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Moving Player Sprite
If you're doing a movesprite 0xFF (to move the players sprite) is there an easier way to re-position the camera rather than using applymovement MOVE_CAMERA? I have been searching around and not sure if I'm missing something. I have a number of scripts on the map that trigger the move, and I'm hoping I won't have to map out the correct applymovement for each script. Is there a way to do camera position =x =y that I'm not seeing?
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You could give this a try: http://www.pokecommunity.com/showpost.php?p=6601665&postcount=6
Alternatively, you could try warping the player using a command like warpmuted. |
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It's strange that there isn't a movecamera or cameraposition... at least not by default. Thanks for your suggestions though. I just gotta think of another way of doing what I want. |
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