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Any advice on my team?
Hello! I've been working on this team for a while, and I find it usually works ok, but I'd like to see if anyone has any thoughts on how to improve. I made this team for doubles metagame.
Adamant metagross Ability: clear body/tough claws meteor mash zen headbutt ice punch earthquake @metagrossite 252ATK/252SPD/4DEF Adamant Talonflame Ability: Gale Wings Tailwind Brave Bird Protect Will-o-wisp @Life Orb 252HP/252ATK/4SPDEF Metagross and Talonflame form the core of my team. Talonflame will usually clear any fast threat or anything that threatens Metagross, with Metagross cleaning up anything slow. I didn't put any EVs into Talonflame's speed because Gale wings pretty much always makes it go first. Jolteon Ability: Volt absorb Discharge Signal Beam Thunder Thunderbolt @Zap Plate 252SPATK/252SPD/4DEF Jolteon usually comes into play if metagross is taken out and is good at countering Water- and flying-types, which are usually major threats for metagross and talonflame. Staraptor Ability: Reckless Brave Bird Final Gambit Close Combat U-turn @Choice Band 252SPD/252ATK/4DEF Staraptor is usually pretty good and hits hard, but its lower speed can make it tough to hit first, since its fairly fragile. So, what do you think of it overall? I was considering changing Staraptor, but I'm not sure about it. |
I rarely play doubles, but it doesn't make any sense having 3 electric attacking moves on jolteon. Get rid of either thunderbolt or thunder or even both, and replace them with HP ice or water for those ground types. I'd go with HP water because you already have an ice move on metagross, and water covers 2 of his weaknesses, fire and ground. You can cover talonflames rock weakness with HP water too. You can also give it charge for more damage output on your discharge on the next turn and boosting its sp. def at the same time. And there surely is a better item for Jolteon than Zap plate, maybe specs, which would work well with volt switch.
As for Staraptor, scarf it. That makes up for its speed plus you can immediately remove any heavy counters with Final gambit, pretty much nothing will outspeed a scarfed Staraptor, except maybe priority. Scarf also works well with u-turn. |
Staraptor is one of those Pokemon that functions better in singles than doubles. Since Talonflame is weak to Rock Slide, you can consider fitting in a Wide Guard user in its place. Common ones are Hitmontop and Aegislash:
Hitmontop: -Fake Out -Close Combat -Wide Guard -Helping Hand/Quick Guard/Feint Nature: Adamant EVs: 252 HP/252 Atk/4 SDef Item: Sitrus Berry/Lum Berry Ability: Intimidate Aegislash: -Shadow Ball -Flash Cannon/Sacred Sword -Wide Guard -King's Shield Nature: Quiet EVs: 252 HP/100 SAtk/156 SDef Item: Leftovers/Weakness Policy Yes, Jolteon is fast, but I don't think it sees merit in doubles formats, due to its frailty and shallow movepool. Don't forget that Discharge will hit the user's partner. Wash Rotom is a better Talonflame counter, since it's bulkier: -Thunderbolt -Hydro Pump -Will-o-Wisp -Protect/Rest Nature: Modest EVs: 252 HP/44 Def/212 SAtk Item: Sitrus Berry/Chesto Berry It's better to give Talonflame max Speed over max HP because Brave Bird will wear it down either way, making bulk investment pointless. Also, consider Flare Blitz or Overheat on Talonflame so it can hit Steel Pokemon hard: -Flare Blitz/Overheat -Brave Bird -Tailwind/Taunt/Will-o-Wisp -Quick Guard/Protect/Will-o-Wisp Nature: Adamant/Naughty EVs: 252 Atk/4 Def/252 Spe Item: Life Orb Ability: Gale Wings Also, give natures for your Pokemon. Metagross has to be Jolly, for instance. |
I added Hitmontop to replace Staraptor, and its a big improvement. I'll work on Rotom next.
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