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Lost and I are bad people so we haven't battled yet
and I haven't seen her on today, so I'm waiting for a response. |
I'll be doing activity decisions as per Chase's request as I am a neutral observer. Unfortunately, 40% of the matches were not played, so there are a few of these to hand out.
Before I proceed, I want to ask that everyone read the How to Schedule your PCL Battle sticky. Based on what I've looked at in making these activity calls, people either haven't read it or aren't following it, including a few people who managed to get their matches done. It's hard for PCL to actually function if people aren't scheduling and playing. That is especially true for this event. Because the second week can only function with results of the first week, it is especially important that these get done...but many are not. The rationale for the individual decisions are in the spoiler below, but all four incomplete matches resulted in all eight players receiving activity losses and no one receiving activity wins--no one earned one. Because of this, some of the events are at a standstill. We want the incomplete matches to get done but did not want to give out unearned extensions, so we are penalizing clans whose members did not complete their matches. In the case of the Lower Tier Showdown, where all four clans failed, this will cancel itself out, and whether it happens or not is up to whether its participants will put forth the effort to make it happen. As for the other matches, the lateness will be penalized, but you can still do your matches. However, if you take too long to do them and give your Round 2 opponent too little time to reasonably schedule a match, you'll automatically receive the activity loss (and your opponent the activity win). I don't want to be too harsh when I know launch has been a long time coming for everyone and scheduling isn't intuitive, especially since this event is ultimately just for fun. Going forward though, let's all be more proactive and respectful of our opponents as well as the people who run the events. Thanks! Spoiler:
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I really messed up there.
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Round 2 is here! Note that to move forward with this competition, I had to randomly advance someone from the incomplete matches. I used a coin flip to determine this. However, there will be a 2 point deduction in the end for each match that you did not complete(will not go below 0 points). For example, if you reached the finals by virtue of a coin flip and finished the competition in 1st place, you will only receive 6 points as opposed to the normal 8 points. Here are the matches:
ORAS OU Showdown: Castform vs Wicked3DS Archy vs Noa-Tan [3rd place match] ORAS Lower Tier Showdown: Elektra Heart vs Nolafus Ragnar Lothbrok vs Evening [3rd place match] Old Generation OU Showdown: Brock Lesnar vs wolf KorpiklaaniVodka vs Punkysaur [3rd place match] ORAS Little Cup Showdown: Christos vs Dragon Nah vs Omicron [3rd place match] ORAS Battle Factory Showdown: aeternum vs Lostelle Golgari vs Nakuzami [3rd place match] The deadline to complete these matches is Saturday, January 30th. Also for those wondering how the point system will work, first place is 8 points, second place is 6 points, third place is 4 points, and fourth place is 2 points. Good luck with this round guys! |
In the case of my match with Lost, we talk on Skype, so that's why no VM was sent. But at the same time, either both of us are at fault or neither were, as it was simply a matter of not really being online and able to match schedules to complete a battle, so I'm okay with neither party receiving the win.
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So if I lose to naku then he gets 3rd and lost gets nothing or?
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Aeternum beat me, so shouldn't I be in the third place match instead of him? x:
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^ that's what I thought and why I asked :x I tried to make it make sense a couple of ways but it just wasn't
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Yeah, this past week was not a good one for me. I was very busy. Sorry for not staying in better contact, Naku! Wish our match didn't have to be decided by coin toss.
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so anyone in the team building comp have nothing else to do in the rest of the tournament
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Okay, I have decided the results of the team-building competition. Here are the teams as I received them:
Team A: Spoiler:
Team B: Spoiler:
Team C: Spoiler:
Team D: Spoiler:
Now, here are my ratings, with commentary: 1. Team A: First off, nice production value on the team. Moving along to the content, this team is a very standard Charizard X build, and it is mostly solid. It's pretty weak to Sand--Landorus cannot hold up forever, especially if Excadrill is SD in which case the game is pretty much over from team preview--but its other match-ups are at least decent. It's a bit stall weak but has some nice tools against those builds. Landorus and Starmie are both solid in the hazard game even against Sableye-Mega, if only for a short while, and Celebi's Baton Pass puts a lot of pressure on stalls that don't pack Quagsire. Celebi was a cool little touch of creativity that I appreciated. In terms of weaknesses, Bisharp is a bit of an issue. The EVs could use some tweaking and specialization on Charizard X and Klefki. Otherwise, this is a pretty solid, if unspectacular team. In the final analysis, I gave it: Effectiveness: 8/10 Creativity: 6/10 Total Score: 14/20 2. Team B: This team is reasonably effective, but I found two major issues with it. The first is that it is really easy to wear down. Laddering with it, I found that I had to win fast, win with Clefable, or not win at all. The second is related, and it's that this team is really stall weak. Unaware shuts down Aerodactyl, Keldeo can only do so much and is usually very well prepared for by stall, and Clefable needs superior breaking to successfully act as a win condition. I don't want to overstate the weaknesses though, because this is using a very standard bulky offense core of Lati/Lando/Keld, with the hardly-uncommon Ferrothorn and Clefable adding further support. (Don't forget to set Ferrothorn's Speed IV to 0!) I have seen a ton of teams almost exactly like this one, and besides the choice of Aerodactyl--which isn't supported with enough breaking to begin with--it is super standard. All that said, these Pokemon are standard for a reason, and it wasn't exactly hard to outplay many people on the mid ladder with the team. A team that gives its player the tools to win is all you really ask for, so while it has some weak points, it's still pretty solid overall, and definitely not a build to be ashamed of. My ratings were: Effectiveness: 7/10 Creativity: 5/10 Total Score: 12/20 3. Team D: This was probably the most creative team I received, but I found it very difficult to use. The triple Ground-type synergy was very lacking. To give an example, I played a pretty poor low ladder player in this battle, and I felt like there wasn't much I could do. Everything gets worn down and nothing can take status. I ran into a Mew in another battle and just didn't have any options against it. I found Pokemon like Skarmory to be next to impossible to kill. The weakness of this build is that the Chomp/Lando/Hippo slots needed to be compressed into two Pokemon, probably with a different choice over Landorus-T (even though that set was actually pretty fun in a vacuum). That probably needed to be SD Excadrill. Klefki is a bit overloaded and can lose in the long game (see the Scarf Mismagius sequence), and without it, the speed control can break down a bit because Starmie and Serperior can't switch into anything. Overall, I liked the idea, and Garchomp-Mega is intriguing, but for me the execution was a bit lacking. Here is what I gave this team: Effectiveness: 5/10 Creativity: 7/10 Total Score: 12/20 This ties with Team B, but I decided to award the tiebreak to Team B because, at the end of the day, it's the better team. 4. Team C: This team was very lacking in my opinion. I don't want to be too harsh, but it felt like it hadn't really been tested. A microcosm of my experience laddering with this team was this replay where I easily tossed aside a low ladder scrub (the Heal Bell play was a misclick), only to find that I had literally nothing for Chansey. I just had to derp around and PP stall it. Needless to say, stall is a big issue for this team. I found other match-ups to be difficult to play around, even on the low ladder. Gyarados-Mega/Magnezone/Latias (Healing Wish) is a nice core, but it also provides no speed control and spotty initial power. I was intrigued by Clefable and Celebi but thought their roles needed to be compressed into one team slot. Hoopa is a niche check to a few things, but what this team really needs is to steal a Ground-type from Team D and to diversify the defensive core. I might sound like a broken record with speed control, but moving first is often as important to team defense as defenses themselves are. This is why priority is so useful--it gives the player more leeway in battle to take more risks and not constantly be preserving defensive Pokemon and ceding momentum. This team just didn't have that utility, which is especially apparent when you begin to search for answers against Pokemon that devastate this squad like Charizard X and Talonflame. In short, this just wasn't a very good team. There are some neat ideas underneath, but it needs fleshed out more. My final scores for this team were: Effectiveness: 4/10 Creativity: 6/10 Total Score: 10/20 And just to follow up, if the people who made these teams want any advice on how to make them better or improve their building process in any way, I'm happy to help! I can also give more extended commentary and provide a few more replays if anyone wants them. Especially with no direction other than "build a team," these weren't bad at all. Chase can give you a clan breakdown on these. |
I won against Elektra Heart in some really good games. Sorry about the first round, but thankfully we were able to get these in pretty quickly! Thanks for battling, Elektra Heart, it was a lot of fun.
UU: http://replay.pokemonshowdown.com/pokecommunity-uu-204279 RU: http://replay.pokemonshowdown.com/pokecommunity-ru-204285 NU: http://replay.pokemonshowdown.com/pokecommunity-nu-204286 |
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I gotta ask tho, who made the Star Wars team lol
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Though, it would also be cool if we had something that everyone could use as a reference to learn from. Could even be another new Off-Season event of some sorts. |
I lost 2-0 against Nah. I need to seriously up my game, haha.
Showdown isn't cooperating and replays are unavailable. I'll post them when/if showdown cooperates. GG! |
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Replays were working for me for some reason so i got 'em: Round 1 Fletchling being a fucking savage |
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