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Is it crazy that I never used EXP Share?
Pokemon Y was the first title I had played since 4th gen and In every gen before that Ive ignored Exp Share so I had no reason not to this gen. Now I feel like a paranoid old man because everyone told me it was great but I was too set in my ways.
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You should get gen 5 games they are really good |
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*sheepishly laughs |
The Exp. Share mechanic from the 6th Generation differs a lot from the previous titles, while a bit similar to Generation I's Exp. All.
My advice is do not use it if you want real challenges in-game, unless you wanna overpower the in-game trainers and bashing how easy the whole game is. |
I didn't mind using the Exp. Share that much, especially with the awkward level curve at certain points in the game, like they are encouraging you to use it. But as Unapologetic said, if you prefer having an actual challenge then try not to leave it on too often or you will overpower the NPCs.
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The way I play I've never really had to use it in any gen I never thought it was really useful plus I like leveling my pokemon one at a time
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Is it actually possible to hack the exp share so it will work like that from gen 6
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There are people that have never used it much due to how easy Exp. Share seemed to have made things, so in any way, I wouldn't call it crazy! Though, I personally dislike keeping this feature off; I'm fond of training my Pokémon more quickly with the item.
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At first I didn't mind the EXP Share because I really didn't know what to expect. After my first run through I decided to keep it off and only turn it on during grinding to make things easier. So I don't think it's crazy that you didn't use it since most players didn't use it either.
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Honestly I played it both with and without exp share. There wasn't too much of a difference considering how you get more exp for doing everything pretty much. And the O powers were OP as well.
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It's not crazy at all, IMO. Some people, like me, play with the EXP. Share off to up the challenge a bit.
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it's really just a matter of preference
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I ended up using it since I couldn't be bothered to turn it off at all.
Now it's probably kind of spoiled me, heh. Every time I go back to an older gen now: "Oh, right...I have to actually train my other pokemon by hand if I want them to gain levels. Hm. Well, that's a drag." And I'll keep it on because, well, why not. I'm not looking for a challenge, I'm looking for leveled pokemon. :p |
My first play through of X I used the Exp. Share because how great it is. Rather than sharing the exp with just one Pokemon, this gen shares it with all of them. It's pretty cool, especially if you want to powerhouse through the game. But I just recently restarted my game and I'm refusing to use it at all this time, as it does take away from the challenge. I find X to be pretty easy compared to the previous generations so by not using the Exp. Share, it helps bring back a little bit of that challenge. So you're definitely not crazy!
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My very first playthrough of X I had the Exp Share on and I thought it was cool, then I very quickly started to out level trainers by as much as 5 or 10 levels with a full party of 6 and so I restarted my game and since then I've always turned it off. I think it's a cool thing if you've beat the game and are trying to level all your Pokémon up to 100 or something. But as from playing through the story I could never have it on!
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I never use the EXP. Share in 6th Gen. games. It sort of feels like a cheat to me, whereas in previous generations it was a challenge to make sure all your Pokemon were leveling up at a steady pace. Therefore I just train all my Pokemon the old fashioned way.
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I loved using Exp share on pokemon I didn't feel like using until they were further evolved.
It's fun keeping the first Pokemon a Charizard lvl 50 and leveling up little guys like Caterpie lvl 8 with experience share. Try a whole low-level team with 1 level 50. They gain so much experience, evolve and learn moves in no time. |
I enjoyed using it on my first run it made sure most of my pokes were of equal level but i didnt use it on my first run and trust me its more challenging without it so try it like that if your up for a *little* challenge.
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I didn't really use it for my main team since I didn't want them overleveled. And I only wanted the Pokémon I used to get exp in a battle.
I did use it to evolve my pc box pokemon to fill up my pokedex. I'd take my Yveltal and hoarde hunt, use a move to knock out all 5 in one hit, then get 3-5 levels on my Combee or Electrike. |
In Y, I used it, because I didn't care if it made me overleveled and made the game too easy.
In OR, I kept it off initially, then I got really fed up at being too underleveled, that I kinda gave up on the game after the 7th badge. The water routes + being undereleveled sucked. |
I personally used the Exp. Share since I thought the game would be too difficult to play without it on. However, just because you don't have it on doesn't mean that's a bad thing. It's your adventure, not mine. You choose what you want to do. That's what makes Pokemon great, isn't it?
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I used it off and on in X, but I think I won't be using it in whatever upcoming game(s) we get for the remainder of Gen 6. I liked it better when the EXP Share could only be used on one Pokemon at a time, but not so much of your entire team getting EXP Points all at once. This is gonna sound really weird, but it feels like I'm having quality time with each Pokemon when I train them one at a time.
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But still, it's a fun and better experience to play without the Exp. Share on. |
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However for any form of challenge, turn it off. It makes the game much easier and removes the challenge from the game. But do turn it on for grinding those level 2 zigzags that you just received from wondertrade. |
I became very reliant on the new Exp Share mechanics in XY. Not only was it helpful to keep my least-used Pokemon relevant, but it was convenient for power-leveling Pokemon. I brought in a team of elite Wailord to Le Wow and used Exp Share to power-level the other three team members.
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I liked Exp Share in this game as much as in the last games before this one.
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I never use it in my main playthrough. Takes the fun out of it for me, because part of what I enjoy the most about playing through the games is giving attention to each individual Pokemon and taking the time to help each of them grow--leveling up my Pokemon without even once using them in battle kind of takes away from that :c
I've recently started using it a bit more, but only after I've beaten the Elite Four, and only when I need to level up a few Pokemon in order to complete the Pokedex. |
I used it; for new captures to catch up to the rest of the team and then turned it off.
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I love exp share. It makes the game easier but otherwise it's much harder and slower to train underleveled pre-evolved Pokemon. The current EXP share is definitely cheap and I prefer it in previous gens, but it is what it is~
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In regular play I like to turn on the gen6 EXP share because I like to destroy things in regular play.
Nowadays, when I Nuz, I sometimes, turn it on, sometimes don't. The thing about Nuzlockes is that it's supposed to be hard, so overgrinding in it is plain cheap IMO. It also caused me to permabox my Azumarill as it caused her to get overlevelled ;-;. |
I personally used the EXP Share a lot, and I regret doing so. As previously mentioned, it really makes it so that you basically overpower the NPC's. I plan on restarting my game so that I can experience what it's like without the EXP Share. I definitely would prefer a challenge because the EXP Share made things a lot easier, and I didn't realize that until my friend decided against using it.
So no, I don't think it's weird at all. It's personal preference, really. But as the others said, if you're looking for a challenge, turn it off. :) |
The Exp Share is definitely growing on me lately. It's a godsend when it comes to mass evolving Pokemon in order to complete the Pokedex. I basically just grab 3 or 4 Pokemon that need to level up to evolve, challenge the Elite Four, and often times they're all evolved once I beat the champion, and if not they're close to it. I'd still never use it during one of my main playthroughs, but for leveling up post-game, I don't know what I'd do without it.
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It's great and terrible at the same time. On the one hand keeping your entire team competent has never been easier. on the other... I just started my first playthrough as well and i'm Trolling this game hardcore. way too easy.. I'm at my 7th gym and my whole team is 59-65
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I played Y with it turned on throughout my playthrough. IMO it's a really handy thing to have and considering the Kalos dex has a really big selection of pokemon, you could rotate your party which I've honestly never done in the past games. In my playthrough I essentially have around 15 pokemon in my party, excluding a Linoone which is always on the 6th slot acting as my HM slave + pickup mon.
It was crazy tho, because by the time I finally got past victory road to to temporarily box Linoone and challenge the Elite Four, it was already around lv82 which was already giving me heart scales, evo stones and max revives, haha. |
The EXP Share is more of a 50/50 item with me. In older games I used it to bring lower lvl Pokémon to the same lvl as my higher ones. But with it effecting the entire team now, I only use with lvling up Pokémon to evolve while my lvl 100s battle.
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My experience with the EXP-Share in gen 6 (that is X&Y, because ORAS is easy enough even without it) is, that it's a nice tool earlygame as it allows you to keep up with the difficulty at the beginning. Once you've passed, like, the first three Gym Leaders, your team should be high enough, so you can turn it off for the rest of the game. That is, if you're like me and use Pokemon that aren't really that great.
That way the game gets increasingly harder the closer you get to the end, but at the same time not to the point where it becomes unbeatable. The only problem I ran into was the E4 themselves, actually and that was mainly because I used not so good Pokemon. |
I like it :D
The great thing is that it is optional, so you people can use whatever you want. |
I don't think it's crazy. It makes things a little more challenging. Well at least for me. It might be different with other people.
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I don't think it's crazy since I did the same thing. It made things more challenging for me.
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Personally, I think the point of the Exp. Share in this games was to encourage rotating your party instead of just relying on the same party the whole time.
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I don't think so. The way Exp. Share worked in this generation did speed up the game more. My run of Y took about 15 hours and I didn't mind it. I was playing more for the story, but I do miss finishing the game with 25 hours clocked in. It's like there are two modes to the Gen 6 games. One for the story and one for the story + gameplay and either way is fine.
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Well, that's what I did with it. It was pretty cool, I was able to keep 18+ Pokémon up to a competent level up through the last gym. I definitely hope to do so again in Z, or whatever the next game is going to be called.
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I thought the game was more fun without the Exp. share.
My first playthrough felt way too easy with it on, then again i had a pretty overpowered team anyway. |
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