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12 OUs, where to put them?
So, I have twelve mons for OU competition, and wanted advice for how to stack them between two teams.
Team A is currently: Altaria @ Altarianite Ability: Cloud Nine EVs: 140 HP / 252 SpA / 116 SpD Modest Nature - Roost - Hyper Voice - Flamethrower - Heal Bell Gliscor @ Toxic Orb Ability: Poison Heal EVs: 184 HP / 252 Atk / 72 Spe Adamant Nature - Earthquake - Knock Off - Roost - Swords Dance Jirachi @ Leftovers Ability: Serene Grace EVs: 224 HP / 252 Atk / 32 Spe Adamant Nature - Iron Head - Body Slam - U-turn - Zen Headbutt Scizor (M) @ Life Orb Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Bullet Punch - Roost - Bug Bite - Swords Dance Starmie @ Leftovers Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Scald - Rapid Spin - Psychic - Ice Beam Talonflame @ Sharp Beak Ability: Flame Body EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Brave Bird - Roost - Will-O-Wisp - Flare Blitz And Team B is currently: Excadrill @ Leftovers Ability: Mold Breaker EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Iron Head - Rapid Spin - Toxic Latios @ Latiosite Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Calm Mind - Draco Meteor - Psychic - Roost Manaphy @ Leftovers Ability: Hydration EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Tail Glow - Scald - Ice Beam - Energy Ball Weavile @ Assault Vest Ability: Pressure EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Icicle Crash - Low Kick - Night Slash - Poison Jab Sylveon @ Leftovers Ability: Pixilate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Hyper Voice - Shadow Ball - Toxic - Heal Bell Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 236 Def / 24 Spe Impish Nature - Spikes - Whirlwind - Roost - Iron Head Are there mons that should be switched from A to B or vice versa for better coverage? Thanks in advance! |
First off, what purpose do any of your EV spreads serve?
Team A: Mega Altaria's EV spread should be 248 HP/168 SAtk/92 Spe, which is enough to outspeed Jolly Azumarill. Swords Dance Gliscor should be specially defensive to better take on things like Therian Tornadus Gengar better: 244 HP/8 Def/200 SDef/56 Spe should be the spread in that case. Jirachi should be the Stealth Rock setter of Team A, since it doesn't have a Stealth Rock user at the moment: -Stealth Rock -Iron Head -U-turn -Body Slam/Thunder Wave/Fire Punch Nature: Careful EVs: 252 HP/176 SDef/80 Spe Item: Leftovers Starmie isn't that strong and it needs all the power it can get from Hydro Pump. Scald only sees use on defensive sets: -Hydro Pump -Psychic/Psyshock/Thunderbolt -Ice Beam/Hidden Power (Fire) -Rapid Spin Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb Ability: Natural Cure/Analytic Team B: Bulky Excadrill should be Careful with 252 HP/4 Atk/252 SDef to make the most out of its good defensive typing. Latios isn't a bad Mega by any means, but there's a huge opportunity cost in using that over the more popular Megas like Charizard and Metagross. Mega Latios is only slightly weaker than Life Orb Latios in terms of damage output. Charizard should be the Mega to use, IMO: -Dragon Dance -Flare Blitz -Dragon Claw -Earthquake/Roost Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Charizardite X Ability: Blaze or -Flare Blitz -Dragon Claw/Earthquake -Will-o-Wisp -Roost Nature: Impish EVs: 248 HP/100 Def/160 Spe Item: Charizardite X Ability: Blaze or -Swords Dance -Flare Blitz -Outrage/Dragon Claw -Tailwind/Roost Nature: Adamant EVs: 40 HP/252 Atk/216 Spe Item: Charizardite X Ability: Blaze Assault Vest is one of the worst items to use on Weavile, as it doesn't do much to improve its special bulk. Assault Vest should only be used on Pokemon that are bulkier than Weavile is, like Azumarill or Conkeldurr. It should stick to Life Orb as the item. Knock Off is also more useful than Night Slash, as the power difference between both is negligible and it gets rid of non-Mega Stone items: -Knock Off -Icicle Crash -Ice Shard -Low Kick/Poison Jab/Pursuit Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb Ability: Pressure Sylveon faces a bit of competition with Clefable as a cleric, since the latter has good utility with Unaware and more physical bulk: -Wish -Protect -Moonblast -Heal Bell Nature: Bold EVs: 248 HP/252 Def/8 SDef Item: Leftovers Ability: Unaware If you intend to keep Sylveon, this is the set it should use so it can have more physical bulk: -Wish -Protect -Hyper Voice -Heal Bell/Toxic Nature: Bold EVs: 252 HP/220 Def/36 SDef Item: Leftovers Ability: Pixilate What purpose does Skarmory's EV spread serve in the first place? If Skarmory doesn't outrun anything noteworthy with that spread, just stick to max HP/max Defense. |
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