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Building my Team
Currently have 6 badges. Before I go get the other two and face the Elite Four, I'm spending times building and raising my team.
Here's what I have: Houndoom Level: 38 (Almost 39) Ability: Flash Fire Nature: Timid Moves: Sucker Punch Bite Fire Fang Destiny Bond Lapras Level: 45 Ability: Water Absorb Nature: Docile Moves: Water Pulse Brine Ice Beam Surf Talonflame Level: 50 Ability: Flame body Nature: Modest Moves: Flame Charge Acrobatics Fly Peck Delphox Level: 51 Ability: Blaze Nature: Bold Moves: Fire Spin Mystical Fire Flamethrower Psybeam Lucario (Holds Lucarionite) Level: 47 (Almost 48) Ability: Steadfast Nature: Hasty Moves: Power-Up Punch Swords Dance Aura Sphere Bone Rush Charizard (Holds Charizardite Y) Level: 52 Ability: Blaze Nature: Lax Moves: Fire Pledge Dragon Rage Flamethrower Flame Burst I am willing to change Talonflame and/or Delphox if needed. |
You have 4 fire types on your team and I don't think you need them all. I would say you keep Houndoom but change its movepool. Its nature is good but you need special attacks to make it work :)
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Agreed that having 4 fire type Pokemon is a bad idea. I would give the Charizard Flamethrower, Solar Beam, Air Slash, and Fire Blast/Roost. Charizard Y is a very strong special attacker whose ability strengthens fire type attacks, weakens water type attacks and makes Solar Beam attack in 1 turn. Air Slash is a strong STAB move. In general, you want to try to get more type diversity in your Pokemon or at the very least out of their movepools.
Give Lucario Earthquake instead of Bone Rush, and Close Combat would be a better choice than Power Up Punch since you have Swords Dance. And Aura Sphere is unneeded if you're using him as a physical attacker. I'd try to fit a good Grass and/or Electric type Pokemon on your team to deal with their glaring water weakness. |
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