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-   -   Other a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word (https://www.pokecommunity.com/showthread.php?t=355263)

wolfboyft September 7th, 2015 10:13 AM

a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word
 
A)

I make a map in JohtoMap (ignore the night palette:)

http://i.imgur.com/WMjTO0p.png

But when I run it in VisualBoy Advance...

http://i.imgur.com/Dg1VZe6.png

...it looks like that!!

So, what's the problem here? If this matters, that was HIRO's room in the old map.

B)

How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.

Danny0317 September 7th, 2015 10:40 AM

Quote:

Originally Posted by wolfboyft (Post 8919379)
A)

I make a map in JohtoMap (ignore the night palette:)

http://i.imgur.com/WMjTO0p.png

But when I run it in VisualBoy Advance...

http://i.imgur.com/Dg1VZe6.png

...it looks like that!!

So, what's the problem here? If this matters, that was HIRO's room in the old map.

B)

How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.

If you have the translation table, can't you look for eevee's name translated in the rom, then do a replace all?

Joexv September 7th, 2015 11:09 AM

Check to make sure you dont have any level scripts left over or any odd block data setup on those blocks, sometimes those can cause odd things to happen.

wolfboyft September 8th, 2015 4:24 AM

Quote:

Originally Posted by joexv (Post 8919431)
Check to make sure you dont have any level scripts left over or any odd block data setup on those blocks, sometimes those can cause odd things to happen.

Hmm... in JohtoMap, it has three things in the map properties: wait, no, four: Event/Script bank, Level data, Event data & Map script. Hmm... if those are the offsets I need to START 0x00ing up, which I ask you if they are, then where do they end? If the answer for the first three is the byte before the beginning of the next, where does the fourth end?

Thanks for your time with this foolish human newbie...

wolfboyft September 9th, 2015 5:14 AM

The renaming of the daft block capital strings is fine now.

But I have no idea how to fix these map corners! I've changed the map size, fiddled with all sorts of things... but no, those two exact blocks stay in those two exact places.


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