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Home
Mewtwo was gone. The armies that had followed him - adored Him and trusted His word above all else - were fractured. Many had died in the war, many others had been taken captive. Those that could returned Home. They came in broken packs, crestfallen flocks. They came carried on the backs of Flying types and dragged across the sea by Water types as they clung to rubble. They returned to the island where Mewtwo had created them and they came to the labs and they mourned the paradise that would have been if only they had been stronger. And they argued. They snarled and hissed. Some chose to die rather than live in the filth Mewtwo had promised to cleanse. Some tried to rally groups to continue without Him, but they could not find support and they were not loved as Mewtwo had been. Until The Impostor returned. He looked like Mewtwo and was not Him. He tried to speak as He had, but his words did not ring with Mewtwo's truth. He was the one who had led the army against Tervani, a mere follower identifiable by the marks upon his body. And he dared call himself Mewtwo as if he had any more right to His name than the rest of them. Many, desperate for cause, listened. But not you. They fill The Lab, play with machines that only Mewtwo knew how to operate. But you will not follow The Impostor. Your group has fractured from the False Mewtwo. You do not yet know what you're going to do or how you'll survive. But you will try. Horde Quest Fun for the whole family, Horde Quest is a sequel to Ceriah's entry into the Mewtwo event! The idea is simple! You're on a huge island about the size of the average in-game region, seemingly untouched by humans besides the underground lab hidden in the island's heart. You have no idea what Pokemon live in different parts of the island and a poor concept of its layout! You're also a group of insane and highly aggressive clone cultists brainwashed by Mewtwo! The game will work something like Dwarf Fortress mixed with one of those forum adventure games where you're allowed to guide but not directly control the main character: You tell the person running the adventure that you want Bob to eat a piece of toast and Bob instead complains that there's no butter. Except instead of inputting commands for one character, you'll be doing so for a small group of clones that have banded together to survive in an unknown environment. There aren't a specific list of actions - just input what seems productive or fun! Each player gets seven clones, randomly generated from the national dex, and a spot on the grid. If your group thrives, more clones will be drawn to your location and join you. If they don't thrive... they're dead! Your goal is to create a thriving community, fend off opposing factions from your precious resources, and keep your clones safe and happy! Despite the grim subject matter, horde quest will have something of a darkly humorous and fun tone. Feel free to goof around and laugh when all your units die as a result. There's no list of actions and rules in Horde Quest. The rules and systems exist, but you don't get to see them because you aren't special like me. You don't get to see the grid either! Apply simply by expressing interest and I'll randomly generate your starting point and group. Have fun! |
I would also like to "express my interest."
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Quote:
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My interest has been expressed many times before, but I shall reaffirm said interest here.
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I am indeed interested
Better watch out for my tribe |
Here are your RANDOMLY ASSIGNED CLONES. Before play begins, please describe your IDEAL HABITAT. Be advised that you are not guaranteed to start in your IDEAL HABITAT or a habitat similar to your IDEAL HABITAT. We are not liable for injuries incurred for beginning play in hazardous environments. Have a nice day! Cheshire Spoiler:
Wizard Spoiler:
Anna Spoiler:
Hopeless Spoiler:
Forever Spoiler:
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This looks kind of fun, can I get in on this?
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Slam dunked from da moon
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Can I have a go? :3
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IDEAL HABITAT: HILLY SAVANNA
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Ideal habitat? Someplace warm and sunny. And maybe grassy.
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I would like to express my interest this could be super fun ^_^
Should I be accepted, my ideal habitat would be desolate, mysterious, and easy to get lost in. |
I have no interest whatsoever in this and I question the sanity of anyone who does.
Incidentally, my ideal habitat would be an estuary or swamp or something like that. |
May I?
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My ideal habitat is a small, isolated island with tall rocky cliffs and tall trees hanging over the edges (which may one day become spiked wooden fences).
It is littered with littoral caves, which serve as the main entrance to the rest of the island (the cliffs are pretty much unable to climbed). |
Cheshire Spoiler:
Anna Spoiler:
Wizard Spoiler:
Lost Spoiler:
Here are your RANDOMLY ASSIGNED CLONES. Before play begins, please describe your IDEAL HABITAT. Be advised that you are not guaranteed to start in your IDEAL HABITAT or a habitat similar to your IDEAL HABITAT. We are not liable for injuries incurred for beginning play in hazardous environments. It is recommended that players input their IDEAL HABITAT after observing their RANDOMLY ASSIGNED CLONES. Have a nice day! Gimmepie Spoiler:
Foxrally Spoiler:
Mana Spoiler:
Mimi Spoiler:
Esper Spoiler:
BlueDog Spoiler:
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DODRIO
+ Follow hoofprints. Be stealthy. + Report back with findings. DUOSION + Ascend hill near watering hole. + Act as lookout for construction team. HERACROSS, WHIMSICOTT + Go investigate trees. + See if honey or sap may be procured. + Collect berries. + Attempt to identify properties of berries. NIDORINO, SCYTHER, YAMASK + Clear area at base of hill near watering hole of plants and debris. + Begin digging into hillside. + Use spoil to create barricades around this area. |
I am confirming that my ideal starting habitat is would be desolate, mysterious, and easy to get lost in. A highrisk/highyeild environment.
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I mean, I still don't . . . like . . . what even is this
but I guess I'll express my interest? |
IDEAL HABITAT: Dry and hot area, close to the Ocean. Plenty of shellfish to murder.
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http://i.imgur.com/igzVmKc.png
That is exactly what I would want. What I hope to get, at least, is a cave system with water inside of it. Also a source of wood nearby, and a place for my flying types to fly around. |
http://media.pldh.net/pokexycons/114.png http://media.pldh.net/pokexycons/587.png http://media.pldh.net/pokexycons/141.png http://media.pldh.net/pokexycons/126.png http://media.pldh.net/pokexycons/340.png http://media.pldh.net/pokexycons/036.png http://media.pldh.net/pokexycons/368.png Location (Home): (it's late... tomorrow) Actions: TANGELA: - Begin clearing debris from cave entrance. Pile sizable logs for use. - Commune with nature (and perhaps gain useful insight from the local plants). EMOLGA: - Ascend to top of outcropping (highest point on the island) in order to find a proper lookout nest, and proceed to clean it up a bit. Actual construction will have to wait. - Once comfy, take in the sights and get a better view of the local flora and fauna from above. - Relax in the sun. KABUTOPS: - Begin patrolling the main underwater entrance. Nothing shall enter our new caves. Nothing. - Enjoy the feel of the water against your shell-head. MAGMAR: - Find a nice little sub-cave to turn into a kitchen. - Discover you enjoy cooking. - Be a Fire type. WHISCASH: - Begin the slow process of of blockading other underwater entrances to the main cave with silt, in preparation for wooden fencing in the future. - Nothing shall enter our new caves. - Nothing. CLEFABLE: - Be somewhat of a neat-freak. - Begin cleaning out small house-caves further in the main complex. - Start with your own, obviously. GOREBYSS: - Put your name to the test. Be an evil sea monster. - Hunt about for weak prey. Something like a Magikarp would do. Drain them of their fluids, and bring the carcass to Magmar to cook for the tribe. |
Ideal Habitat: Lakeside in a deep mountain valley.
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http://media.pldh.net/pokexycons/426.png Drifblim:
- Carry Porygon up into the air for better reception. - Don't drop him. - Keep a lookout for nice real estate. http://media.pldh.net/pokexycons/137.png Porygon: - Try contacting the real Mewtwo by email or social media. - Don't spend all day on Facebook. http://media.pldh.net/pokexycons/286.png Breloom: - Knock down some trees. - Pile up the wood. - Practice karate chopping. http://media.pldh.net/pokexycons/340.pnghttp://media.pldh.net/pokexycons/651.png Whiscash and Quilladin: - Dig some trenches in a circle for a moat. - Pile up the dirt in the middle. - We can make mud pies later. http://media.pldh.net/pokexycons/617.png Accelgor: - Run around and look for fruit or berries to bring back. - Small animals are edible, too. http://media.pldh.net/pokexycons/608.png Lampent: - Follow Accelgor. - Catch and store all the spirits of things it kills. - Leave spooky messages on trees like "Beware!" to keep anyone else away. |
UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you. Nakuzami Spoiler:
Mimi Spoiler:
Foxrally Spoiler:
ForeverBurning Spoiler:
Mana Spoiler:
Anna Spoiler:
Cheshire Spoiler:
Lost Spoiler:
Wizard Spoiler:
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Persian(leader) and Pansear -- Amethyst and Bucky
+Carefully sense the groups surroundings, alert the team of nearby pokemon. + Stealthfully scan the mouth of the cave and confirm suspicions of victreebell + If victreebell are present use hypnosis and roast them with fire attacks. (If possible take one prisoner) <3 Get in the booty mood, make me a meowth egg Chansey and Pansear -- Joy and Chilli + With the protection of Chilli (Pansear) scout the toxicity level of a fruit near camp by eating it and using refresh if it is toxic. + If if the fruit is safe for the others to eat grab 7 with chilli's help. (enough for everyone) - If the fruit is toxic, bring back 3. + Make sure a fire gets light before nightfall Scollipede -- Scooter + Steamroll the perimeter, create a flat spot for camp. + Dine worry free on some nearby berries, report their flavor and texture. + Use your Long neck to grab leaves for a little leaf tent. Donphan -- Phancy + Assist Scooter if help is needed. + Dig various holes around folliage near base to collect drinking water. + Use rapid spin on the wood tyranitar (Ricky spanish) collects to create spike traps. Tyranitar -- Ricky Spanish + Assuming the surrounding area is safe, cut down shrubs and trees around base for wood. - If not attempt to scare off any threats with scary face. + Secure the perimeter around base with spike traps made with Phancy's rapid spin. + Stay alert Things will be rough this first night, shifts of at least 3 pokemon will be needed to ensure safety. 1 pansear must be awake at all times for fire and lighting. And chansey must be left asleep only to be awoken should there be an emergency. |
DODRIO
+ Ascend hill. + Relieve Duosion of lookout duty. + Face the sun. + Determine if it is setting or rising. + Look as far as you can forward, to the left, and to the right. + See what is there. + Report findings back to Scyther and construction team. DUOSION + Go help Whimsicott bring Heracross back by using Psychic to levitate it. + After that, go with Whimsicott to collect fruit. HERACROSS + Wake up, fool. NIDORINO + Continue digging. Remember to pack dirt firmly into walls. + You will create an entryway big enough to accommodate the largest of your tribe with some room to spare. + The interior will be excavated to four times your height and six times your length. + From the entry, a path twice your width will spiral downward until you have completed a circle. + You will excavate an area at the bottom. + This is your base. SCYTHER + Collect all brush you have cut into pile. + Go chop and collect sturdy branches to support the hole. + Do not **** with the poison sap trees. WHIMSICOTT + Duosion will help you drag Heracross back. + After that, go collect fruit and bring it back. YAMASK + Continue piling spoil. + Make sure it is well-packed. + Take branches from Scyther and use them to make the interior of the hole sturdy. + Help pack in walls of hole as needed. |
Ideal Habitat: On a beach on the outskirts of a forest. Lots of dry sand as well as that wet from the tides preferably.
Sorry this is so late. |
Am I still able to sign up for this? If so... I will?
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http://pldh.net/media/pokemon/gen6/xy-animated/070.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/496.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/085.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/315.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/634.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/207.gifhttp://pldh.net/media/pokemon/gen6/xy-animated/184.gif Life's a Beach http://pldh.net/media/pokexycons/070.pngRing the Weepingbell - Lay around on the sand, looking into the horizon - Attempt to catch a Shellder - Cry yourself to sleep you lil muk http://pldh.net/media/pokexycons/496.pngFlair the Servine - Motivate the rest of the team - Go off with the Roselia the Dodrio trio to find fresh drinking water at the river - Try to find food there if you can http://pldh.net/media/pokexycons/085.pngAthos, Aramis and Porthos, "The Three Musketeers", the Dodrio - Go off with Flair and the Roselia to find fresh drinking water at the river - If you catch any food there share it between all three heads http://pldh.net/media/pokexycons/315.pngTuliep the Roserade - Watch out for any ambushes - Go off with Flair and the Dodrio trio to find fresh drinking water at the river - Kindle a fire using a few of your dead petals http://pldh.net/media/pokexycons/634.pngSgt. Zweilous Jr. III the Zweilous - You're too old to go explore along with the others - Keep watch along with the Gligar, scan the surrounding perimeter - If Voltige brings back anything eat that and don't be picky - Stop arguing with yourself you old fool - Help start the campfire at night http://pldh.net/media/pokexycons/207.pngVoltige the Gligar - No, you may not leave the group - Fly around the area scouting for food if you find anything share it with the others - Gather wood while you're at it - Lighten up the mood or something, and that doesn't mean kill someone - You'll be the second to go keep watch http://pldh.net/media/pokexycons/184.pngSplash the Azumarill - You enjoying here, aren't you? Make the most of it - Explore the far-off island on your own, since you can swim - Hunt for whatever you find to be edible - Keep watch for a bit before letting Voltige take over |
UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you. Esper's update is delayed pending a confirmation PM. Luster Purge Spoiler:
GimmePie Spoiler:
Mimi Spoiler:
Cheshire Spoiler:
Anna Spoiler:
Foxrally Spoiler:
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[Naming]
Unidentified fruit of exorbitant size becomes RoyalPlums. Cave becomes Laboratory. [Individual Actions] Chilli + Practice your cooking skills on 2 berries + Use mud and fire to make crude pottery for storing water. + Go to the stream with Ricky Spanish and fill the pottery with water, (put the water near the wall in camp.) Bucky + Leave the Laboratory, go back to camp. + while with phancy, STEALTHILY climb a tree to see whats out there. + Bucky, carefully begin burning a path to the laboratory for safer travel ♡ Pick some flowers for Amethyst <3 Scooter + Keep watch around base camp, alert the others of any problems. + Toss some toxic spikes around base. + Harden and roll out the charred path Phancy and Bucky make. + Take a short nap Ricky Spanish + Keep watch around base camp, alert the others of any problems. + Go to the stream with Chilli and fill the pottery with water, (put the water near the wall in camp.) + On your free time help build the wall with joy. Joy + Things are tense, keep moral up. Cheer up the others when you have a chance. + Scout around base for more RoyalPlums + Begin making a wall around base with wood, mud, and rocks Amethyst + When back at camp use your whiskers to sense a rough number and size of the unidentified mons in the immediate area. + Begin cutting foliage around base with your claws. collect leaves and small bits of wood and put them in the center of camp for Chilli, Joy, and Ricky. ♡ Take a hint, Bucky likes you, girl. Phancy + Phancy, roll over stray fires and smother them with sand-attack or any other ground type move. Keep things under control for the love of god. [Eating] You guys are smart enough but I will make sure. Just eat from the berry reserve unless you are Scooter who doesn't need to worry about poison berries. |
http://media.pldh.net/pokexycons/670.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png
Floette: Create flower headbands for your friends and also start making a garden near camp. http://media.pldh.net/pokexycons/313.pnghttp://i.imgur.com/3CpxFsL.png Volbeat: Fly upstream along the river and search for anything interesting. Make sure not to wander too far away from the river. http://media.pldh.net/pokexycons/156.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Quilava: Start fire in the fire-pit. Supervise the construction of camp. http://media.pldh.net/pokexycons/143.pnghttp://i.imgur.com/3CpxFsL.png Snorlax: Pound on your belly like a drum to make music that entertains your friends. http://media.pldh.net/pokexycons/324.pnghttp://i.imgur.com/3CpxFsL.png Torkoal: Dig various small pits for each of your friends, Bibarel will finish the dwellings. Begin digging a trench of considerable size around the camp. http://media.pldh.net/pokexycons/400.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Bibarel: Finish gathering wood. Use the wood to build some small roofs to the pits and fill the fire-pit. http://media.pldh.net/pokexycons/308.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Medicham: Continue meditating. Reference image for the shelters: Spoiler:
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DODRIO - F
+ Watch where the Pyroar goes; attempt to pinpoint its den. + Be sure to keep observing the area. + I know it's boring, but it's important. Sorry. + When Scyther brings you wood, you will make buckets. + i.e. hollow them out by pecking in from a cut side of the log. Leave a surface along the bottom. Do not pierce sides or bottom. DUOSION - F + Bring as much fruit as you can carry back to camp. + Put it just inside the hole. + Go help pack dirt into barricades by gently throwing yourself at it. + Break fruit open. + Report smell, texture, color, taste. + Please don't die. + Take a nap with Yamask. HERACROSS - M + C'mon buddy, wake up. NIDORINO - M + That hole's looking great. Keep doing what you do. + Once you finish the main room, you can dig a tiny room at the current floor level, to the left of the entry. This can be your room. You earned it. SCYTHER - F + Keep collecting brush/plants/grasses, thanks. + When you cut branches that are about the diameter of your head, chop them into pieces that are about the length of your head. + Bring them to Dodrio. + Repeat until nightfall. WHIMSICOTT - F + Bring as much fruit back as you can. + Put it just inside the hole. + Start weaving grasses and the like into pallets for sleeping on. YAMASK - M + Keep supporting the hole. + Get a little better at it? + Keep packing/removing dirt. + Take a nap with Duosion. When night falls, YAMASK and DUOSION will go collect more fruit. DODRIO will keep watch from the top of the hill. HERACROSS will keep watch near the hole entrance if he wakes. NIDORINO, WHIMSICOTT, and SCYTHER will sleep in the hole. |
Camps of Home:
Throughout this mysterious land we know as Home groups of clones have settled camps. Here are just a few of the settlements you may find on your journey's across Home. Camp Mana http://i.imgur.com/TImsxu4.png Camp Flora http://i.imgur.com/57WDNF6.png Time is a bit short today so I can't write out summaries of local mons just yet. However, over the course of the next few weeks I will be updating this post with visuals of the camps and their progress. I'm hoping to make this post into the go to encyclopedia for all things Home. I am looking for help, If you want to help write (because my writing skills are below par) or make some pretty CSS let me know! |
http://media.pldh.net/pokexycons/114.png http://media.pldh.net/pokexycons/587.png http://media.pldh.net/pokexycons/141.png http://media.pldh.net/pokexycons/126.png http://media.pldh.net/pokexycons/340.png http://media.pldh.net/pokexycons/036.png http://media.pldh.net/pokexycons/368.png Location (Home): (one day...) Actions: TANGELA & CLEFABLE: - Work together to begin creating simple dwellings - Necessary furnishings right now are basic beds, which can be made from soft leaves EMOLGA: - Attempt to incapacitate a Starly with an Electric-type attack. - This Starly will make a nice meal. - Abscond to Magmar with Starly. - Repeat for a larger meal. KABUTOPS: - Continue guarding cave entrace. - Now is a good time for a bit of self-training. MAGMAR: - Begin using a small, focused Fire-type attack to start carving out an oven in the cave wall - When Emolga arrives with Starly, attempt to cook a few for feeding WHISCASH: - Begin to explore underwater portion of the caves GOREBYSS: - Take a break from hunting to observe wildlife near underwater entrance |
UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you. Mimi Spoiler:
Wizard Spoiler:
Anna Spoiler:
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http://cdn.bulbagarden.net/upload/4/43/Spr_5b_353.pnghttp://cdn.bulbagarden.net/upload/c/c4/Spr_5b_569.pnghttp://cdn.bulbagarden.net/upload/b/bc/Spr_5b_317_m.pnghttp://cdn.bulbagarden.net/upload/f/f0/Spr_5b_119_m.pnghttp://cdn.bulbagarden.net/upload/b/b0/Spr_5b_319.pnghttp://cdn.bulbagarden.net/upload/3/33/Spr_5b_444_m.pnghttp://cdn.bulbagarden.net/upload/7/7c/Spr_5b_459_m.png http://i.imgur.com/TImsxu4.png @MimiMatters: Thanks! This looks awesome! Quote:
http://media.pldh.net/pokexycons/353.png Shuppet: SCOUT Shuppet wanders around the lake, keeping herself out of sight darting from cover to cover. http://media.pldh.net/pokexycons/569.pnghttp://media.pldh.net/pokexycons/317.png Garbador & Swalot: SEARCH FOR FOOD The poison duo investigate the shrubs closeby and gather the UNIDENTIFIED PLUMP RED BERRIES. They decide whether they were edible or not. http://media.pldh.net/pokexycons/119.pnghttp://media.pldh.net/pokexycons/319.png Seaking & Sharpedo: SEARCH FOR FOOD The fish-type pokemon escort each other around the lake, looking for plants of MAGIKARP to eat and take back to the others. Their hunt is not very efficient nor lasts very long, Sharpedo is too town up to reach his maximum speeds. http://media.pldh.net/pokexycons/444.png Gabite: MAKE CAMP Gabite uses his ground abilities to start digging out an alcove in a cliffside. http://media.pldh.net/pokexycons/459.png Snover: IDLE Suffering depression, Snover feels unable to help her friends. Snover sits on the ground and plays with a flower she found. |
http://www.pkparaiso.com/imagenes/xy/sprites/animados/flabebe-blue.gifCamp Florahttp://www.pkparaiso.com/imagenes/xy/sprites/animados/flabebe-orange.gif http://i.imgur.com/GGe1fIz.png http://media.pldh.net/pokexycons/670.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Floette: Start creating the garden. Plant some of the berries into your garden. Plant colorful flowers in your garden. http://media.pldh.net/pokexycons/313.pnghttp://i.imgur.com/3CpxFsL.png Volbeat: Try to impress medicham with your graceful flying skills. http://media.pldh.net/pokexycons/156.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Quilava: Train your fighting skills by attacking dummies. http://media.pldh.net/pokexycons/143.pnghttp://i.imgur.com/3CpxFsL.png Snorlax: Go on a trip south to try and find other clones. http://media.pldh.net/pokexycons/324.pnghttp://i.imgur.com/3CpxFsL.png Torkoal: Leave snorlax's pit unfinished for now and start digging the trench. http://media.pldh.net/pokexycons/400.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Bibarel: Leave snorlax's shelter unfinished for now and build some training dummies. http://media.pldh.net/pokexycons/308.pnghttp://www2.psd100.com/ppp/2013/11/0601/female-symbol-icon-1106074838.png Medicham: Try to impress volbeat with your vast knowledge. |
[Naming]
Yanmega of Impressive Size becomes "Behemoth" [Actions] Chilli + Finish your pottery and fill them with water, bring Phancy with you. + Continue Cooking RoyalPlums Bucky + Recover from your injuries, dream sweet dreams my child<3 Scooter + Keep watch around base camp, alert the others of any problems. + Search around the area for any mons that may be clones, bring Amethyst with you. (be back before dark) Ricky Spanish + Keep watch around base camp, alert the others of any problems. + Continue construction of the wall with Joy. Joy + Practice your clerical skills on Bucky + After practicing your clerical skills eat a berry near base. (if it is toxic use your refresh or natural cure ability to cure yourself, drink some water too) Amethyst + Before going with scooter make sure the others are aware. + Practice a few ranged attacks while with scooter. + Scratch trees so you don't get yourselves lost ♡ Take a hint, Bucky likes you, girl. Phancy + Practice your ice shard on some wurmple, focus on accuracy. + Help construct the wall when you get to base with Chilli. |
Gorgeist: Scare some prey. Mess with another group.
Larvesta: Start a campfire so we can cook the prey Gorgeist scares for us. The ice cream pokemon (I forgot): Go with Gorgeist and freeze the prey she scares. Kricketune: Play a soothing melody. Floette: Make a little garden. Mankey/Primeape: Punch the Psyduck outta some trees. Raichu: Dance to Kricketune's melody. |
DODRIO - F
+ Continue making buckets. + Continue keeping watch. DUOSION - F + Go hunt for food with Yamask, starting near the watering hole. HERACROSS - M + Scyther will escort you to the watering hole. + Maybe refreshment will help you feel better? + Help Nidorino dig and remove dirt at your own pace. + Go ahead and rest whenever. NIDORINO - M + Continue digging rooms for everyone else. + Keep an eye out for anything interesting you might find. + Take a break whenever you need it! You're doing awesome. SCYTHER - F + Escort Heracross to the watering hole. + While he drinks, see if any trees produce a sap that is edible. + Show him these. + Take him back to camp. + Continue collecting brush etc. WHIMSICOTT - F + Now that you have woven pallets, you are getting better at weaving! Nice! + Weave some baskets of varying width and depth. YAMASK - M + Go find food with Duosion, starting at the watering hole. + While you're over there, see if there's any clay nearby? |
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