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-   -   PCL PCL Hunger Games - Won by Majestic Milotics (https://www.pokecommunity.com/showthread.php?t=360634)

Nakuzami January 19th, 2016 9:07 PM

Lost and I are bad people so we haven't battled yet

and I haven't seen her on today, so I'm waiting for a response.

Anti January 20th, 2016 12:18 AM

I'll be doing activity decisions as per Chase's request as I am a neutral observer. Unfortunately, 40% of the matches were not played, so there are a few of these to hand out.

Before I proceed, I want to ask that everyone read the How to Schedule your PCL Battle sticky. Based on what I've looked at in making these activity calls, people either haven't read it or aren't following it, including a few people who managed to get their matches done. It's hard for PCL to actually function if people aren't scheduling and playing.

That is especially true for this event. Because the second week can only function with results of the first week, it is especially important that these get done...but many are not. The rationale for the individual decisions are in the spoiler below, but all four incomplete matches resulted in all eight players receiving activity losses and no one receiving activity wins--no one earned one. Because of this, some of the events are at a standstill. We want the incomplete matches to get done but did not want to give out unearned extensions, so we are penalizing clans whose members did not complete their matches. In the case of the Lower Tier Showdown, where all four clans failed, this will cancel itself out, and whether it happens or not is up to whether its participants will put forth the effort to make it happen. As for the other matches, the lateness will be penalized, but you can still do your matches. However, if you take too long to do them and give your Round 2 opponent too little time to reasonably schedule a match, you'll automatically receive the activity loss (and your opponent the activity win).

I don't want to be too harsh when I know launch has been a long time coming for everyone and scheduling isn't intuitive, especially since this event is ultimately just for fun. Going forward though, let's all be more proactive and respectful of our opponents as well as the people who run the events. Thanks!

Spoiler:
Spartacus vs Cheshire Cat/Elektra Heart: Neither party sent a VM to schedule, so I have no evidence that either party tried to make this match happen. As a result, neither party will receive the activity win.

Nolafus vs THE Sandwich/Evening: Based on the VM conversation found here, no one made contact until a week after Chase posted the match-ups. Furthermore, neither party actually offered any concrete times until deadline day. Given the immense delay, neither party will receive the activity win.

KorpiklaaniVodka vs wolf: Based on the VM conversation found here, neither party made contact until over halfway through the timeframe for match completion. Even so, wolf initiated the scheduling with enough specificity and timeliness that it could have reasonably been achieved, and despite the connection problem being a consequence of poor planning as much as shaky internet, it is a legitimate excuse for the match not being completed in a time that, for all the foibles of the planning, was scheduled to be completed on time. With Chase's blessing, I would recommend that this gets no more than a 1-day extension to avoid penalty, but if the match is not done then my ruling would be that neither party will receive the activity win.

Hopeless Masquerade/Lostelle/Lost Heart vs Nakuzami: Neither party sent a VM to schedule, so I have no evidence that either party tried to make this match happen. As a result, neither party will receive the activity win.

Evening January 20th, 2016 4:30 AM

I really messed up there.

Sirfetch’d January 20th, 2016 9:43 AM

Round 2 is here! Note that to move forward with this competition, I had to randomly advance someone from the incomplete matches. I used a coin flip to determine this. However, there will be a 2 point deduction in the end for each match that you did not complete(will not go below 0 points). For example, if you reached the finals by virtue of a coin flip and finished the competition in 1st place, you will only receive 6 points as opposed to the normal 8 points. Here are the matches:

ORAS OU Showdown:

Castform vs Wicked3DS
Archy vs Noa-Tan [3rd place match]

ORAS Lower Tier Showdown:

Elektra Heart vs Nolafus
Ragnar Lothbrok vs Evening [3rd place match]

Old Generation OU Showdown:

Brock Lesnar vs wolf
KorpiklaaniVodka vs Punkysaur [3rd place match]

ORAS Little Cup Showdown:

Christos vs Dragon
Nah vs Omicron [3rd place match]

ORAS Battle Factory Showdown:


aeternum vs Lostelle
Golgari vs Nakuzami [3rd place match]

The deadline to complete these matches is Saturday, January 30th.

Also for those wondering how the point system will work, first place is 8 points, second place is 6 points, third place is 4 points, and fourth place is 2 points. Good luck with this round guys!

Nakuzami January 20th, 2016 4:30 PM

In the case of my match with Lost, we talk on Skype, so that's why no VM was sent. But at the same time, either both of us are at fault or neither were, as it was simply a matter of not really being online and able to match schedules to complete a battle, so I'm okay with neither party receiving the win.

Sonata January 20th, 2016 5:07 PM

So if I lose to naku then he gets 3rd and lost gets nothing or?

Sirfetch’d January 20th, 2016 5:21 PM

Quote:

Originally Posted by aeternum (Post 9084981)
So if I lose to naku then he gets 3rd and lost gets nothing or?

Lost advanced by virtue of a coin flip so it's in a way like they "won". However, if Lost wins her next match and finishes first,s he gets a 2 point deduction from the 8 points and ends up with 6. Same for Naku. If he finishes 3rd, he will have a 2 point deduction from his 4 points.

Bidoof FTW January 20th, 2016 5:29 PM

Aeternum beat me, so shouldn't I be in the third place match instead of him? x:

Sonata January 20th, 2016 5:40 PM

^ that's what I thought and why I asked :x I tried to make it make sense a couple of ways but it just wasn't


Sirfetch’d January 20th, 2016 6:11 PM

Quote:

Originally Posted by Golgari (Post 9084997)
Aeternum beat me, so shouldn't I be in the third place match instead of him? x:

Quote:

Originally Posted by aeternum (Post 9085009)
^ that's what I thought and why I asked :x I tried to make it make sense a couple of ways but it just wasn't

Sorry haha, I misread the posts but will fix that.

esperance January 20th, 2016 7:24 PM

Yeah, this past week was not a good one for me. I was very busy. Sorry for not staying in better contact, Naku! Wish our match didn't have to be decided by coin toss.

Sonata January 20th, 2016 8:07 PM

won 2-0 v lostelle gg

http://replay.pokemonshowdown.com/pokecommunity-battlefactory-204178
http://replay.pokemonshowdown.com/pokecommunity-battlefactory-204175

esperance January 20th, 2016 8:08 PM

Confirming. I feel stupid for that second battle but congrats! :)

srinator January 21st, 2016 7:00 AM

so anyone in the team building comp have nothing else to do in the rest of the tournament

Sirfetch’d January 21st, 2016 7:04 AM

Quote:

Originally Posted by srinator (Post 9085637)
so anyone in the team building comp have nothing else to do in the rest of the tournament

no, anti has your teams now and is judging them. He will send me the results when finished.

wolf January 21st, 2016 7:07 PM

Won vs Brock Lesnar, good games.

https://replay.pokemonshowdown.com/pokecommunity-gen5ou-204238
https://replay.pokemonshowdown.com/pokecommunity-gen4ou-204239
https://replay.pokemonshowdown.com/pokecommunity-gen3ou-204240

Anti January 21st, 2016 10:03 PM

Okay, I have decided the results of the team-building competition. Here are the teams as I received them:

Team A:
Spoiler:

In a galaxy far far away, a new evil would appear which would unite the forces of both good and evil Pokemon! The threat of a Mr. Gary Oak once had tampered with the dark side as he was growing up, wanting to be better than Ash he would do anything to gain power. Feeling betrayed not only by his cheerleaders, but by his own grandpa Gary would become a menace if not stopped. With one final hope, Ash Ketchum would create one super team to defeat the evil clutches of Gary. Carefully selecting his Pokemon, and spending eons thinking and training the final result would be:


https://i.imgur.com/DaUT5sC.png

R2D2 (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Reflect
- Play Rough


Little R2 was always willing to help his friends when they were in a bind. Being the lead of the team, he would first go out in an attempt to set up spikes at the beginning of the game, and reflect for support. From there, Ash would normally return R2 later to set up reflect again as needed. Play Rough would also come in handy for Dragon types.

https://i.imgur.com/s98L7Pf.png

Darth Vador (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost


Along with Chewy, Darth Vader would be the center of the team. Equipped with Charizardite X to not him make him badass and give him the power of the dark side, but to make him powerful and an attacker. Set up DD a turn or two, and he can sweep teams.

https://i.imgur.com/7UIetgh.png

Mastah Yoda (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Recover
- Baton Pass
- Seed Bomb
- Swords Dance


Master Yoda not only was a powerful character in Star Wars, but also a generous ones. He was willing to take a step back and help the younger padawans, and that is what Celebi does. Heh as recover if he is in trouble but the main goal of Celebi on the team is to try to be tanky, and set up Nasty Plot to give over to Tyranitar, Landorus or Charizard.

https://i.imgur.com/k7lzusA.png

Chewbacca!! (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Superpower
- Pursuit
- Crunch


This is one of the main Pokmon, Celebi tries to set up. With BP Chewy can sweep entire teams. Also gave him choice scarf so he is literally faster than any Pokemon on the other team.

https://i.imgur.com/lqjnOtE.png

Count Dooku (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn


Count Dooku was a menace in Episodes 2-3 and that is the point of Landorus-Therian. I put him in the reduce opponent's attack and try to set up Stealth Rock. From there I either attack or U-turn back and go from there.

https://i.imgur.com/mdwycuH.png

Princess Leia (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Recover


Finally, the support of the team. Princess Leia was always helping others out, but could pack punch herself when in a tight jam. This is the point of Starmie, the get rid of Stealth Rock/Spikes/Sticky Web with Rapid Spin and attack with HP or TB. Starmie can also be good if Celebi sets her up.


Team B:
Spoiler:
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Hone Claws

Mega Aerodactyl is the Mega of choice and functions as the lategame cleaner/win condition. Hone Claws allows it to boost its only decent offensive presence while also booting the accuracy of both Stone Edge and Aqua Tail. Its high Speed tier allows Aero to deal with Serperior (and other Grass types) and thanks to its typing handle Talonflame and Tornadus-T.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Thunder Wave
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn allows the team to deal with opposing Rain teams better. Power Whip deals a lot of damage to opposing Water types like Mega Swampert who outspeed the team in Rain and Thunder Wave slows down opposing Setup Sweepers and Scarfers. Thanks to its Grass typing Ferrothorn can also absorb Spore.

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Taunt

Keldeo functions as another wallbreaker, taking on Steel types like Heatran, while also getting rid of Ground types. Life Orb allows it to switch moves, which is especially helpful in conbination with Taunt, which helps preventing opposing Pokemon from setting up SR while also shutting down opposing walls. Furthermore Keldeo deals with Bisharp and Weavile, both of which having access to priority moves that can wear down Aero pretty quickly.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock

Lando-T is the SR setter of the team. U-turn gives the team some more momentum and with its access to Intimidate Lando can check some physical offensive threats like DD ZardX and bring in Aero more safely. Knock Off is for utility and helps getting rid of Scarf'd threats as a lot of them are able to outspeed Aero.
Lando also works as the Sand check of the team, especially Sand Rush Excadrill comes to mind, which cannot be slowed down by Thunder Wave.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

As a revenge killer Aero needs to come in pretty often and its weakness to SR in combination with the lack of Roost lets it get worn down quite easily. Latias solves that issue as it provides a way to get rid of entry hazards while also giving its team partners more longevitability through Healing Wish, which also heals potential burns and paralysis. It also pairs well with Keldeo, which takes care of Bisharp.
Furthermore Latias checks faster Electric types like Thundurus and Mega Manectric.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Clefable acts as a second win condition, while also absorbing status, which combined with its Fairy typing allows it to set up on stall and most importantly beat Mega Sableye. Flamethrower hits Metagross (and Magnezone) on the switch-in, giving the team a better chance to deal with it.


Threats:
- Scarf Kyurem-B + Magnezone
Scarf Kyurem-B with the moves Fusion Bolt, Ice Beam, Iron Head and Dragon Claw easily beats four of the six Pokemon leaving only Ferrothorn and Clefable, both of which being taken care of by Magnezone, which can also absorb Thunder Wave.

To deal with it, having SR up as soon as possible is neccessary in order to wear Kyurem-B down.

- Rain + Magnezone
As Ferrothorn acts as the Rain check of the team, if it gets trapped and removed by Magnezone, Rain is going to have an easy time dealing with the rest of the team, specifically Kingdra, which outspeeds everything under Rain, and Mega Swampert.

One way to prevent Magnezone trapping Ferrothorn is by replacing Leftovers with Shed Shell, though that also takes away some more of Ferrothorn's healing capabilities, while also pressuring Latias into Healing Wish more.

- Ice coverage
With half the team being weak to Ice type attacks, any Pokemon with an Ice move that can take a hit is going to be an issue. Most notably is Mega Metagross which not only gets Ice Punch, but also STAB Steel for Clefable and Aerodactyl, Hammerarm for Ferrothorn and Zen Headbutt for Keldeo.

Mega Metagross specifically needs to be played around carefully. Paralyzing it with Thunder Wave, Switching in Landorus-T on a move that's not Ice Punch, to take advantage of Intimidate while also doing damage through Rocky Helmet and baiting it with Flamethrower Clefable are some of the better methods to deal with it.


Team C:
Spoiler:
(Gyarados) @ Gyaradosite Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Earthquake

(Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
- U-turn
- Giga Drain
- Stealth Rock
- Recover

(Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon

(Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Heal Bell

(Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

(Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 SpA / 252 Spe
Hasty Nature
- Drain Punch
- Dark Pulse
- Gunk Shot
- Psyshock


Team D:
Spoiler:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Smack Down

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam


Now, here are my ratings, with commentary:

1. Team A: First off, nice production value on the team. Moving along to the content, this team is a very standard Charizard X build, and it is mostly solid. It's pretty weak to Sand--Landorus cannot hold up forever, especially if Excadrill is SD in which case the game is pretty much over from team preview--but its other match-ups are at least decent. It's a bit stall weak but has some nice tools against those builds. Landorus and Starmie are both solid in the hazard game even against Sableye-Mega, if only for a short while, and Celebi's Baton Pass puts a lot of pressure on stalls that don't pack Quagsire. Celebi was a cool little touch of creativity that I appreciated. In terms of weaknesses, Bisharp is a bit of an issue. The EVs could use some tweaking and specialization on Charizard X and Klefki. Otherwise, this is a pretty solid, if unspectacular team. In the final analysis, I gave it:

Effectiveness: 8/10
Creativity: 6/10
Total Score: 14/20

2. Team B: This team is reasonably effective, but I found two major issues with it. The first is that it is really easy to wear down. Laddering with it, I found that I had to win fast, win with Clefable, or not win at all. The second is related, and it's that this team is really stall weak. Unaware shuts down Aerodactyl, Keldeo can only do so much and is usually very well prepared for by stall, and Clefable needs superior breaking to successfully act as a win condition. I don't want to overstate the weaknesses though, because this is using a very standard bulky offense core of Lati/Lando/Keld, with the hardly-uncommon Ferrothorn and Clefable adding further support. (Don't forget to set Ferrothorn's Speed IV to 0!) I have seen a ton of teams almost exactly like this one, and besides the choice of Aerodactyl--which isn't supported with enough breaking to begin with--it is super standard. All that said, these Pokemon are standard for a reason, and it wasn't exactly hard to outplay many people on the mid ladder with the team. A team that gives its player the tools to win is all you really ask for, so while it has some weak points, it's still pretty solid overall, and definitely not a build to be ashamed of. My ratings were:

Effectiveness: 7/10
Creativity: 5/10
Total Score: 12/20

3. Team D: This was probably the most creative team I received, but I found it very difficult to use. The triple Ground-type synergy was very lacking. To give an example, I played a pretty poor low ladder player in this battle, and I felt like there wasn't much I could do. Everything gets worn down and nothing can take status. I ran into a Mew in another battle and just didn't have any options against it. I found Pokemon like Skarmory to be next to impossible to kill. The weakness of this build is that the Chomp/Lando/Hippo slots needed to be compressed into two Pokemon, probably with a different choice over Landorus-T (even though that set was actually pretty fun in a vacuum). That probably needed to be SD Excadrill. Klefki is a bit overloaded and can lose in the long game (see the Scarf Mismagius sequence), and without it, the speed control can break down a bit because Starmie and Serperior can't switch into anything. Overall, I liked the idea, and Garchomp-Mega is intriguing, but for me the execution was a bit lacking. Here is what I gave this team:

Effectiveness: 5/10
Creativity: 7/10
Total Score: 12/20

This ties with Team B, but I decided to award the tiebreak to Team B because, at the end of the day, it's the better team.

4. Team C: This team was very lacking in my opinion. I don't want to be too harsh, but it felt like it hadn't really been tested. A microcosm of my experience laddering with this team was this replay where I easily tossed aside a low ladder scrub (the Heal Bell play was a misclick), only to find that I had literally nothing for Chansey. I just had to derp around and PP stall it. Needless to say, stall is a big issue for this team. I found other match-ups to be difficult to play around, even on the low ladder. Gyarados-Mega/Magnezone/Latias (Healing Wish) is a nice core, but it also provides no speed control and spotty initial power. I was intrigued by Clefable and Celebi but thought their roles needed to be compressed into one team slot. Hoopa is a niche check to a few things, but what this team really needs is to steal a Ground-type from Team D and to diversify the defensive core. I might sound like a broken record with speed control, but moving first is often as important to team defense as defenses themselves are. This is why priority is so useful--it gives the player more leeway in battle to take more risks and not constantly be preserving defensive Pokemon and ceding momentum. This team just didn't have that utility, which is especially apparent when you begin to search for answers against Pokemon that devastate this squad like Charizard X and Talonflame. In short, this just wasn't a very good team. There are some neat ideas underneath, but it needs fleshed out more. My final scores for this team were:

Effectiveness: 4/10
Creativity: 6/10
Total Score: 10/20

And just to follow up, if the people who made these teams want any advice on how to make them better or improve their building process in any way, I'm happy to help! I can also give more extended commentary and provide a few more replays if anyone wants them. Especially with no direction other than "build a team," these weren't bad at all.

Chase can give you a clan breakdown on these.

Nolafus January 21st, 2016 10:38 PM

I won against Elektra Heart in some really good games. Sorry about the first round, but thankfully we were able to get these in pretty quickly! Thanks for battling, Elektra Heart, it was a lot of fun.

UU: http://replay.pokemonshowdown.com/pokecommunity-uu-204279
RU: http://replay.pokemonshowdown.com/pokecommunity-ru-204285
NU: http://replay.pokemonshowdown.com/pokecommunity-nu-204286

Megan January 22nd, 2016 10:03 AM

Quote:

Originally Posted by Anti (Post 9086533)
And just to follow up, if the people who made these teams want any advice on how to make them better or improve their building process in any way, I'm happy to help! I can also give more extended commentary and provide a few more replays if anyone wants them. Especially with no direction other than "build a team," these weren't bad at all.

I'd like to get some advice on my team and getting some more building advice would also be really helpful. :)

Nah January 22nd, 2016 12:02 PM

I gotta ask tho, who made the Star Wars team lol

wolf January 22nd, 2016 12:41 PM

Quote:

Originally Posted by Nah (Post 9087092)
I gotta ask tho, who made the Star Wars team lol

acatfromtatooine aka acatfrommars.

Anti January 22nd, 2016 2:18 PM

Quote:

Originally Posted by R.F. (Post 9086998)
I'd like to get some advice on my team and getting some more building advice would also be really helpful. :)

sure thing, do you mind if i post it here or would you prefer it be private?

Megan January 22nd, 2016 3:13 PM

Quote:

Originally Posted by Anti (Post 9087266)
sure thing, do you mind if i post it here or would you prefer it be private?

I'd like to keep anything further regarding my team, to be left private, because...well, I'd like to continue using it for a bit.

Though, it would also be cool if we had something that everyone could use as a reference to learn from. Could even be another new Off-Season event of some sorts.

Omicron January 24th, 2016 3:43 PM

I lost 2-0 against Nah. I need to seriously up my game, haha.

Showdown isn't cooperating and replays are unavailable. I'll post them when/if showdown cooperates.

GG!

Nah January 24th, 2016 3:47 PM

Quote:

Originally Posted by Omicron (Post 9090163)
I lost 2-0 against Nah. I need to seriously up my game, haha.

Showdown isn't cooperating and replays are unavailable. I'll post them when/if showdown cooperates.

GG!

GG

Replays were working for me for some reason so i got 'em:

Round 1
Fletchling being a fucking savage


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