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FireRed Freezing Mid-Battle
I added new moves and repointed the new attack tables and stuff so now it can fit 511 or however many moves can be inserted without asm magik. Now when I'm in a battle and I finish a move, the game freezes.
So for instance, I do an attack and the opposing pokemon takes damage and maybe a secondary effect like paralysis kicks in. After the enemy takes damage or the animation that shows they're paralyzed finishes, the game freezes. Sound still plays, but I can't click anything. If they got paralyzed, the text that says they got paralyzed will stay on the screen and I can't press anything to make it go away. If they didn't get a status effect, the text box will just stay blank as the game freezes. If I attack first, the game freezes before the opposing pokemon gets to attack (although this doesn't happen 100% of the time). I guess what's confusing me the most is it never happens 100%. Sometimes when I test it out it takes a few hits before the game freezes, sometimes it freezes on the first hit, sometimes it goes through the entire battle without freezing. And it only seems to be happening to certain pokemon, not sure why either. Anyways, any help would be appreciated. |
Check the battle scripts themselves haven't been messed up with BSP. You might have overwritten some bytes in the 'main' script. Not all move effects use it so that's maybe why it doesn't happen 100% of the time.
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