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Script (?)
Hi. I have created the following script:
Spoiler:
but I have a small problem, the person events number 10 and 11 doesn't do anything in both the applymovement and the disappear command. Is there any problem in the script or somewhere else? Everything else works fine in the script. |
Well 10 and 11 are 0xA and 0xB in hexadecimal. Is that what you meant to put there?
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Quote:
"applymovement 0x9 @m10 applymovement 0x10 @m11" and the line that does "disappear 0x10 disappear 0x11" doesn't do anything in the game, but the other lines, like this one: "applymovement 0x8 @m9" or "disappear 0x9" work. When I compile the script, it doesn't say any error, but in the game, the lines with the person events 10 and 11 is like they have no script. Everything else works, the other person events work fine expect this two person events. P.S. In-game, after I complete the event, this two persons are still there, but if I go upper on the map and then go down, they aren't there. P.S.2 The script and the person events are in a new bank of Advance Map 1.92. (If it matters.) P.S.3 This script happens after the player spawns in a new game. He spawns in this new bank and later, in another script he warps to the first island (My game will be with islands.), that the game "actually" begins. The player spawns in this new bank and later in the first island because this is something like a vision of the future (My game would have time-travelling and parallel universes.). |
The problem seems to be what HM said.
Since you are using 0x it means the following number is hex, the game thinks you mean person number 16 when you say person number 10. If you really do mean person 16 then sorry. If you want it to work listen to ^^ or use disappear 10 and XSE will know you mean decimal 10. |
Quote:
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It did work with the 0xA. Thanks for the help!!!!!!!!!!!!!!!!
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