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Event in advance map help Emerald
There is this event in Pokemon Emerald, more specifically, in the Dewford Cave that is when you deliver the letter to Steven, I want it to be just outside of where he is in that room cause I got a problem with having random encounters of sunfloras at level 0-100 so I decided to seal the room and move the event to the outside in the first room of the cave and it worked. But Steven doesn't go away and I don't know how to make that event one time only, any suggestions? Mods can move this thread where it is appropriate and sorry if I can't ask such a question here.
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Random encounters of sunfloras is an easy to fix problem. From my experience it's caused by the wildpokemon in that map having a level higher than 100 or something else wrong with it. Check to make sure the wild data is fine, if it looks fine then repoint it somewhere else and see if it works. Or if it still doesn't work, delete the wild data and add new data again. |
I forgot to mention that I had previously deleted all the pkmn data in the room and it bugged out in Advance Map so new pkmn data is being written on there everytime I decide to go into the room in Advance Map and I get an error msg saying
" ERROR: (ENotAPointer) AdvanceMapError(5): Value $FFFFFFFF is not a Pointer!" Even if I don't do anything it will ask me to save the new Pokemon data and even though I try to change the data so there's no encounter, I will still encounter Sunfloras between level 0-100 in there. Thats why I can't edit the wild data in there and thats why I decided to move the event just outside of the room instead. |
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Well I have no clue how to do those things so I will just overwrite this rom with a new one, kinda sad that I have to redo the base stat changes I made for all pokemon but now I know that you shouldn't remove all pokemon in a room where there is supposed to be pokemon. But thanks for the help anyways.
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For steven it's 341 but you can also use BD and 131. Since the event works fine (and assuming you haven't changed the script) the person ID is the only thing you need to change. |
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yea I try to edit the script but it doesnt save my new changes and it's weird cause I made a fadescreen command work and that saved but now it doesnt save my changes to the script and I have no clue on why that is.
edit: I managed to make him disappear after talking to him once but the fadescreen command had to be removed apparently so it looks like he vanishes into thin air which i dont really care about so i guess your solution helped alot there, thanks :) |
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Does XSE not compile it, does it say why? Are you sure you're editing the right file? When you test the event, leave the map first(preferabely through a warp) then go back in and test it. |
yea I actually press compile and then I close the xse program and don't save the script to my pc then when I open up the script again, it is different from how I left it, but I made it work so he disappears now.
It just looks weird when he does and if I enter another command like fadescreen and press compile it will compile it but when I test it, the fadescreen doesnt work properly or it is changed to something else when I open up the script again. |
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