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-   -   Other Questions on hacking fire red. (https://www.pokecommunity.com/showthread.php?t=357720)

BlackAce93 October 29th, 2015 12:00 AM

Questions on hacking fire red.
 
Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
(๑• . •๑)
1.is Jpan hack.engine good?what is the pros.n.cons?
2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

Thank you (ฅ>ω<*ฅ)

Vendily October 29th, 2015 1:29 PM

Quote:

Originally Posted by BlackAce93 (Post 8979628)
Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
(๑• . •๑)
1.is Jpan hack.engine good?what is the pros.n.cons?
2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

Thank you (ฅ>ω<*ฅ)

Hi BlackAce! Nice too know you're interested in ROM Hacking.
As for your questions, the JPAN engine gives hackers direct control over many features, but it uses a fair amount of variables that can't be used in scripts.
It is possible to totally revamp all of fire red with new tiles. The tileset is divided into 8 by 8 tiles but tiles themselves are 16 by 16. Here is a good tutorial for inserting new blocks.

Sayuri October 29th, 2015 4:52 PM

Quote:

Originally Posted by BlackAce93 (Post 8979628)
Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
(๑• . •๑)
1.is Jpan hack.engine good?what is the pros.n.cons?
2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

Thank you (ฅ>ω<*ฅ)

One thing to note about JPAN's engine is that it erases all scripts, so you're essentially starting everything over from scratch (no PokeMart sales(wo)man, no Nurse Joy, etc.). I don't necessarily recommend it for newer hackers (assuming you're new, that is), but if you want to try it, go for it.

Blah October 29th, 2015 6:06 PM

JPAN's engine is in dire need of an update if you ask me. Hopefully he goes back and revamps some of this stuff.

BlackAce93 October 29th, 2015 7:15 PM

Hi thanks for the reply, I read that tutorial and follow it. I successfully insert new block into my hack. The problem is the size, such as when i insert new stone or tree it is much bigger compare to the one inside original rom. Beside it is save to replace all original tileset to new one ?

BlackAce93 October 29th, 2015 7:16 PM

Quote:

Originally Posted by FBI (Post 8980376)
JPAN's engine is in dire need of an update if you ask me. Hopefully he goes back and revamps some of this stuff.

I saw somewhere they stated the engine is bugged . Thats why I am wondering about it

Blah October 29th, 2015 7:56 PM

Quote:

Originally Posted by BlackAce93 (Post 8980458)
I saw somewhere they stated the engine is bugged . Thats why I am wondering about it

It has bugs, but I think people have fixed all (maybe?) of them.

BlackAce93 October 30th, 2015 1:07 AM

Quote:

Originally Posted by FBI (Post 8980488)
It has bugs, but I think people have fixed all (maybe?) of them.

Is there a version patch with all solved bugs ?

BlackAce93 October 30th, 2015 1:08 AM

I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?

chrunch October 30th, 2015 3:32 AM

Quote:

Originally Posted by BlackAce93 (Post 8980676)
I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?

Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.

Blah October 30th, 2015 8:25 AM

Quote:

Originally Posted by BlackAce93 (Post 8980675)
Is there a version patch with all solved bugs ?

Sorry, I'm uninformed. I think you can specificly search for the solutions for some of the bugs though. The one I remember seeing is the healing spot one, but I recalled seeing others as well.

BlackAce93 October 30th, 2015 11:39 PM

Quote:

Originally Posted by chrunch (Post 8980719)
Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.

I want to know how I can create an event just like i step on a certain spot. A person event trigger and walk to me and talk ? is there global variable in scripting just like other programming , so that i can check what event had occurred .


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