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-   -   Other The "Spectre" Problem (https://www.pokecommunity.com/showthread.php?t=357511)

Fotomac October 23rd, 2015 8:36 PM

The "Spectre" Problem
 
While looking over the disassembled code for the Gen I games in preparation to practice my assembly skills, I came across this, which apparently states that the most likely reason for the Red/Green trades being used for the international versions instead of the Blue trades (the source of translation errors) is a goof done during localization involving in-game trades. If I assemble the games with the linked-to code as is, would Haunter evolve to Gengar if I were to alter the in-game trades to the Blue trades?

MajinBlueDragon October 25th, 2015 3:42 PM

This code is a bit confusing! Why does Graveler only check one character but "Spectre" check the first two of its name? Wouldn't that trigger a trade on things like Gyarados or Gloom if its only looking at the first character? Also, Sp would also trigger Spearow, heh. I realize this was before the names were finalized, but...well, I guess this odd behavior is why those trades got left out? Unless I don't actually understand the routines, heh.

Fotomac October 25th, 2015 6:20 PM

What I'm seeking is someone who can show me how to enable the evolution of Haunter into Gengar when trading your Machoke away in the Cerulean trading house. Also, I'm sure the check only applies to in-game trades, i.e. between the player and an NPC.

Glitchy88 October 25th, 2015 7:36 PM

I too would like to know, by chance wouldn't changing the checked name to haunter fix this and let haunter evolve on in game trade?

Fotomac October 25th, 2015 11:14 PM

Quote:

Originally Posted by shadic88 (Post 8976528)
I too would like to know, by chance wouldn't changing the checked name to haunter fix this and let haunter evolve on in game trade?

I should ask the people at Skeetendo about that. Perhaps they know if that'll work?

Glitchy88 October 25th, 2015 11:21 PM

It's kinda funny, both of our problems are similar in a way, you want the pokemon that SHOULD evolve to evolve when
traded with in game npcs(I'd like that too) and I want the really annoying aspect of disobedience to be removed.


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