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My First Team (Stall)
This is my first attempt at my own competitive, and stall is kinda my play style, so here's the team I came up with:
Sableye @ Sablenite Ability: Prankster EVs: 252 HP / 112 Def / 144 SpD Careful Nature - Knock Off - Will-O-Wisp - Recover - Foul Play This is, of course, the core of the stall. Tentacruel @ Black Sludge Ability: Liquid Ooze EVs: 248 HP / 216 Def / 28 SpD / 16 Spe Timid Nature - Scald - Rapid Spin - Acid Spray - Toxic Spikes Tentacruel plays the role of hazard removal, and can also can deal with Clefable. Chansey @ Eviolite Ability: Natural Cure EVs: 4 HP / 252 Def / 252 SpD Bold Nature - Stealth Rock - Soft-Boiled - Seismic Toss - Heal Bell Chansey can counter most special attackers, and takes the attacks like a beast. It can also serve a clerical role. Jirachi @ Leftovers EVs: 252 HP / 224 SpD / 32 Spe Careful Nature - Iron Head - Body Slam - Wish - Protect Jirachi can take care of them Fairies, and can use Body Slam and Wish support. Slowbro @ Leftovers Ability: Regenerator EVs: 252 HP / 232 Def / 24 SpD Bold Nature - Scald - Slack Off - Thunder Wave - Psyshock Slowbro provides a good physical wall, taking some stress off of Sableye. Clefable @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Moonblast - Moonlight - Calm Mind - Stealth Rock Clefable provides a good counter for Mega Sableye, and works as Stealth Rock setter and Unaware Wall. I'm sure that there are improvements that I can make, please give some feedback. Thanks! :) |
I'd swap Wish for Calm Mind on Clefable really. You already have a Wish passer in Jirachi and the majority of your team can already heal themselves, but you lack a way to break opposing (non-Unaware) stall.
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OK, so the new Clefable build would just be this:
Clefable @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Moonblast - Flamethrower - Calm Mind - Stealth Rock Just swap putting Calm Mind in for Wish? Also, are there any common sets that I should be worried about? |
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Sweet. Made all of the adjustments and went for a playtest, the first opponent forfeited. This seems like a good sign. Thanks!
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You should update your OP with the changes you've made :p How well have you been handling common wallbreakers so far?
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So the few main issues i spotted is that you have a few niggling issues here.
- Nothing can really switch into EQ's. I mean if you come across something like a SD LO Excadrill in the sand, you are basically done. Same with CB EQ users. This can be solved with a a bulky flying type i.e Gliscor, Skarm etc. - SD Knock Off Specially Defensive Gliscor is a straight 6-0. Same with Suicune and Manaphy and Megabro. Since you have SR on Chansey and Wish on Rachi, id just go with Rest/Sleep Talk/Calm Mind/Moonblast Clefable. Strange set but it beats all of the aforementioned with ease and makes a nice win con combining unaware with magic guard for the most part. - 2 SR users is redundant. - No ground type means teams that use Volt Switch will be problematic. Sure Chansey can take the Volt Switch but it puts alot of unneeded pressure when the incoming physical sweeper keeps forcing her out and it can lead to your team getting worn down and things like Thundurus will be annoying. - Bisharp basically slaughters you with SD if either sable is weakened or it has a lum berry. This is probably the inherent issue of not having a bulky ground too. Ill post more later if i can think of anything. |
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