life and giving him enough strength to teleport. He explained the reason for placing them here in the Ceriah Region. "Pokémon Rights" He said, this was a land where they would be given equality, a second chance.

They immediately began planning what to do with their newly founded freedom. Both had been caged in the facility for so long, they wanted to see the world. With a database of knowledge Cube suggested the idea of "coaching", a way to see this world while and monetizing off of challenging various opponents they would meet along the way. With hardcoded knowledge of the battle field Cube requested the role of recruit while Subject assumed the position of Coach.
This is where their adventures across Ceriah Begin.


Spoiler: Actions

The two traveled to the outskirts of the city getting away from the noise of machines. Besides a tree they were pulled aside from a docile Abra named Grevis curious seeing a Porygon in the region . Cube shared shared their story and plans of travel the region. Grevis swiftly asked to tag along and was accepted. He has battlefield experience, something Subject and Cube both lack.

+Started with Cube (Porygon: Lvl 5)
+Recruited Grevis (Abra: Lvl 5)
+Trained Grevis + 5 Levels (Abra: Lvl 10)
+Trained Cube + 6 Levels (Porygon: Lvl 11)






Managrimm September 21st, 2015 5:20 PM

Quote:

Originally Posted by MimiMatters (Post 8937895)

Name: Sub_023.r2 (Subject)
Species: Ditto
Role: Coach


I have today learned that Porygon used to be able to learn Teleport through the discontinued Teleport TM from gen 1! Huh.

I like your character's name and the idea of being one of the clones locked up with Mewtwo before this whole mess started. Pretty cool backstory you wrote there. Accepted!

Aquacorde September 24th, 2015 9:39 AM

Actions for Week of September 20th


+ Challenged Gym, lost.
+ Recruited Baryon (Sandile lv 5)

Managrimm September 25th, 2015 7:44 PM

This was supposed to be the post for last week, but since it's so late I'm just putting it here.

It all started when a certain fiery monkey was in a bit too much of a hurry and a certain anthropomorphic hound was in a bit of a mood after a fight with his girlfriend. The setting was a busy Cerian street, a diverse selection of citizens bustling about and chatting among themselves. The Lucario was drowning them out with a pair of wireless earbuds, a sick feeling rising in his stomach at the words that had just been exchanged.

The Lucario snapped out of his thoughts as Muay knocked into him and a snarl flashed across his muzzle. "Yo! Watch where you're going, punk," he said, towering over the shorter man. With a click he paused his music.

"Sorry bruh, just walking," Muay said, putting his hands up in a 'I mean no harm' sort of gesture and making to continue on his way.

"Yeah, well be more careful next time," the Lucario snapped, giving an annoyed flick of his ears as he turned to leave. "Idiot," he muttered.

"The hell you say?" the Monferno said mid-step, turning and putting himself as much in the Lucario's face as he could.

"I said you're a ****ing idiot and you need eye augments," he said, shoving Muay backwards.

The Lucario made to continue - and was cut off as Muay's tail suddenly flared up, the ape bellowing a roar that caused the surrounding civilians to jump back as he spat flame at the taller Steel type. Lucario took the hit point-blank, yelping before deftly stepping forward - and slamming Muay with a glowing palm.

His eyes were feral, his fangs exposed. People were scrambling away to avoid the brawl.

Muay took a shot at Lucario's knees and Lucario danced back, putting his arms up defensively and locking his eyes on Muay. Muay began to move rhythmically, dancing back and forth, low to the ground. He spit embers on either side of Lucario, steadily hitting closer and closer. The Lucario let Muay set the rhythm for a moment - then surged forward with a Force Palm as Muay was shooting embers to his side.

Muay was knocked down and skid backwards, firing another shot mid-motion. Most of the embers went wild and the carefully tended flowering bushes were quickly ablaze. Lucario tanked what little portion of the attack actually went towards him and immediately rushed forward to follow up with another blow.

And the Monferno was down.

Lucario chuckled a bit, licking his lips as a grin overtook him. That had been exactly what he needed.

He was smiling right up until the two of them were surrounded by cops.

Spoiler: Actions
+ Coached Deino; +4 levels (level 17)
+ Coached Deino; +4 levels (level 21)
+ Coached Deino; +4 levels (level 25)


Managrimm September 25th, 2015 9:59 PM


Cerian Faction: Rathina

Rathina has evolved much over the years. Their culture dates far before the original Cerians so much as stepped foot on Wyvern's Vale. In primal times they were little more than great tribes of clashing Noivern warriors until one powerful alpha set out to unite them under one leader. The battles were long and fierce, but along with her loyal followers she defeated them each in turn until she stood supreme. She spoke to them words of what unity could bring, how their species would flourish and how the Noivern of Wyvern's Vale would one day rule unchallenged and unchallengable. That was hundreds and hundreds of years ago.

Today, Rathina is a series of primarily Noivern-inhabited cities built into the cliffs of Ceriah's eastern mountain range and any tracts of land surrounding them not claimed for Cerian cities. Though for a long time they held strong to the belief that Noiverns were the ideal and perfect race, since the days of Ceriah's unification of the territories of Wyvern's Vale they have become more open. Now they are home to a variety of Cerian-native dragons and other races wishing to train amongst Rathinian warriors.

The Zubat and Gligar lines, long a part of their society and long regarded as inferior creatures only suited to being servants and slaves, have recently experienced a surge in social mobility. Crobat and Gliscor are now found among middle and occasionally the upper classes of Rathinian society, though Noivern are never found in the lower classes.

Some Rathinians have become resentful of what they consider lesser entities earning positions as respected warriors, but these people are in the minority.

Social Structure

Rathinian society is governed by a caste system. Warriors are considered almost akin to nobles in other cultures, holding the highest status and reaping the greatest benefits. The only position higher than that of a member of the Grand War Council is the head of the council itself. The General of Generals, Champion of Champions, Hero of Heroes... The titles lavished upon Rathina's leaders are many and impressive. It is they whose word is law above all else and who is sworn to protect the people with their life.

It is a warrior's duty to improve themselves daily and always strive to pursue excellence in all of its forms. Power, agility, endurance, skill - all must be honed to a razor edge. One must always be stronger for the people they are sworn to defend.

To allow an enemy even a shred of mercy, to let one escape when it might risk an innocent life - you may as well find your child and begin to twist the knife. Protect the people, above all else.

Strength is the greatest virtue of all; for without strength, nothing loved can be safe.

A Rathinian warrior will dedicate his entire self to this purpose. Reading and writing, operating and typing with Cerian technology - these are considered a servant's job. Though it was originally Cerians who insisted upon the education of the Rathinian civilization, Rathina eventually delegated that a warrior's time was better spent and that trusted servants were more suited to what was nothing more than another sort of labor. In modern times, scholars are indeed considered a particularly valuable class of servant. An upperclassman would never be caught reading a book. A proper warrior would have a servant read aloud to them.

A well-mannered and efficient servant is considered a great treasure in Rathina and such are treated with respect and care. It's a grave insult to mistreat another warrior's servant and treating your own poorly is greatly frowned upon.

The Laws of Creation

The fact that people of other societies allow anyone, no matter how weak or dull or irresponsible, to hold the responsibility of creating life and rearing children is often cited as The Reason for a great many of the problems in the world. This is often so obvious that it goes without saying.

To be worthy of creating and shaping a life is considered a great and sacred honor.

It has long been the tradition and social obligation of the Rathinian warrior to choose a mate from within his or her ranks. Those who are deemed not strong enough are not permitted to pass down their traits to the next generation. Those who are strong are expected to find someone worthy of this strength with which to create many children. To not do so is to fail an important duty to society. Servants are held to these standards as well, though they are chosen for different traits.

These children, if not particularly desired by the parents, are often placed with a suitable family who had desired children but were not Chosen. It's unusual, however, for both parents to reject the duty of child-rearing as important a task as it is to ensure Rathina's future.

This duty is in no way related to romantic affections; it's normal and expected for a warrior to pursue love - and it's generally accepted that it's fairly unlikely for love to attach itself to the ideal mate with which to create a child. Regardless, love - separate as it is from duty - is expected to be monogamous.

Due to countless generations of selective breeding, Cerian Noivern are more muscular, equally aerodynamic, and significantly larger than foreign breeds at slightly over double both height and weight. Most Cerians belief this to be the normal size of Noivern and are often surprised by how small those of other nations are.

This a restricted race and the creation of characters from the Rathina Faction must be discussed with me beforehand.

Spoiler: Game Mechanics
Coaches wishing to recruit a "normal" Noibat may simply state that the Noibat they recruited was an immigrant from another region or descended from Noivern who immigrated. Coaches must have at least six badges to recruit a Rathinian Noibat and the player must discuss it with me first. Keep in mind when recruiting one that Cerian Noiverns may not be allowed in Showdown events in other regions. Cerian Noivern's have Infiltrator and Huge Power as their basic abilities. There are no other stat changes. When recruited, they begin as level 20 Noibats with the move Outrage.

http://i.imgur.com/tCFlWun.png
How various forms appear on a PTU grid. From left to right: a normal human, a normal Noibat, a Cerian Noibat, a normal Noivern, and a Cerian Noivern.

In PTU, Cerian Noibats have the following changes: They are Medium instead of Small. They have a Power Capability of 3 instead of 1. They have an Athletics skill of 3D6, a Combat skill of 4D6, and a Stealth skill of 2D6+2. Cerian Noivern's have the following changes: The are Huge instead of Large. They have a Power Capability of 10 instead of 6. They have an Athletics skill of 5D6, a Combat skill of 5D6, and a Stealth skill of 3D6+2.

Managrimm September 26th, 2015 1:06 PM

Rama

Rama is the thriving capital of the Rathina territories. It's the largest of their cities, their center of commerce, and the seat of their governmental bodies. Rama is primarily comprised of a series of huge, crudely carved tunnels and massive rooms capable of allowing great flocks of Cerian Noivern passage at once. Navigating it is near impossible for one that cannot fly or cling to walls in the fashion of a Noivern. Many birds have trouble with certain sharp turns that a bat's wings handle with ease and a human would need spelunking equipment to even consider navigating alone.

Accommodating to creatures that can see in the dark, Rama has no lights or torches set up in its tunnels - it is entirely pitch black. In fact, if a man were blindfolded and led into the middle of one of its "streets" with a small lanturn he might not realize he was in a city at all. The halls are not decorated with anything more than the occasional map etched into a wall, often at locations befitting one who is hanging upsidedown, and nothing distinguishes the tunnels aside from the rooms they connect to.

The entrances to the city are located on sheer mountain cliffs almost impossible to climb even with proper equipment and Rathina has declined to make its cities more accessible for security reasons, making casual tourism a tricky endeavor.

The Grand Colosseum

The Grand Colosseum is one of the most beloved sites in all of Rama. Deep within the heart of Rama, the Grand Colosseum is a great cavern of rough stone, nearly a mile tall and three times as wide. There is no seating or lighting in this place - the audience hangs from the black ceiling and watches with night-piercing eyes and echolocation both. During large events the room echoes with the literal roaring of the crowd.

It is here that Rathinian Olympic competitions are held. Warriors engage in fierce tests of strength, aerial acrobatics, endurance and more, including team-based sporting events and gladiatorial battles. Support for different teams can sometimes make the audience near rabid - and unlike a typical human event where fights would be broken up, such brawls are enjoyed and encouraged as livening up the event.

The Bazaar

Rathina is capitalistic, though it relies on the barter system instead of any form of currency. Within a great stone cavern in Rama is held the monthly bazaar. The black room bustles with the chatter of merchants and customers - to a human incapable of understanding the language of Pokemon, the room may well sound like a great cacophony of draconic snorts and snarls. To one capable of seeing in the dark, the room is filled with rows of Rathinian merchants - as well as a sprinkling of merchants from other factions.

Flocks of Noivern guards, armored in what appears to be Cerian tactical gear, carefully watch the proceedings as they cling to the cavern ceiling in the manner of a bat. Some Gliscor and Crobat are among their ranks, though they are in the minority. Species outside of these three lines are rare.

The merchants themselves tend to have their goods spread out before them on the stone floor, some merchants opting to place them upon a blanket when appropriate. Here there is a more even spread of Noivern, Gliscor, and Crobat - bartering is an acceptable task to assign to a servant, after all - as well as a number of representation from the other sovereign civilizations of Ceriah come to hawk their goods to Rathinians. Some of these foreign merchants have dim torches or even electrical means of light around their stall if only so that they themselves can see.

During the bazaar is the easiest time for a non-Rathinian to enter the city as many Rathinians offer services - at a price - to lift merchants or potential buyers up to the event.

Managrimm September 28th, 2015 10:59 AM

Okay, guys! I'm all set to run a little tabletop event to resolve the next few bits of "In Defense of Ceriah" and I have some questions I'd like to ask!

There are a few different ways we can do this. One way is we all get together and work on your character sheets and movesets which I understand some people are having trouble with. The other option is for me to provide a number of premade characters you can run through the event with instead. This lets you work on your stats after you have a better concept of gameplay.

Now, the second question is that of availability. My preference for this kind of game is to run it real-time over Skype and Roll20. Obviously, if we can't all get online at the same time that won't work. So let me know your availability and if you think you can attend a real-time Skype event.

Just put a little post below with your thoughts, general interest level, and timetables!


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