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robinjea October 21st, 2015 12:13 AM

Exporting Raw Tilemaps
 
Are there any other programs that can export tilemaps the way unLZ-GBA does but accepts an offset input? I've tried NLZ-GBA Advance and GBA Graphics Editor but those two programs export a .gba file instead of a .raw file. Please help. :(

Spherical Ice October 21st, 2015 12:58 AM

Quote:

Originally Posted by BlackWhiteRobin (Post 8972287)
Are there any other programs that can export tilemaps the way unLZ-GBA does but accepts an offset input? I've tried NLZ-GBA Advance and GBA Graphics Editor but those two programs export a .gba file instead of a .raw file. Please help. :(

You can just rename the exported .gba files to be .raw, it's the same thing.

robinjea October 21st, 2015 1:48 AM

Quote:

Originally Posted by Spherical Ice (Post 8972319)
You can just rename the exported .gba files to be .raw, it's the same thing.

I actually did that before posting here but, I don't know if its just me or something happened midway. I changed the file extension from .gba to .raw but when I opened it in a tilemap editor, it showed up as an extremely long map of some sort with the tiles all glitched up. It's so sad. It happened whatever I did. :(

Spherical Ice October 21st, 2015 2:25 AM

Quote:

Originally Posted by BlackWhiteRobin (Post 8972337)
I actually did that before posting here but, I don't know if its just me or something happened midway. I changed the file extension from .gba to .raw but when I opened it in a tilemap editor, it showed up as an extremely long map of some sort with the tiles all glitched up. It's so sad. It happened whatever I did. :(

Are you sure the tilemap is just being loaded in the incorrect dimensions? Try changing the aspect ratio in NTME, or loading it in Darth TME and seeing what happens.

robinjea October 21st, 2015 2:48 PM

I'm using Darth TME but it either glitches up or gives me an error something about out of bounds thingy. :( But thanks anyways, I decided not to use the tilemap anyway. :D


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