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Okay, I can most likely do that. I'll start on Sunday, since I'll have a free day. Shouldn't be too hard.
Here's the ones I need explanations on: Code:
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FLAG_RECHARGE - Moves like Hyper Beam etc. FLAG_DEFROST - Move that can defrost a frozen foe. Scald and damaging fire move except Hidden Power. FLAG_GRAVITY_DISABLED - Cannot be used in gravity like Fly, Hi Jump Kick FLAG_HEAL_BLOCK_DISABLED - Blocked by the move Heal Block. (Refer Bulbapedia for the list) FLAG_PROTECTABLE - Moves that can be blocked by protect. FLAG_REFLECTABLE - Moves that can be bounced by Magic Coat or Magic Bounce FLAG_TRIAGE_AFFECTED - Healing moves that give 3+ priority to a Triage wielder. (Refer Bulbapedia for the list) |
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Checking in again, wondering how it's going :) |
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Just a Q: all of the moves that need to get FLAG_CONTACT have been set, correct? |
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Just wanted to drop in and say that this project is still ongoing and progressing smoothly. I've been lucky enough to get some help from SBird on certain things and I'm confident we'll have something play testable soon!
Currently recruiting help from those who wish to help programming certain parts of the engine and anyone who wants to help writing callbacks for moves +abilities! So far, the battle is looping properly. I've added a couple of quality of life changes to the move select which show PP and Category of the move. I've also completed the accuracy checks and move chain up-until the damage and move animation portion! As always you can check progress with the source code here: https://github.com/EternalCode/battle_engine Here's what it looks like ingame so far: https://streamable.com/93k7w |
Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.
http://i.imgur.com/jvKMFCi.png |
Now THIS is hella cool. (I stalk keep an eager eye on your github anyway, haha, but I didn't catch this one till you posted!) Insert all the usual congratulatory gubbins here: i.e. how the hell are you even doing this/no one else IS even doing this/and it's open source?! give the man a RAISE
...I dunno why I made that sound all sardonic, lol, this IS awesome and so are you. :3 Love the video, and it doesn't hurt that the graphics are wayyy nicer than vanilla FR ;) (also just noticed you're launching it from the Start menu, haha, which is stylish af haha) anyway, this is SWEET, keep it up, you rock etc. :P @ igorfs10 - DAMNNN that looks nice, you also rock, can't think of a thing I'd wanna change :) |
https://i.imgur.com/pmLIj8Z.png
You have two times the "B"-Button. |
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Also added in FBI's main screen to add the same bg design. http://imgur.com/XfX1q3s.pnghttps://images.discordapp.net/attachments/325001525841887234/329725376987398146/multi2.PNG http://imgur.com/0GbLQJs.pnghttps://i.imgur.com/pmLIj8Z.png Updated: http://imgur.com/p8u4A85.pnghttps://i.imgur.com/pmLIj8Z.png |
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But the status that show on the screen already have nature, iv and ev. I already think that in my image has too much information and removing the item name and skill can make the interface confusing. This screen is just to switch the pokemon in battle, I dont think it need to have iv and ev. I will have to edit to have 4 digit status and you gave me a great idea. ;) |
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https://www.pokecommunity.com/showthread.php?t=352399 This was something I overlooked. We should give ability and item names much more room. |
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http://i.imgur.com/IDkXjxS.png Currently, the engine doesn't assume a char limit and will try to draw the entire name. However the graphics limit the sizes of these things. At the moment, the graphics are quite customizable, so I'll leave the customization of graphics to the user. Expansion is great and I love the idea of supporting other people's implementation variables, but I don't think I will force a user without expanded names/levels/ect to use a customized layout designed for expanded names. That said, you guys are more than welcome to design two layouts for each case! |
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http://i.imgur.com/nUBzRsK.png |
Sorry FBI, life took over and I completely forgot. My bad :( The new graphic screens look amazing and I literally cannot wait. Do you think you'll be implementing customization options?
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--- Currently need a Yes/No menu that fits the theme. If anyone can make that, it'd be pretty awesome! |
http://i.imgur.com/3BHK8LZ.png
Something like this? I expanded it to support up to 9 characters. I would have done 12 but this screen shot didn't allow it, and I didn't want to move around elements when they might not be supported. I also have no idea if you can even make the box expand in-game but yeah. I based it off the stat screen design above and can modify it as necessary. |
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Use Bright colors like game freak does... |
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http://i.imgur.com/zsRQuUl.png The textbox design and the option box design are different, yet in a similar style. I hope that made sense :P |
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