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I used it off and on in X, but I think I won't be using it in whatever upcoming game(s) we get for the remainder of Gen 6. I liked it better when the EXP Share could only be used on one Pokemon at a time, but not so much of your entire team getting EXP Points all at once. This is gonna sound really weird, but it feels like I'm having quality time with each Pokemon when I train them one at a time.
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But still, it's a fun and better experience to play without the Exp. Share on. |
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However for any form of challenge, turn it off. It makes the game much easier and removes the challenge from the game. But do turn it on for grinding those level 2 zigzags that you just received from wondertrade. |
I became very reliant on the new Exp Share mechanics in XY. Not only was it helpful to keep my least-used Pokemon relevant, but it was convenient for power-leveling Pokemon. I brought in a team of elite Wailord to Le Wow and used Exp Share to power-level the other three team members.
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I liked Exp Share in this game as much as in the last games before this one.
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I never use it in my main playthrough. Takes the fun out of it for me, because part of what I enjoy the most about playing through the games is giving attention to each individual Pokemon and taking the time to help each of them grow--leveling up my Pokemon without even once using them in battle kind of takes away from that :c
I've recently started using it a bit more, but only after I've beaten the Elite Four, and only when I need to level up a few Pokemon in order to complete the Pokedex. |
I used it; for new captures to catch up to the rest of the team and then turned it off.
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I love exp share. It makes the game easier but otherwise it's much harder and slower to train underleveled pre-evolved Pokemon. The current EXP share is definitely cheap and I prefer it in previous gens, but it is what it is~
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In regular play I like to turn on the gen6 EXP share because I like to destroy things in regular play.
Nowadays, when I Nuz, I sometimes, turn it on, sometimes don't. The thing about Nuzlockes is that it's supposed to be hard, so overgrinding in it is plain cheap IMO. It also caused me to permabox my Azumarill as it caused her to get overlevelled ;-;. |
I personally used the EXP Share a lot, and I regret doing so. As previously mentioned, it really makes it so that you basically overpower the NPC's. I plan on restarting my game so that I can experience what it's like without the EXP Share. I definitely would prefer a challenge because the EXP Share made things a lot easier, and I didn't realize that until my friend decided against using it.
So no, I don't think it's weird at all. It's personal preference, really. But as the others said, if you're looking for a challenge, turn it off. :) |
The Exp Share is definitely growing on me lately. It's a godsend when it comes to mass evolving Pokemon in order to complete the Pokedex. I basically just grab 3 or 4 Pokemon that need to level up to evolve, challenge the Elite Four, and often times they're all evolved once I beat the champion, and if not they're close to it. I'd still never use it during one of my main playthroughs, but for leveling up post-game, I don't know what I'd do without it.
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It's great and terrible at the same time. On the one hand keeping your entire team competent has never been easier. on the other... I just started my first playthrough as well and i'm Trolling this game hardcore. way too easy.. I'm at my 7th gym and my whole team is 59-65
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I played Y with it turned on throughout my playthrough. IMO it's a really handy thing to have and considering the Kalos dex has a really big selection of pokemon, you could rotate your party which I've honestly never done in the past games. In my playthrough I essentially have around 15 pokemon in my party, excluding a Linoone which is always on the 6th slot acting as my HM slave + pickup mon.
It was crazy tho, because by the time I finally got past victory road to to temporarily box Linoone and challenge the Elite Four, it was already around lv82 which was already giving me heart scales, evo stones and max revives, haha. |
The EXP Share is more of a 50/50 item with me. In older games I used it to bring lower lvl Pokémon to the same lvl as my higher ones. But with it effecting the entire team now, I only use with lvling up Pokémon to evolve while my lvl 100s battle.
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My experience with the EXP-Share in gen 6 (that is X&Y, because ORAS is easy enough even without it) is, that it's a nice tool earlygame as it allows you to keep up with the difficulty at the beginning. Once you've passed, like, the first three Gym Leaders, your team should be high enough, so you can turn it off for the rest of the game. That is, if you're like me and use Pokemon that aren't really that great.
That way the game gets increasingly harder the closer you get to the end, but at the same time not to the point where it becomes unbeatable. The only problem I ran into was the E4 themselves, actually and that was mainly because I used not so good Pokemon. |
I like it :D
The great thing is that it is optional, so you people can use whatever you want. |
I don't think it's crazy. It makes things a little more challenging. Well at least for me. It might be different with other people.
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I don't think it's crazy since I did the same thing. It made things more challenging for me.
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Personally, I think the point of the Exp. Share in this games was to encourage rotating your party instead of just relying on the same party the whole time.
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I don't think so. The way Exp. Share worked in this generation did speed up the game more. My run of Y took about 15 hours and I didn't mind it. I was playing more for the story, but I do miss finishing the game with 25 hours clocked in. It's like there are two modes to the Gen 6 games. One for the story and one for the story + gameplay and either way is fine.
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Well, that's what I did with it. It was pretty cool, I was able to keep 18+ Pokémon up to a competent level up through the last gym. I definitely hope to do so again in Z, or whatever the next game is going to be called.
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I thought the game was more fun without the Exp. share.
My first playthrough felt way too easy with it on, then again i had a pretty overpowered team anyway. |
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