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Oak's Intro FireRed
I am making another hack, this time Fire Red, and I'd like to know if there's possible to edit Oak's Intro (what he says) without using A-Text.
A-Text is buggy, some pieces of Oak's Intro is blank, but in the gameplay isn't, and all editing doesn't show up in game. |
Just search the offset in a-text then change the pointer to the pointer of the text you compiled..
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Pointers: 081C5D06 081C5DEA 081C5E13 081C5E2E 081C5E91 081C5EB5 081C5EC5 081C5EF4 I think that's all of them. Be very careful when editing these strings, the lengths ect are not limited if you repoint, however, they use fdecoder and as such there will be bytes like "0xFD 0xrandom byte". Those are substituted inline when being read, so ignore them for now. Explaining them would kind of be a hassle, but if you get that far, come along to the ASM help thread and I'll help you along further. |
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Search around here, You'll find it. |
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There is a tool called advance intro edit.
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