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Help me with my team?
Please rate my team? I never took track of exact IVs and EVs but according to the judge, the IVs are good for the most part.
Manectric @Static (Choice Scarf/Choice Lense/Manectricite) Thunder Volt Switch Discharge Flamethrower -- My usual lead, as it can volt switch if in an unfavorable matchup (obviously not against ground types). Its manectricite gives a nice boost, and its able to take hits as it is. Haxorus @Rivalry (Lum Berry) Outrage Dragon Dance (or should i replace with swords dance?) Guillotine Substitute -- Anti-Status. Unnusually quick, so it is usually able to get a substitute in before affected by status. From there, its stat boosts until the substitute is taken out where Outrage is released. Swampert @Torrent (Mystic Water) Earthquake Waterfall Surf Ice Beam -- Kept on team for its typing and nice atk. I dont really know what to do for its moves set. Spiritomb @Pressure (Black Glasses [dont know what would be a good item]) Hypnosis Sucker Punch Shadow Ball Dream Eater -- Good for psychic coverage, along with hypnosis and sucker punch, making its move hard to predict. Steelix @Sturdy (Steelixite) Heavy Slam Stealth Rock Earthquake Stone Edge -- My favorite mega, as well as having a good atk + def. Crunch and Roar are very tempting to put in its moveset, however. Beheeyem @Analytic (Life Orb) Psyshock Charge Beam Energy Ball Recover -- This one I got from wonder trade, so I have no idea if everything is legit. Its high sp atk along with low speed + analytic is proven very handy. Other Considerations: (Pre-Note: Most didnt make it onto team because they accumulated a large weakness to fire). Ferrothorn @Iron Barbs (Choice Band/Muscle Band) Power Whip Iron Head Iron Defense Gyro Ball --Tough choice between this and Steelix. Its 4x weakness to fire, however, was offputting. Lilligant @Own Tempo (Big Root/Miracle Seed/Choice Lense) Quiver Dance Giga Drain Toxic Petal Dance --Again, fire typing is a big problem. Its high sp atk + own tempo + petal dance is obviously an op combo however. Hydreigon @Levitate (Dark Glasses) Crunch Outrage Work Up Substitute -- Didnt have a good idea for a moveset, so just gave her the same strategy as Haxorus. Removed because haxorus can do it better and Im too lazy to fix its moveset Dragonite @Inner Focus (Lum Berry) Outrage Dragon Dance Hurricane Thunder -- Have i told you how much I love the move outrage? In this case, its defenses and speed are too low to do much. Gyarados @Intimidate (idk) Waterfall Surf Fireblast Thunder -- Dont like its x2 weakness to electric. Toxicroak @Anticipation (Life Orb) Poison Jab Brick Break Swords Dance Stone Edge -- As long as it is faster than its opponent, it will usually deal a ton of damage. But I cant get its speed high enough to outrun everything I need it to, resulting in it being 1 or 2HK'd. Magicarp @Swift Swim (Magicarpite) Splash Explosion -- I applaud you for reading to this point. Thanks for reading Garchomp @Sand Veil (idk) Dragon Rush Earthquake Stone Edge Swords Dance -- Basically a slightly faster Haxorus with worse defenses, and an annoying sand veil that usually harms my team more than the opponents. Can be good with steelix however. Serperior @Contrary (Miracle Seed) Leaf Storm Hold Back Wring Out Giga Drain -- Mint Condition from the event. I am very tempted to use it, with its awesome ability and Leaf Storm. So yeah, what do you all recommend I do with this team, or not with it? Thanks for the help |
IVs of 20-31 in the stats you're taking advantage of are highly preferred (especially a 31 in Speed). You might want to use this for reference: http://www.serebii.net/games/iv-calcxy.shtml
http://bulbapedia.bulbagarden.net/wiki/Nature Read here on how natures affect stats. Manectric and Swampert are only good as their Mega Evolutions, the latter only in rain teams. Mega Steelix may have good bulk yes, but it faces competition from Ferrothorn, Skarmory, and even Mega Aggron as a defensive Steel Pokemon, mainly because its ability is largely useless unless it's paired with, or against, Sand Stream users Tyranitar and Hippowdon. Beheeyem isn't worth it because its subpar bulk doesn't pair well with its sluggish Speed. Mega Sableye also outclasses Spiritomb because the former has greater bulk and Magic Bounce to deter status moves. Dragonite is only good with the Multiscale ability, which halves the damage it takes when it's at full health; Inner Focus is useless in comparison. Hydreigon is only good with primarily special moves, as its Special Attack is greater than its Attack, in stark contrast with its pre-evolutions. While Haxorus is stronger than most other Dragons, it tends to get shafted a lot because some Dragons (like Mega Altaria, Mega Charizard X, and the aforementioned Dragonite) get easier setup opportunities with Dragon Dance, by virtue of their better bulk (and Multiscale for Dragonite). Lilligant's extremely shallow move pool makes it not worth using compared to other Grass Pokemon like Serperior and Mega Sceptile. While the former has the same problem, its move pool is also slightly better; it has access to Glare and Taunt to help with offensive and defensive teams, respectively. Why are you giving special moves to Gyarados? That's a waste of its good Attack for the most part, and the only physical move it has is Waterfall. Dragon Rush is a bad attack for Garchomp because it's rather inaccurate. Outrage is the better Dragon STAB. Yes, the confusion may be annoying, but it can be cured by a switch or a Lum Berry. Iron Defense isn't worth using on Ferrothorn because it makes it a sitting duck, and an untimely critical hit can ignore the Defense boosts. Toxicroak has a small niche of checking/countering bulky Water Pokemon thanks to the Dry Skin ability; this ability is infinitely more useful than Anticipation because it gives Toxicroak an immunity to Water. In the end, the Pokemon you should be using on this team are Mega Manectric, Ferrothorn, Garchomp, Gyarados, and Toxicroak. The last slot is open, but I'd recommend reading the above paragraph carefully before deciding, as some of your Pokemon aren't worth using in standard play. Mega Manectric needs Hidden Power Ice so it can deal with Dragon Pokemon, something your current set can't do: -Thunderbolt -Volt Switch -Hidden Power (Ice) -Overheat Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Manectite Ability: Lightning Rod Lightning Rod should be Manectric's pre-Mega Evolution ability so it can get a free Special Attack boost if it switches to a predicted Electric attack. This pairs well with Gyarados' weakness to Electric. This changes to Intimidate upon Mega Evolution so Manectric can weaken physical attackers after Mega Evolving or switching into battle (the latter shouldn't be done recklessly, as Mega Manectric is still somewhat frail, though it can be done against Flying attackers). Ferrothorn is one of the best defensive Steel Pokemon out there because its typing leaves it with only two weaknesses, which can be easily covered by Gyarados. It's also a good Stealth Rock setter. Speaking of Stealth Rock, it's an important entry hazard to use since it hits all types and the damage it does depends on how effective the Rock type is agains the switch-in: -Stealth Rock -Leech Seed -Power Whip/Protect -Gyro Ball/Thunder Wave Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell/Rocky Helmet Ability: Iron Barbs Aside from dropping Dragon Rush for Outrage (or Dragon Claw), here are other sets for Garchomp to use: -Stealth Rock -Outrage/Dragon Claw -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash/Lum Berry/Rocky Helmet Garchomp is one of the best offensive Stealth Rock setters; it can even do a surprisingly effective defensive set below: -Stealth Rock -Dragon Tail -Earthquake/Toxic -Fire Blast/Toxic Nature: Impish EVs: 252 HP/164 Def/76 SDef/16 Spe Item: Rocky Helmet Ability: Rough Skin or -Swords Dance -Dragon Claw/Outrage -Earthquake -Substitute/Stone Edge Nature: Jolly EVs: 12 HP/244 Atk/252 Spe Item: Salac Berry/Leftovers/Lum Berry Ability: Rough Skin With Substitute, Garchomp can protect itself from status moves while it sets up Swords Dance. Using it three times with the above EV spread (at level 100) will let you activate the Salac Berry to boost Garchomp's Speed at 25% HP or less. Outrage + Stone Edge + Lum Berry is an option if you can't afford to use Substitute; this is also a way to let Garchomp hit the occasional Togekiss, which walls Garchomp otherwise. or -Draco Meteor -Earthquake -Fire Blast -Stone Edge/Stealth Rock Nature: Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb This is one of the sets that made Garchomp threatening in Gen IV. or -Outrage -Earthquake -Stone Edge/Fire Blast -Dragon Claw/Fire Blast Nature: Jolly/Naive EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf Gyarados can effectively pull off a bulky Dragon Dance set. It and Ferrothorn can easily cover each other's weaknesses, while Garchomp can also cover the Electric weakness: -Substitute -Dragon Dance -Waterfall -Bounce Nature: Jolly EVs: 88 HP/220 Atk/4 Def/196 Spe Item: Leftovers Ability: Intimidate Gyarados has good neutral coverage in its STAB moves alone. Physical moves are used exclusively to take advantage of Gyarados' high Attack. As I already mentioned, Toxicroak is an excellent check/counter to bulky Water Pokemon if it has the Dry Skin ability: -Gunk Shot -Drain Punch -Sucker Punch -Ice Punch/Swords Dance Nature: Jolly/Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Black Sludge Ability: Dry Skin Toxicroak's Speed is rather average, meaning that plenty can outspeed it. Sucker Punch fixes that issue, as it's a priority move that lets Toxicroak strike first under most circumstances. It will fail if the opponent uses Extreme Speed, which has a higher priority bracket than Sucker Punch, or if the opponent is about to use a status move, so you have to be careful when using it. Read here on how priority works. |
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