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Theres a difference between abilities. And with the team I'm thinking of, garchomp would be the only one using sunny day and it would be pretty much the last thing it did. If it gets it off then great if not then like you said, Houndoom is still a pretty decent mon. Just like if talonflame can get off a tailwind before it died that'd be great, but if not Houndoom is still pretty good. And so long as you don't play haphazardly you shouldn't be worried about losing the game with the death of one mon. Houndoom, garchomp, tflame, rotom-w, weavile and starmie or lati shouldn't be scary or leave a lot of room for worry. But anyways, let's see some more options.
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So, since this is just a team building thing and not a battle I don't feel so terrible for suggesting this lol. What about a team with an emphasis on shutting down the opponents momentum and sweepers or that can whittle stall down?
I was just randomly talking with Sopheria and a team like this ended up popping up Jirachi | Togekiss | Thundurus | Heatran | Latios | M-Gyarados Edit: I ended up making it lol, thoughts? Spoiler:
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I'm in the middle of testing the team i mentioned. I've done about 15 battles and have lost 4 of them due to rng mostly. One time I got destroyed by sand rush team but that's the only thing that's been a big deal. I'm going to try and change up m-hound's stats and see if it fares better another way and then post up some replays to get a feel for it in action. It does lack a fighting type at the moment which I do need to fix.
edit: heres the 'final' team Houndoom @ Houndoominite Ability: Flash Fire EVs: 40 HP / 8 Def / 208 SpA / 252 Spe Timid Nature - Nasty Plot - Fire Blast - Dark Pulse - Sludge Bomb Talonflame @ Choice Band Ability: Gale Wings EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Brave Bird - Flare Blitz - U-turn - Tailwind Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Knock Off - Icicle Crash - Ice Shard - Poison Jab Garchomp @ Salac Berry Ability: Rough Skin EVs: 12 HP / 244 Atk / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Dragon Tail - Toxic Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 252 Def / 8 Spe Bold Nature - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Scizor @ Leftovers Ability: Technician EVs: 248 HP / 60 Def / 200 SpD Impish Nature - Defog - Superpower - Bullet Punch - U-turn switched out latias for Scizor and got a little higher. I've used tailwind twice, both times against a landorus. very helpful. im not the best at battling, but i got up around to 1500 last night before i fell asleep. the team works, you just have to play it right. the loss of lati on the team means that weavile and talonflame dont have as many opportunities to tear through or wear things down. but it gives a fighting type move which was much needed on the team. im also missing a grass type move but theres not much i can do about that without changing a whole lot about the team. hp grass on houndoom is quite ineffective. you might try it out and see what you can do and what you can change about it to make it better. its a good team regardless, this is further than ive made it with most of my other teams anyways. a few stupid things that came up as problematic are the fact that everyone loves choice scarf. and then the random mono ghost team has outplayed me a couple of times. other than that ive not really had a problem. i just had to play a little smarter than i usually do to get anywhere. its definitely not a team that you can just throw something out without giving it any thought. weavile and tflame do their job of tearing through a lot of things while everything else wears it down, and then mhoundoom comes out on the random zard y or other sunny day user and pays his dues. to really take anything out with it though you have to use a tailwind since theres a lot it cant outspeed, and then nasty plot once or twice. i really am not a fan of rotom, so if theres anything that could fill its place better then id be all for that. but its not doing the worst of jobs right now. and garchomp needs a different item since it gets outsped by almost everything ive sent it in on anyways. |
If you're determined to use that team (and having battled against it, it is quite good) I would suggest maybe just going straight for your typical bulky helmet Garchomp? I think keeping Rotom is a good thing though, it's another pokemon that can easily come in on an EQ or T-Wave and then shut down the offender with will-o-wisp or force the switch.
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So, what's happening with this team building thing and whatnot?
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Well since nobody has really said anything otherwise, I guess we'll just run with that team? There are a few days left if anyone wants to throw up something else but we've been dead for a while so.
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I'm pretty happy with that team.
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Do any of your details need changing in the below member list? I'm ddrox13 on here and the Battle Server (and on Skype if that is relevant), and my timezone is UTC-4 due to Daylight Savings being in effect. Do you play any formats besides OU? I certainly can play UU, Monotype, VGC, and BH, but can learn anything not named Ubers pretty quick. Screw Ubers. Do you have any goals for this season? Stop sucking, learn how to beat Talonflame and M-Sabelye, etc. Sadly, this couldn't have come at a more inconvenient time, as I'll have to take a LoA from Wednesday-Sunday next week due to vacation. I'll still check the forum on my phone, but I won't be on the battle server. That team looks really cool. |
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PS. Slowbrow walls the living shit out of Talon and M-Sableye dies to fairies. |
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