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Implementing a Starter
ive seen in a couple of romhacks ie like Adventures where your character already has a starter pokemon and ive been trying to figure out how to implement it. Its somewhat of a Plot Point in my Game
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If you want the starter to be set as soon as the game starts, you have three options:
1. Creating a level script on the first map that gives you a starter and sets the Pokemon flag. 2. Modifying this script to give a Pokemon and set the Pokemon flag. 3. Create an event that gives a Pokemon. For example, a Poke Ball sitting on the player's desk. |
Just Making Sure is this the Script your talking about as the second option just want to make sure so i dont mess with someone and break my game :) Plus Which flag Sets it that you have obtained a pokemon
Spoiler:
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Yes, that is the script I was talking about. You can modify it to have a givepokemon command, and the flag you want to set to enable the Pokemon menu is 0x828.
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Thanks got it to work the Main character will now start with the Pokemon i want them to have although also whats the Flag which determines whether Professor Oak has obtained his Parcel and will Tell you your Dex completion rate when you talk to him ive already removed the Script where he Stops you from leaving Pallet since on a Test since im Starting somewhere else interferes and he still Drags you to his lab it would cause problems since your going to be starting in Saffron :)
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Except making that You should use advance starter it's easier
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Advance Starter doesn't give you the option of actually having a starter from the absolute start it only changes what the Starter options are which professor oak gives you which is useless to me since ive removed Professor Oak from the Hack altogether
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