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Wild Pokemon don't appear in my hack!
Hello all.
I recently started a hack, making some new scripts, etc, and haven't really changed much. When I go to play my hack and test the few things I've changed, no wild pokemon appear. I'd like some help into knowing what has happened and how I can fix this. What I have edited so far: IPS files: A rom base (tiles) - Platinum Exp Bars (in battle) - Mr. Doll Steaks Attack and Decap Rom base (working) - EmeFont - Skip Controls and Tutorials What I've changed: Pallet Town, changed MOM and added script tile in house, changed some Route 1. I tried to go into Route 2 as well and no pokemon appear there. I've also noticed that the man lying down doesn't stop me from going anywhere, as I believe he should. This isn't a huge problem since I can quickly restart; however I'd like to not make the same mistake twice. Thank you for any help! |
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Also, applying that many patches is not a good idea as they may share the same offset for new things. And I presume the man doesn't stop you because of the "skip tutorials" patch. |
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You need to set the tile's property (I believe it is the background byte?) to 02, I believe, for wild Pokemon to appear on grass tiles.
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If you’re using a ROM base, it’s highly likely the wild Pokémon and scripts are removed from the game – at least I’d presume as such with JPAN’s engine. Be sure to set them up yourself, and be careful: Advance Map 1.95 will corrupt your map if you insert new wild Pokémon data with it! It’s fine for editing existing stuff though.
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