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Semi-Trick-Room Team
I'm making a semi-TR team and I feel like they're all solid members, but I'm not sure if it's a very viable strategy.
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Does anyone have any ideas? Edit: Majorly updated the team (and post). Feeling happier with it, but does anyone have any feedback they could give me? |
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Gonna assume this is a VGC team since the levels are set to 50 and you're using Tailwind and a Kangaskhan.
A few things I'm looking at: You can set your Kangaskhan's nature to Brave and its Speed will hit that perfect 108 mark that lets it outspeed Standorus-T under Tailwind. Hammer Arm seems like it would be useful in slow mode but once the twisted dimensions return to normal you're kinda hosed, no? Why max speed on Talonflame? And why Sharp Beak? You could slap a Charti Berri on it and be able to live Rock Slides with a little reinvestment in HP. If you're not gonna vest your Conkeldurr, the next best item to equip it with is a Flame Orb to facilitate your own Guts boost. I'd also consider Wide Guard over Detect so you can fend off Heat Waves, Earthquakes and Rock Slides. Competitive is the de facto standard ability for Milotic in VGC and for good reason: it really puts a stopper on Landorus's shenanigans and commands board control. The spread seems good, but considering that you've already got two forms of speed control, Mirror Coat might be a better choice than Icy Wind as it allows you to hit back hard when threatened by Amoongus or Thundurus. I think that's all I've got for now. |
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