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PSYWAVE doneo!
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Just dropping in to update. We've got 190~ moves finished between the three of us, (myself, ASDBUDDY and Adrevi). Most of the impossible section has been reduced significantly. It's now just a handful of moves remaining in that section.
I hope we'll get some more people joining in soon. Personally I've finished a moves that call other moves, weather effects, protection, protection breaking moves, and revamped the callback system in the past couple of days. Progress is going well, and I hope we get more contributors to speed things up! I should emphasize that programming knowledge is not needed to help with the easy moves! Repo: https://github.com/EternalCode/battle_engine You can find me on the #Hack-programming or #rom-hacking channel on PC's discord! |
190 moves done already! Awesome going FBI, I will join you guys after a while. (Family problems going on atm)
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Hey, guys, I just wanted to say thanks and kudos for the amazing work you've done! I'd love to contribute, but I'm going to have to re-teach myself coding first...
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We've been working secretly in the back and currently we are 437 / 603 moves done so far. 107 of the remaining moves require no programming and we'd love the extra man power! |
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Btw, there are more than 603 moves total. Which moves aren't being included? |
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Will this battle system include new abilities or it's just limited to moves?
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Nice idea!, I would like to help but, I've got limited knowledge on that area
Btw, it was mentioned that everything would be included in order to match the latest mechanism, does that means the megaevolutions will also be included? |
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May I ask which moves wouldn't require programming? And how so? Also, maybe not the right place to ask, but has expanding the length of move names (Hi Jump Kick -> High Jump Kick) been looked into at all?
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All moves are done (Yup, all of them). We have started making abilities. If you want to help please contact me in DM.
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BTW are you considering the addition of new move animations for your moves?
Because if that's the case I can help out since I've been researching this topic and got quite good at making them. |
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Making move animations has become kinda of a hobby so I'll be making them and once you decide to get to them I'll be sure to contribute. |
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Ok, I should have mentioned this before, as the engine is made from scratch the making of mobe animations would be entirely different. I would like FBI to answer this. |
Is the trainer AI going to be updated as well?
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I was thinking that some special pokemon like ash-greninja should be inserted as mega evos, however the only method they could mega evolve in that case, would be by having the ability battle bond, which doesnt activates until defeating an evolution.
this could also be done to pokes like wishiwashi, where its ability would check if it is lvl 20, then megaevolve, and if its hp drops below 25%, it returns to the normal form... I dont know how to help you doing this though... |
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i can sort of see your point, but it seems a bit like saying "implement burmy's forms by using castform, except make it check the environment instead of the weather." besides, mega evolution seems markedly more difficult to implement than battle bond. |
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There are about 200~ abilities which need completing, about 50~ moves remaining and items (I'm not implementing all the items, just a few hard ones I think). Once those are done, Pokeballs/capturing/learning moves given exp/some polishing is done I think we'd be ready for a release. I'd give a release date, but lately I've fallen back into my demotivation phase. This seems to happen to me once every few months where I just get too demotivated to do any hacking/other things are more interesting. I think I'll get over it this time a little faster though, we'll see. |
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This project is truly amazing. I wish I could support you guys somehow, but with no programming knowledge there seems to be nothing I can do :P. But something has been bothering me though. I know it's still WIP, but in the mockup of the pokemon summary screen, there's no place for 64x64 pokemon sprite, just the icon only. What happened ? The pokemon summary screen is (if not only) the only place you can see how your pokemon look ( with 64x64 sprite of course). Am I missing something here, or that's just how you guys planted it to be. Also, the IV being shown in Pokemon summary screen is surly nice to have, but it's not essential. I mean, not everybody(hackers and player) would like to have that feature. Sometimes, well at least to me, showing all the Iv and stuff turn pokemon into somekind of battling and calculating and numbers matter most- kind of game...and thus, making it not fun to play anymore.
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