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Trying to build a good battle frontier team (ORAS)
So I want to use nothing but my favorite Pokémon but, I'm worried about the team lacking in consistency, here's my list of favorites, is it possible to build a good team out of these?
If possible, I'd at least like Hypno within the team, Favorites, Hypno, Lilligant, Delphox, Infernape, Cloyster, Dusknoir, Chandelure, Aegislash, Samurott, Spiritomb, Gardevoir, Froslass, Sylveon, Glaceon, Gengar, Banette, Victreebel, Golurk, Muk, Alakazam, Zoroark. Is a functional battle frontier team AT ALL possible with any 6 of these? |
I can say with certainty that Infernape, Gardevoir, and Gengar are all great against the Battle Maison regulars. You'll start to get used to the 3 dozen or so sets that the game will use against you. Sylveon is easy enough for the game to circumvent, but powerful.
Aegislash is worth looking into as well, as the game struggles with King's Shield and Substitute. I'd recommend a genderless Pokemon if you can find one, as Battle Maison loves to throw full Attract-based teams at you as a curveball. Make sure to put Taunt and Fake Out on Infernape, they will become invaluable to you. It might be worth your time to put Will-O-Wisp on Gengar for those hard hitting physical attackers like Slaking and Tauros. If you do the EV Training thing we can get you some spreads. |
I remember putting some work into the Maison with a Shell Smash Cloyster, so there's that too, in addition to the Pokemon skyburial mentioned.
Be aware though that you'll need different sets and probably different Pokemon combinations to actually win each different battle format. The team I used to clear Super Doubles in ORAS wouldn't be able to do Super Singles, and the one I used to beat Super Rotations (in XY) wouldn't work in anything other than Rotations. ....mmm, I should probably try clearing Super Singles and Super Rotations in ORAS's Battle Maison sometime soon.... |
Choice Specs Pixilate Modest Sylveon and then press the "I Win" button (Hyper Voice).
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Hypno Item: Choice Spec -Psychic -HP Bug -Hypnosis -Shadow Ball Cloyster Item: Focus Sash -Icicle Spear -Rock Blast -Hydro Pump -Shell Smash Aegislash Item: Weakness Policy/Life Orb -Sacred Sword -Iron head -Shadow Claw/Shadow Ball -King Shield Lilligant Item: Focus Sash/Band -Aromatherapy -Petal Dance -Quiver Dance -Energy Ball Muk Item: Black Sludge -Recover (if it can still learn it like in Gen 1) -Sludge Wave -Minimize (same as Recover) - Brick Break Any of these good? |
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Lilligant's move pool is very shallow. It's outclassed by even Serperior, as the latter has Contrary Leaf Storm to fix its mediocre Special Attack (Contary + Leaf Storm attacks and boosts Special Attack at the same time, even faster than Quiver Dance would boost its Special Attack). Muk is eh as well. It can't learn Recover, either. It has a wide move pool, yes, but its slowness is what lets it down. Out of your list, the only ones worth using are Aegislash, Sylveon, Infernape, Cloyster (maybe), Chandelure, Gengar, (Mega) Alakazam, and Mega Gardevoir. I'd comment with sets for each, but I don't have time, atm. |
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As for the rest, I'd probably build 'em like this, Chandelure Modest -Psychic -Shadow Ball -Heat Wave -Energy Ball Item: Choice Specs/Life Orb Alakazam Timid -Psychic -Dazzling Gleam -HP Fire/Ice/Bug Item: Alakazite Infernape Naive -Flare Blitz -Close Combat -Stone Edge -Earthquake Item: Life Orb/Choice Band Sylveon (Not exactly sure how to build it, but here goes) Bold -Moonblast -Hyper Voice -Heal bell -Trump Card/HP Ground Item: Leftovers/Focus Band/Sash Cloyster Whatever nature lowers Speed and raises defense -Shell Smash -Hydro Pump -Rock Blast -Icicle Spear Item: Focus band/Sash And Aegislash would be Quiet Policy build |
Try not to bank on Hidden Power types for coverage since breeding for specific HP types while maintaining good IVs is a huge pain in the ass.
Heat Wave only has use in Doubles and Triples so unless you plan to use Chandelure in one of those, Fire Blast is the better fire STAB to use. Also Sylveon and Cloyster only work well if they have Pixilate and Skill Link, respectively, so make sure you have those on them. You also don't want a Relaxed (+Def -Spe) on Shell Smash Cloyster. Base 180 Defense sounds nice until you notice that Cloyster has garbage HP and Sp.Def and you're not investing in Def EVs anyway so there's no point in using a +Def nature. You want a +Speed nature instead so that Cloyster outspeeds as much stuff as possible after SS since its base Speed stat is mediocre, and you're using it to sweep. |
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Aegislash @ Weakness policy EVs: 252 HP / 252 Atk / 4 SpD Quiet Nature - King's Shield - Shadow Ball - Iron Head - Sacred Sword Sylveon @ Leftovers Ability: Pixilate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Hyper Voice - Wish - Psyshock - Calm Mind Chandelure @ Choice Scarf Ability: Infiltrator EVs: 252 HP / 252 SpA / 4 Def Modest Nature - Shadow Ball - Pain Split - Fire Blast - Energy Ball Cloyster @ Focus Sash Ability: Skill Link EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Icicle Spear - Rock Blast - Hydro Pump - Shell Smash Alakazam-Mega @ Alakazite EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Dazzling gleam - Psyshock - Shadow Ball - Focus Blast Infernape @ Life Orb Ability: Blaze EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Stone Edge - Flare Blitz - Earthquake - Close Combat |
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Speaking of Aegis, Flash Cannon and SpA EVs would be better than Iron Head and Atk EVs so it's less crippled by burns, which the Maison will try to harass you with. Pain Split's not something you want to be locked into on Choice Item Chandelure. Trick is a fun little option for screwing over certain pokes with. Again, +Speed and not +Def on Cloyster. Since you're using Hydro Pump you'll want Naive (-Sp.Def, +Speed). I've personally always preferred Iron Fist on Infernape over Blaze so Thunder Punch and Mach Punch are threatening. And I think that one of those would be more useful than Earthquake; Ape already smashes Rock and Steel types with its STABS and Earthquake only slightly outdamages Close Combat/Flare Blitz against Electric types. Thunder Punch hits Water types just as hard as CC does and allows you to conserve PP for it and avoid the Def+Sp.Def drop, while STAB Iron Fist Mach Punch is good priority. Gunk Shot would be something to consider over Stone Edge as well so it can break through Fairies. |
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-Shadow Ball -Flash Cannon/Iron Head/Shadow Sneak -Sacred Sword/Shadow Sneak -King's Shield Nature: Quiet EVs: 252 HP/252 SAtk/4 SDef Item: Leftovers/Weakness Policy If Sylveon is to use Wish support, it should be bulky: -Wish -Protect -Hyper Voice -Heal Bell/Toxic Nature: Bold EVs: 252 HP/220 Def/36 SDef Item: Leftovers Ability: Pixilate If Chandelure doesn't have the right Hidden Power type, it can use Trick over Pain Split to give its Choice item to walls. And for Infernape, it can go mixed: -Fire Blast/Flare Blitz -Close Combat -Gunk Shot -Grass Knot/Hidden Power (Ice)/Thunder Punch/Mach Punch Nature: Naive EVs: 100 Atk/156 SAtk/252 Spe or 188 Atk/68 SAtk/252 Spe Item: Life Orb An Impish nature seems tempting on Cloyster, but it's a waste, as the +2 Speed boost from Shell Smash is wasted if Cloyster lacks Speed investment: -Shell Smash -Hydro Pump/Razor Shell -Icicle Spear -Rock Blast Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash/White Herb/Lum Berry Ability: Skill Link |
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*bump*
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now's the part where you figure out which battle format you wanna tackle and then which of the 3 or 4 pokes you wanna use and then start breeding and training them
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