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-   -   RMT Rate my OU HyperOffense team (https://www.pokecommunity.com/showthread.php?t=361213)

SlamJamin January 12th, 2016 2:13 PM

Rate my OU HyperOffense team
 
I'm reasonably new to competitive and I've never seriously built a team before, so I'm not too sure what I'm doing. I tried to make a hyperoffense team, but I keep getting rocked by stallers and water types.

http://www.serebii.net/xy/pokemon/130-f.png
Gyarados @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Waterfall
- Bounce

I really like Moxie, and along with Dragon Dance and Life Orb, Gyarados should theoretically be able to wipe several pokemon off the field, unless a physical wall is put out early.

http://www.serebii.net/xy/pokemon/534.png
Randy Savage (Conkeldurr) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Dynamic Punch
- Drain Punch
- Ice Punch
- Mach Punch

This used to be a Machamp, but I traded out a small speed advantage for a small defensive bulk boost, and a higher attack with Iron Fist. Used to have Bullet Punch and Payback in place of Drain and Mach.

http://www.serebii.net/xy/pokemon/006.pnghttp://www.serebii.net/pokedex-xy/evoicon/charizardnitex.pnghttp://www.serebii.net/xy/pokemon/006-mx.png
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

He hits like a Falcon Punch.
He also dies really quickly.

http://www.serebii.net/xy/pokemon/490.png
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

tail glow is pretty good imo

http://www.serebii.net/xy/pokemon/380.png
Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Healing Wish

Should probably have defog?

http://www.serebii.net/xy/pokemon/530.png
Excadrill @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Gotta admit, I sorta just threw this one in here because he looks cool I needed a rapid spinner. While I could have given Latias defog, I liked having 3 offensive moves on her more - the type coverage given by Thunderbolt, the STAB of Psyshock, and Draco Meteor's raw power.
Also, not sure about the Lum Berry. Would an Assault Vest or something work better? Or should I swap it out for a less defensive option?

How do I stop stalling teams from destroying me? How do I Git Gud?

Megan January 12th, 2016 3:11 PM

HO teams usually forgo Hazard removal, as they are pretty busy keeping up offensive pressure. Your team also needs something that can set up hazards like Stealth Rock.

Prominent SR setters on offensive teams are Landorus-T and Garchomp, or Tyranitar, if you want to make use of Sand (like if you were going to utilize Sand Rush Excadrill). All of them also check Talonflame which is a hugh threat to HO.

Also why Thunderbolt on Latias and Psychic on Manaphy? I get TBold hits Water types, but so does Energy Ball on Manaphy (which also hits mons like Swampert and Quagsire, the latter being a common threat on stall, for super effective damage).

PlatinumDude January 12th, 2016 4:45 PM

Quote:

Originally Posted by R.F. (Post 9073515)
HO teams usually forgo Hazard removal, as they are pretty busy keeping up offensive pressure. Your team also needs something that can set up hazards like Stealth Rock.

Prominent SR setters on offensive teams are Landorus-T and Garchomp, or Tyranitar, if you want to make use of Sand (like if you were going to utilize Sand Rush Excadrill). All of them also check Talonflame which is a hugh threat to HO.

Also why Thunderbolt on Latias and Psychic on Manaphy? I get TBold hits Water types, but so does Energy Ball on Manaphy (which also hits mons like Swampert and Quagsire, the latter being a common threat on stall, for super effective damage).

Psychic hits Mega Venusaur supereffectively, as it walls Manaphy without it.

That being said, either Therian Landorus or Garchomp should be used over Gyarados or Manaphy, since the latter two stack weaknesses. I'd rather use Garchomp over Gyarados, since it has the Speed to back up its power in HO teams:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash/Life Orb/Lum Berry

I'm questioning the use of Dynamic Punch on Conkeldurr. It's very inaccurate without No Guard (a tiny niche Machamp has over Conkeldurr, but that's not enough for it to warrant a spot). Just stick to Drain Punch + Mach Punch as Fighting STABs. Guts is also superior to Iron Fist, as it punishes status abusers. Sheer Force is the more consistent ability if you want Conkeldurr to have more power than Assault Vest. Mach Punch is also pretty much mandatory on Conkeldurr just so it doesn't go down to faster Pokemon that quickly:
-Drain Punch
-Mach Punch
-Knock Off/Ice Punch
-Ice Punch/Stone Edge
Nature: Adamant
EVs: 252 Atk/236 SDef/20 Spe
Item: Assault Vest
Ability: Guts

or
-Drain Punch/Superpower
-Mach Punch
-Ice Punch
-Thunder Punch/Poison Jab
Nature: Adamant
EVs: 48 HP/252 Atk/208 Spe
Item: Life Orb
Ability: Sheer Force

As RF pointed out, HO teams leave out hazard control. I'd consider dropping Latias and Excadrill for two cleaners or a cleaner and an extra wallbreaker. Weavile is one of the best cleaners in the game, since it checks plenty of Psychics and Dragons (like the Latis). You can also use Gengar as another attacker, since it hits Fairy Pokemon, a type that this team kind of struggles with now that Excadrill is out:

Weavile:
-Knock Off
-Icicle Crash
-Low Kick
-Pursuit/Ice Shard
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Pressure

Gengar:
-Shadow Ball
-Sludge Bomb/Sludge Wave
-Focus Blast
-Substitute/Taunt/Icy Wind/Destiny Bond
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Black Sludge/Life Orb/Focus Sash

or
-Hex
-Taunt
-Will-o-Wisp
-Sludge Bomb/Sludge Wave/Substitute
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge


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