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Game Difficulty
There's definitely been a wide spectrum of difficulty with the games over the years. How hard do you think this game will be?
I say around as hard as DPP, but that's just a guess from me. Nothing really to base off of, so it's kind of just a shot in the dark. |
If there's no difficulty setting option before starting the game I expect it to be as easy as XY and ORAS.
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Hopefully we don't get the exp. share early in the game.
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I remember hearing that Challenge Mode and Easy Mode was intended to be a B2W2-exclusive feature, but if we do get the Exp. Share like the one in 6th Gen again I hope they can tweak it to allow you to use it the way you want to. It would be a blessing to those who want more challenge in the game.
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I think a difficulty level on par with Platinum would be great. Lately the games have felt way too easy, easy to a point where there is practically no challenge element to the games. I get that the Exp. Share plays a big part in that, but when comparing to previous games they have made the levels, teams and even move sets significantly weaker. The difficulty key system was a great feature in Black 2 and White 2, bringing that back would be great because at least it would give players an option to how they want to play.
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Platinum had near perfect sense of challenge. I don't think we will ever see the difficulty modes of B2W2 ever again, but if we do for the love of all things holy don't lock it behind the main game because by then it will feel moot. I would like my difficulty in the main game thank you very much.
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About as difficult as every other Pokemon game, I expect - which is to say, any and every obstacle will be beatable with grinding, so it won't be even remotely difficult for anyone who has played a game in the series before.
The EXP growth rate I'd expect to be on-par with the more recent titles, though. So, you'll gain levels much more quickly, through catching Pokemon as well as beating them, and so on. I suspect the EXP share will be available fairly early on, too. Nintendo, like a lot of companies, seem to think people want to rush through games and not spend hours on grinding these days...not sure how right they are about that, though. |
It's only going to be easy for veteran players, because they know the mechanics inside and out, but it's going to be challenging for newcomers and players who haven't played Pokémon in a long while. So in other words, it's gonna be the same as all the past Pokémon games. the key system was really unnecessary, because you could still outlevel the CPU if you put your heart and soul on level grinding, making the challenge pointless.
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My guess is that it'll be a little harder than X and Y, but easier than RSE.
It'll be harder since a lot of veteran platers are complaining about the game's difficulty, but it'll be easier to welcome new players in. |
I forget who, maybe even Masuda, said that "people don't have enough time these days so we had to make the games easier because no one wants to put that much time in". Which is absolutely ridiculous and pissed me off just reading it. These games will obviously be as easy XY and ORAS but if they don't put a difficulty level in I will be disappointed, I had to grind out Pokemon Yellow when I was 7 I think we can handle that level of difficulty.
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Difficulty isn't usually always the actual game itself, but rather your experience with the mechanics of Pokemon as a whole. If you're a long-time player, expect the more recent games to have a tendency to feel easy, while younger and more newer players will likely face more struggle.
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Honestly, while playing through normally is quite easy, I tend to incorporate a challenge aspect, And I'm likely to do what i did with X/Y and Or/As: A nuzlocke for my first run. It forces me to use some of the newer pokémon that I may have ignored beforehand.
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I'm hoping they at least add a difficulty option at the start. They've included difficulty settings before, so it can't be that much to ask.
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What I'm just asking is give the veteran an hard mode, casual may go Casual mode aka normal game.
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Also, Games like fire emblem have a 'regular' and 'casual' Gameplay, so It wouldn't be too hard to incorporate.
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Having various options for difficulty would be such a great way to appease everyone--the players looking for more of a challenge and the people who want a more laid-back, casual experience. The option would need to be given right at the start to work to its full potential, though. But if we don't get any options, I'm not expecting them to be challenging--not after X & Y's Gym Leaders never having more than three Pokémon...
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I know why Gym Leaders started having only three Pokemon in their rosters and Elite Four members having four. It's due to what Masuda said about the fact people are busier and that's why Pokemon games have been getting easier.
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Anyway, difficulty-wise, I like Platinum's difficulty just right and I hope it's almost of the same level as that. |
I've never really found a need for the games to be any harder...
Until I got to Gen VI. The EXP. Share does break things, but it is still an option, and turning it off is basically a kind of difficulty increase. Even without it though, playing through Y again just did absolutely nothing for me and I had to artificially induce methods of extra difficulty to make it worth playing at all. It is my hope that Sun/Moon, as the anniversary special of Pokemon and basically meaning that it should be an acknowledgement that us older fans exist, adds a difficulty mode toggle. This is really the best option for everyone involved. I doubt they'll do this though, but I expect from all the complaints they've seen about the difficulty (and again, this being an anniversary special which means it should cater to older fans), they probably will address it in some fashion. So it'll probably go back to being Black and White level. And they may even tweak the EXP. Share. |
I'm hoping for a challenge. It'd be nice to have the difficulty setting akin to Black & White, but I'm not too sure what the likelihood of that is. The Exp. Share is a large part of what made X&Y and OR/AS so notoriously easy, but it was also the level curve and the modified exp. yield formula which caused Pokémon to level up faster than in previous games (regardless of whether or not you had the Exp. Share on). I think if they just make the level curve a tad bit steeper, and go back to the 5th gen exp. yield algorithm, the challenge level would be just right.
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It's probably going to be easy for us fans, like they normally are.
We have to remember the franchise as well has a lot of children that love it, too, so it makes sense to me why the game wouldn't be extremely difficult in the first place. I don't think Pokemon has ever really been about being hard, it's been more about immersing yourself within the world of the game and getting into the story, and it may or may not be hard for some to get really into the story of the game if they can't get past a part. Would be cool maybe if after you beat the game, you can unlock a feature to play the game with a difficulty setting (not a Nuzlocke). Maybe, have a gym leader which is hard to defeat because you have to come across a Pokemon that has a super-effective against it or it could be power-house defense wise. Imo one of the hardest gym leaders in the Pokemon franchise was Whitney and her damn Miltank |
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The Pokemon games haven't been 'hard' for a long time. I can't remember the last time I found a game difficult on a normal playthrough. I don't know why people are saying Platinum was challenging either. I found it straightforward.
Then again I have been playing these games for 15 years or so so I will know the mechanics of the game better than someone picking up their first game. The Exp. Share might be broken but it does save time on grinding which could be useful for someone who does not want to spend a while grinding their Pokemon and just wants to play through the story. I normally do a normal playthrough and a challenge playthrough of each game. I'd like to see a return of the Elite Four and Champion having higher levelled Pokémon in Rematches which XY lacked. |
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