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-   -   1st Gen What annoyed you the most in R/B/Y (https://www.pokecommunity.com/showthread.php?t=364114)

MarioManH February 28th, 2016 5:44 PM

What annoyed you the most in R/B/Y
 
I made a thread exactly like this a long time ago and it lasted for about 3 years to my own surprise. I thought I would resurrect this old thread because of the recent VC release of R/B/Y which would mean new players!

So I ask you all, what annoyed you the most in these games?

For me, I actually have two things.

1. Rock Tunnel - My God, this place was the worst. I would be blasting through the game and forget to take Flash. Before I go on, MAKE SURE YOU TAKE FLASH! Don't punish yourself, just get flash from the NPC on Route 2. It will make your life a hell of a lot easier. B-b-but what are you talking about MMH?!?! Why would I really need flash?? Well thanks for asking. You won't be able to see almost anything if you enter without Flash, and you will hit so many walls and walk into so many unexpected trainers that it's ridiculous. . Rock Tunnel was the bane of my Gen 1 days, and luckily enough I remembered to grab the HM on my way through Route 2 (on the VC Release). I suggest you guys go back and do the same if you haven't hit Rock Tunnel yet.

2. Glitch City- If you don't know what Glitch City is, go read up on what it is and how to do it. Now, I broke my Yellow version's file multiple times with Glitch City as a kid. I had many successes doing it. but there were a few occasions where it would just mess up and destroy my game. It's primarily my own fault because I initiated the glitch and knew the risks, but it was still a pain to deal with if it did go wrong.

Kaelidan February 28th, 2016 5:55 PM

The unique most annoying thing for me is that you can catch Mew only by a glitch and no by a normal meet.

SonOfASubmariner February 28th, 2016 6:02 PM

Uh... Dark Cave? Isn't that in G/S/C and HG/SS? I guess you mean Rock Tunnel instead, huh.

Anyways, I got two.

Wrap, Clamp, Fire Spin, and Bind being used by an enemy with a higher Speed stat.
If the enemy doesn't miss, these four moves would keep going until your Pokemon faints or you switch it out.

Waking up from SLP uses up a turn
Hope that the enemy misses with Sleep Powder, Hypnosis, Sing, or Lovely Kiss afterwards! Or that the enemy doesn't use Spore afterwards!

Bay February 28th, 2016 6:15 PM

I too got annoyed with Rock Tunnel as I remember getting lost even with Flash. Speaking of Flash, that move being a HM was even more frustrating because it takes one move slot and I won't be able to delete it (don't think there was a move deleter in the first gen games).

MarioManH February 28th, 2016 8:07 PM

Quote:

Originally Posted by SonOfASubmariner (Post 9140089)
Uh... Dark Cave? Isn't that in G/S/C and HG/SS? I guess you mean Rock Tunnel instead, huh.

Anyways, I got two.

Wrap, Clamp, Fire Spin, and Bind being used by an enemy with a higher Speed stat.
If the enemy doesn't miss, these four moves would keep going until your Pokemon faints or you switch it out.

Waking up from SLP uses up a turn
Hope that the enemy misses with Sleep Powder, Hypnosis, Sing, or Lovely Kiss afterwards! Or that the enemy doesn't use Spore afterwards!

Haha thanks, been running on coffee trying to get mid term papers done. PokeCommunity has been the focus of my break sessions the past weekend :)

Imperator161 February 29th, 2016 4:21 PM

1. I'll expand your Glitch City comment to include any glitch that can permanently mess up your file. I never risked doing Glitch City on a cartridge for fear of something going wrong, but I saw enough data corruption through the use of other glitches (mainly friends') that I was excited to see the days of glitches pass when Gold and Silver came out. The glitches hold a lot of nostalgic value now, but in the days where internet information was not as readily available, it was easy to get misinformation (especially from classmates) and screw up a save file. Even the Hall of Fame and graphical glitches from Missingno. and the like were a bit more than I would have liked, especially as I had no idea what caused them. I think part of what made it worse was that without sufficient information, I couldn't tell why my friend's over-glitched game got deleted, while mine simply had a messed up Hall of Fame (and some graphical glitches if I caught Missingno). Thus, I was always afraid of accidentally producing a disastrous result.

2. Seafoam Islands. I made the mistake of saving in there without an Escape Rope or HM users besides a Surfer when I was younger, and I spent more time than I would have liked trying to run down my Blastoise's PP and KO myself. I did find the exit before that happened, and it doesn't seem so daunting now, but as a result, I've never liked that place.

3. Lack of move descriptions. Moves offered to me often got stronger as I leveled up, but not always, and there was no way to know what a move was without trying it. (Mainly a pain in Gold, where I had to redo the Whitney fight when I found out what my starter's newly-learned Scary Face did, but also a pain in Red). Worse in Red with HMs, though, because there was no move deleter.

Honorable mentions: Rock Tunnel, Victory Road, S.S. Anne leaves and never returns unless you glitch by the guy on the dock (doesn't really matter, but it did mean that it took a lot more effort to see the truck), unobtainable Mew without glitching, no trainers to re-battle besides the Elite Four.

That being said, I still love RBY. Every game has flaws.

Limey-chan February 29th, 2016 4:31 PM

The biggest one had to be how broken Wrap moves were. Especially on a speedy Pokemon like Dragonite.

Also how OP Psychic Pokemon were. Literally no weaknesses, because, let's be honest, Bug Types were atrocious in Generation I and had nothing in terms of decent offensive moves.

Mawa February 29th, 2016 6:28 PM

The Pokemon don't have any good moves. Like, Venomoth don't have a poison or bug move, he looks like a psychic type with his moveset. Vileplume looks good but the movepool is aweful!! Same for many more Pokemon.. It's very hard to play UU in these games.... and I really likes UU...

ShinyUmbreon189 March 1st, 2016 5:58 AM

1. Not being able to have Repels going through Mt. Moon or whatever it's called so you have to deal with a Zubat or Geodude every 5 steps.

2. OP Psychic Pokemon.. Seriously, Sabrina's Alakazam is a nightmare if your Pokemon aren't like level 50 she'll just sweep you with it's ridiculous Special and Speed stat and no weakness.

3. A 20 (I think) item capacity. It irritated me to no end when I had a ton of items I needed and I couldn't pick something up without either using it for no reason or going to the nearest Pokemon center to deposit stuff I need.

4. Karate Chop.. Okay who's idea was it to name a fighting move Karate Chop and it not be a fighting type move but it's given to basically every fighting type Pokemon except for Poliwrath and the Hitmo's? If you ask me it makes no sense at all. Also Comet Punch for Hitmonchan.. Why? Basically makes Fighting Pokemon useless except for Hitmonlee unless you want to obliterate yourself with Submission..

5. Bind, wrap, clamp, etc. Don't even get me started.

6. Aerodactyl not being able to learn Rock Slide or any rock move for that matter.. An ancient Pokemon that's rock type but can't learn Rock moves?

That's all I can really think of at the moment.. even with all the flaws it's still a really fun game. Just wish they would of used a little more common sense when making the first gen.

Guest123_x1 March 1st, 2016 6:45 AM

What annoyed me the most in Generation I is the 20-slot single-pocketed Item Bag. I always hated that you'd collect so many items that you'd have to keep going to the PC and deposit unused items, or sell or dispose of them at some point as well, as even the PC item storage was limited in capacity.

Other things I don't like about this generation:
*The fact that you had to manually switch boxes before the current one became full, and on top of that, having to save every time you did so.
*Trapping moves making it completely impossible for you to attack, oftentimes sealing your fate if you were slower than your opponent since trainers would constantly spam this move if they had it (especially in the Celadon Gym).

MrFayt March 4th, 2016 8:11 PM

I do not know if this can be a topic all on its own but in the new releases of R/B/Y they have patched some glitches like the underflow, but you can even use underflow cause the game will not allow you to catch level 1 pokemon. It will just say "You missed the pokemon!" That's the only thing I hate about the new release but it goes to show they do not want glitched pokemon.

Dunsparce March 5th, 2016 5:48 AM

Quote:

Originally Posted by MrFayt (Post 9147569)
I do not know if this can be a topic all on its own but in the new releases of R/B/Y they have patched some glitches like the underflow, but you can even use underflow cause the game will not allow you to catch level 1 pokemon. It will just say "You missed the pokemon!" That's the only thing I hate about the new release but it goes to show they do not want glitched pokemon.

What are you talking about? None of the glitches were patched, the underflow glitch still works, its just that only certain Pokemon can actually activate it(those with a medium-slow growth rate), which has always been a thing even in the original cartridge versions. And the "You missed the Pokemon" effect happens when you throw a pokeball at a pokemon with a very low chance to catch them in 1st gen, weakening them and inflicting them with a status effect fixes that. Nothing was changed, I can confirm the exact same things you describe happen in the original releases.

MarioManH March 5th, 2016 5:20 PM

Quote:

Originally Posted by Dunsparce (Post 9148134)
What are you talking about? None of the glitches were patched, the underflow glitch still works, its just that only certain Pokemon can actually activate it(those with a medium-slow growth rate), which has always been a thing even in the original cartridge versions. And the "You missed the Pokemon" effect happens when you throw a pokeball at a pokemon with a very low chance to catch them in 1st gen, weakening them and inflicting them with a status effect fixes that. Nothing was changed, I can confirm the exact same things you describe happen in the original releases.

Yeah this guy is on the money. I've been glitching the life out of my Yellow VC since it's release (Lvl 100 Nidoking and Gengar when I reach Pewter :) ).

On a side note it's really annoying how trying to Item Clone via MissingNo encounter with the Mew Glitch crashes most of the time. I've attempted it 32 times as of now with each time having it crash my game.

Dunsparce March 6th, 2016 1:54 AM

Quote:

Originally Posted by MarioManH (Post 9148904)
On a side note it's really annoying how trying to Item Clone via MissingNo encounter with the Mew Glitch crashes most of the time. I've attempted it 32 times as of now with each time having it crash my game.

I would recommend getting a pokemon with a high enough special to get the Aerodactyl fossil, Kabutops fossil, or Ghost MissingNO. and having a ditto transform into them in Cinnabar Mansion for the Mew Glitch. The crash is caused primarily due to a failure to load proper sprite data, and since these three have sprites they work just fine.

Eruption March 6th, 2016 5:48 AM

I would have gone with the item problem, but that's mainly because I never knew you could deposit key items. The system still isn't perfect, but it certainly isn't as bad as I thought it was.

Nothing else really annoys me too much. The minor annoyances which are the worst are probably certain pokémon only being available with dumb nicknames (Dux the Farfetch'd, Lola the Jynx) or the exp.all not being as useful as the exp share (the normal exp share not the OP Gen VI one).

illumine March 6th, 2016 7:02 AM

The mid-game Gym Leaders were really boring. Fairly easy, but boring. This really ends up making the weirdly located Seafoam Islands the only promise of something interesting in the later-game.

Other than that, at least it was mostly fairly staid and boring in aesthetic, which is appealing. However, nothing Gym Leaders and so on did not help with this, and were only barely incorporated coherently.

Tewi March 6th, 2016 5:37 PM

I'd say the worst is the 20 item capacity and HM's like flash being useless in battle. And it was somewhat boring battling rockets because monotony in their team comps. (Although this issue is present in other games).

I'm so HM02 March 7th, 2016 5:06 PM

Metapod!!! All of the bug trainers in Viridian Forest that use metapod.

LeedsUnitedForLife March 7th, 2016 5:45 PM

rock tunnel

poop face March 7th, 2016 6:03 PM

I never realized how important having the EXP bar was until I replayed Yellow.
I miss it so much lol

Also, is it just me or does RBY have a real high encounter rate? It's a bit annoying when you don't have repels and you're just trying to get through something quickly.

Morkula March 7th, 2016 6:44 PM

Replaying Yellow for the first time in at least ten years (and probably more), the limited item storage is probably annoying me more than anything. It's annoying being in the middle of a dungeon and getting "No more room for items!" Especially so when you have nothing that you can really toss without losing something valuable.

Second most annoying thing would probably be the limited movepools of Pokemon. Seriously...look at Scyther's movepool, or Aerodactyl, or Venusaur, etc. Most Pokemon have garbage level up learnsets in RBY, but I've kind of adapted to that and changed my mindset to make better use of my TMs. But for some, like the ones I just named, even TMs don't add much to their options.

Bill Cipher March 8th, 2016 5:37 PM

Wrap.

I think that's all I need to say about this topic.

DarkDoom3000 March 8th, 2016 7:33 PM

Shitty movesets for a lot of pokemon, Psychic having basically no weakness, Item limit, HMs being locked to your pokemon FOREVER.

HyperJono March 8th, 2016 11:36 PM

Things that really annoyed me about Red, Blue and Yellow were
  1. Having to open the menu to use every HM/TM move
  2. Limited item space in bag and pc
  3. Step limit in the safari zone
  4. moves like wrap, bind, fire spin etc

I found them annoying when i first played Pokemon Red as a 6yo and now after 15 years of playing Pokemon they have become even more annoying now that I'm used to the mechanics of the newer games

AliceBlaze March 10th, 2016 2:30 AM

- Wrap, Fire Spin, Clamp etc.

- Sleep because of fact that you can't move on the same turn you wake up and your opponent can make you sleep again on that same turn.

- Limited space in the bag and PC. I like how you can put key items in the PC, but some of them are only used once so you're stuck with them throughout the whole game thus taking up space.

-You can't rematch trainers so if you've beat them all but you still need exp, you have to fight wild Pokemon which makes level grinding long and boring.

Golemrevenge March 10th, 2016 1:40 PM

Having to carry around something that can learn cut and strength. Wouldn't be so bad if the moves had use in battle but they don't. I usually carry around a slave sandshrew that can learn both so it's not too bad...Cut is pretty pointless lets be honest.

Arylett Charnoa March 10th, 2016 4:11 PM

- Movement speed. It's SO damn slow. I think this is the worse part about these games. The most irritating thing to me, really. Particularly when I accidentally went the wrong way and have to backtrack.

- Wrap and moves of that nature, as other people have said. I just cannot move and it's so unfair.

- Lack of move deleter... it makes everything feel so permanent and kind of stressful, really. Particularly when teaching HMs.

- Ugly back sprites. Sometimes, my Pokemon just looks like this giant indistinguishable blob that looks nothing like the front sprite. (It's particularly bad in Yellow, where the front sprites are actually good.)

LeedsUnitedForLife March 10th, 2016 5:03 PM

yeah geodude looks terrible from behind

HyperJono March 10th, 2016 5:48 PM

Yeah alot of the Gen I back sprites look pretty bad but so do some of the front sprites especially the sprites for exeggcute http://img.pokemondb.net/sprites/red-blue/normal/exeggcute-color.pngand exeggutor http://cdn.bulbagarden.net/upload/d/d2/Spr_1b_103.png

DigitalMewtwo March 15th, 2016 7:18 PM

Quote:

Originally Posted by Otter Mii-kun (Post 9142425)
What annoyed me the most in Generation I is the 20-slot single-pocketed Item Bag. I always hated that you'd collect so many items that you'd have to keep going to the PC and deposit unused items, or sell or dispose of them at some point as well, as even the PC item storage was limited in capacity.

Other things I don't like about this generation:
*The fact that you had to manually switch boxes before the current one became full, and on top of that, having to save every time you did so.
*Trapping moves making it completely impossible for you to attack, oftentimes sealing your fate if you were slower than your opponent since trainers would constantly spam this move if they had it (especially in the Celadon Gym).

I hated all of those too. The manual switching of boxes was the worst. And trapping moves, hated that.

Add in when moves missed. Swear it happened more often in R, B and Y.

LeedsUnitedForLife March 15th, 2016 8:43 PM

the item limit was the worse. I got caught out alot and had to use or toss items.

CJoE March 16th, 2016 6:03 AM

What annoyed me the most is when I almost finish my dex then I was googling on how to obtain Mew which only obtainable using the glitch and after all that hard work, I gave up on that ☆☆☆

Videreludus March 16th, 2016 10:11 AM

The only things I hated were the Bag limit and no move deleter, everything else is fine.

Quote:

Originally Posted by Arylett Charnoa (Post 9156860)
- Movement speed. It's SO damn slow. I think this is the worse part about these games. The most irritating thing to me, really. Particularly when I accidentally went the wrong way and have to backtrack.

- Wrap and moves of that nature, as other people have said. I just cannot move and it's so unfair.

- Lack of move deleter... it makes everything feel so permanent and kind of stressful, really. Particularly when teaching HMs.

- Ugly back sprites. Sometimes, my Pokemon just looks like this giant indistinguishable blob that looks nothing like the front sprite. (It's particularly bad in Yellow, where the front sprites are actually good.)

The front sprites were changed in the western release while the backsprites were left unchanged from the Japanese version that's why they look nothing alike

BorkAndZimGaming March 17th, 2016 8:42 AM

I pretty much agree with many of these grips, but mostly I just hated not being able to use surf or cut or whatever by pressing A on the target object.

ProfChaos March 17th, 2016 8:55 AM

just gonna echo that item cap... I swear i never had that problem when i played 20 years ago. but my current playthrough of blue it's really killing me! especially since i'm aware TMs aren't reusable in this game so i save them for pkm i'm sure i'm gonna use which takes up a ton of space. and you gotta boot them up to see what they are for.. and many of them are so useless.. whirlwind? teleport? freaking egg bomb? get outa here..

eonoflegend March 17th, 2016 10:33 AM

Three words NO RUNNING SHOES huh guess that was 5 words.

Sydian March 21st, 2016 12:26 PM

WRAP

Jetfire March 22nd, 2016 6:22 AM

Paying 500 for Magikaep. 500 is a big deal during the beginning of the game.

HyperJono March 22nd, 2016 12:12 PM

Quote:

Originally Posted by ProfChaos (Post 9167988)
just gonna echo that item cap... I swear i never had that problem when i played 20 years ago. but my current playthrough of blue it's really killing me! especially since i'm aware TMs aren't reusable in this game so i save them for pkm i'm sure i'm gonna use which takes up a ton of space. and you gotta boot them up to see what they are for.. and many of them are so useless.. whirlwind? teleport? freaking egg bomb? get outa here..

With the TMs and there single use best way to fix that since most of them you can only get one of them you use the mew glitch. Best fix for single use item

mikey March 24th, 2016 12:41 PM

Pokeballs missing the legendaries. Like... what? How do you even fix that? Such a pain.

bromanbro April 18th, 2016 5:36 PM

PC Storage Limit. Got a Mewtwo down to 1HP and Frozen? Too bad, you can't catch it because you forgot to change your Box.

Everything else doesn't matter. Bag limits persist until DS games, and who cares about Bind/Wrap once you catch an Abra and sweep the rest of the game with its OP Special stat, 0 weaknesses, and solid STAB moves that most Pokemon don't even get?

RegalSin April 21st, 2016 4:45 PM

The fact we never had the true Green or Red. All three versions of RBY in the west was just Blue with some art changes. That is about it. Yellow in the west did get more colors for the GBC release but that is all.

Green and Red both had slightly different worlds then Blue did. So you never really play all of what Pokemon had to offer.

As somebody said is the lack of Mew and then discovering the Mew glitch yeaarrrss later. I paid $5 dollars for my Mew. Also the tv series had the crystal Onyx bs. Where is Crystal Onyx in the G/S.

Otherwise everything in the original games was great the way they were. Just that it was all in my imagination

illumine April 21st, 2016 10:30 PM

You might expect that you were supposed to like the games, but in reality you were supposed to hate your character and go through a long journey through two regions just to beat them. Apparently.

Z34guy April 21st, 2016 10:37 PM

By far, THE most annoying this to me in Gen 1 and Gen 2 was the HM move Flash and how it had to be used in the Rock Tunnel and Victory Road. The move is pretty damned useless except for that small use so the fact I was forced to teach some poor pokemon a completely useless move just annoyed me to no end.

AXELXu7 April 23rd, 2016 10:54 PM

I actually memorized rock tunnel to the point that I could run through it blind-ish. I personally hated how you could fill all your PC and bag item slots before getting every tm and evolution stone. Lack of breeding can be sort of hard to adjust back to, and pinning down recycled cries are bothering me.

slim spazzy April 25th, 2016 8:12 PM

The fact that were no running shoes. I recently played pokemon yellow and god was it annoying without the swiftness of the running shoes.

Eden April 25th, 2016 11:52 PM

Well at least with Rock Tunnel in this game it wasn't completely blinded. You could see the walls so if you had a map you weren't entirely screwed.

But the item cap was super annoying. I ended up having to go back and forth to and from the Pokemon center to move stuff around in the PC.

illumine April 28th, 2016 3:18 AM

Quote:

Originally Posted by slim spazzy (Post 9216138)
The fact that were no running shoes. I recently played pokemon yellow and god was it annoying without the swiftness of the running shoes.

To be fair, if they were just trying to introduce such games, and have them be liked a bit, they might not want people to just rush through them.

Quote:

By far, THE most annoying this to me in Gen 1 and Gen 2 was the HM move Flash and how it had to be used in the Rock Tunnel and Victory Road. The move is pretty damned useless except for that small use so the fact I was forced to teach some poor pokemon a completely useless move just annoyed me to no end.
Flash is useful. If a Bellsprout can be effective by knowing Slam, then Flash, which as Gen. II explained is a tribute and icon of the Bellsprout taken out, can only be more effective. You could say that such a move being generally learnable is a bit broken.

Quote:

Paying 500 for Magika[r]p. 500 is a big deal during the beginning of the game.
It won't be soon. Hopefully the Magikarp gets a chance to shine before being evolved into a Gyarados - and Magikarp's 'shiny' form being gold (who needs Albertus Magnus?) was a nice touch -, though. As, to loosely paraphrase Bad Religion, Gyarados' counterpart in the magic arts is manufacturing Judgment Day, you might say it's worthwhile.

futiledevices April 28th, 2016 4:51 AM

Yeah the Magikarp for 500 is not bad at all. It's easy as shit to earn money because there are so many battles and there's a reasonable amount of gameplay between getting the Magikarp and getting the old rod that it's worth paying for it if you invest in it (lead with it in battles) - I had a kickarse Gyarados that can shit on just about anything early on.

futiledevices April 28th, 2016 4:55 AM

The thing that I am finding most annoying - by FAR - is that there is no pause between 'which move should be forgotten' and the options to replace. I'm so used to later generations where there's a pause or a screen change so you smash A or B to get through all the '___ wants to learn ____ but ____ can't learn more than four moves" crap and then the screen comes up and you can pick what to swap.

But in Gen 1 I have wiped out several really good moves simply because the second 'which move should be forgotten' is displayed and I have been smashing A and wiped out the top move. Now there is no way for my Charmeleon to learn Body Slam again.

Xertified April 28th, 2016 10:53 AM

1. Glitches - it just breaks my gameplay ok?

2. Graphics - sometimes, graphics break.

3. Unfair - I hate you Lance with your Dragonites.

4. Hackers - my friend while we were playing back then.

5. Internal Battery - just hate it.

TheLegendaryGuy April 29th, 2016 2:36 AM

It was ok in red and blue but dont you guys remember the difficulty in crossing the mt. moon in yellow ?when i reached this place, i had no good pokemon with me other than pikachu, and it was quite tough battling the hikers here. And moreover, the cave was so big, i literally kicked my GameBoy bcoz of frustration . man! it took me quite a lot of time to reach the end of this cave.

illumine April 29th, 2016 5:03 AM

Quote:

Originally Posted by nishthelegendarytrainer (Post 9220027)
It was ok in red and blue but dont you guys remember the difficulty in crossing the mt. moon in yellow ?when i reached this place, i had no good pokemon with me other than pikachu, and it was quite tough battling the hikers here. And moreover, the cave was so big, i literally kicked my GameBoy bcoz of frustration . man! it took me quite a lot of time to reach the end of this cave.

Mt. Moon is a bit of a grind. Still, though, shouldn't you have been prepared for that kind of thing by the Brock battle? It might be time-consuming, perhaps, but it shouldn't be that difficult. Also, you get some sort of cameo as a reward in Yellow.

Perhaps the solution to all problems with grinding with Pikachu is to visit waterworks. After sufficient tourism, it is said that a level 5 Pikachu could even take on a level 100 Mewtwo and get by without many problems.

It is a bit weird when you're fervently not allowed out of a city, and then you leave and there's a bunch of trainers with lower levels than the last Gym, and who are presumably just wandering there.

RegalSin April 29th, 2016 9:27 AM

I did not mind hackers or Missingno bs. Because there was always ways around that. We treated all of those extra monsters and LV255 as normal. THat is how it should have stayed afterwards. It was like how somebody brought out the MEWTWO!!! In return bring out the 255 Missingno. Nintendo missed a good chance to market off that. That is there decision. With the lv. 255 glitch to even see any other pokemon being taken advantage of and caught using that gltich was amazing. When I turn 90 I will probably go back to the games to recatch all the Lv 255 monsters. The only bad part of the game was the battery dying. After bringing up the levels only to have your battery die on you. Is the worst of the worst imaginable. Nintendo does not care at all. Even with all the backup procedures and duping ( duplicating ) of items. It was amazing. I still have my Charizard and Umbreon along with the eggs ( my babies ) I created stored on the N64 game cart. As long as I could take advantage of duping them ( for back up sake ) I do not mind playing the game. I really hate to have lv100 Pigeot or Some monster that is frustratingly hard to raise up and get into it's most power house state just to see it deleted.

It is like when I owned tamigotchi and they died. It was so dramatic. The tamigotchi exploded in a burst of fire and sometimes it would leave behind an egg. I hate that so much.

Bay April 29th, 2016 4:54 PM

Quote:

Originally Posted by nishthelegendarytrainer (Post 9220027)
It was ok in red and blue but dont you guys remember the difficulty in crossing the mt. moon in yellow ?when i reached this place, i had no good pokemon with me other than pikachu, and it was quite tough battling the hikers here. And moreover, the cave was so big, i literally kicked my GameBoy bcoz of frustration . man! it took me quite a lot of time to reach the end of this cave.

I remember when I first started Yellow several years ago I used Nidorina to deal with the hikers in Mt. Moon, so I didn't have too much trouble. Only thing is dealing with Zubats if you forget repel, lol.

futiledevices May 1st, 2016 8:07 PM

We saw it in Twitch Plays Pokemon, but the AI being demonstrably shit at times is frustrating. If you have an iota of patience, it's very easy to beat Lance. Once you get to his Dragonite you can beat it with a Level 1 poison type because it just spams its Psychic status moves.

L'Belle May 1st, 2016 11:46 PM

I hate the glitches, I encountered so many in the originals

DragonMasterX34 May 8th, 2016 3:24 PM

the limited inventory space annoyed me the most.

illumine May 8th, 2016 4:17 PM

Quote:

Originally Posted by Michelaar (Post 9223784)
I hate the glitches, I encountered so many in the originals

It might have been a bit rare to encounter most of the more well-known glitches inadvertently, other than the glitches involving moves and so on. How did you stumble into those?

A few of the glitches did enhance that game in some ways, or certainly not usually get in the way, and the speculation and so on around those games is something that the newer games tend to miss.

Xertified May 9th, 2016 5:47 AM

Those guys with the Mews.

https://49.media.tumblr.com/6ab8d8f982283d0115c99ca3e196121a/tumblr_novzwomX2h1us3g8oo1_400.gif

ソラ May 9th, 2016 9:28 PM

When I want to use an HM move I gotta go to the menu.
Also How overpowered psychic type Pokemon are.
The bag limitations...
How some Pokeballs can miss Pokemon especially legendaries. Even if they're ultra balls.

COOLTRAINER♂ May 10th, 2016 10:00 AM

Misses are just code for a bad attempt against hard-to-catch Pokemon. It's not very clear why which is probably partly why they reprogrammed the whole capturing mechanic in GSC.

Tiernanze May 30th, 2016 8:25 AM

Using the item clone glitch and realizing the master ball was in the wrong spot and you've just cloned a Key item. Rip bag space.

illumine June 1st, 2016 4:45 PM

Quote:

Originally Posted by Omega (Post 9233191)

Really though the trucks with those are the worst.

morthen June 3rd, 2016 3:34 AM

Bying 50 coins at a time when im going to spend thousands on coins on tms...is there seriously no way around that? It takes forever.

BettyNewbie June 3rd, 2016 8:37 AM

My biggest annoyance was the bag. It was always filling up, so you found yourself constantly having to sell, store, or toss items. A lot of people don't realize how much of a godsend GSC's bag was in comparison.

honkey_kong June 3rd, 2016 8:48 AM

Level grinding and the scale being inconsistent
Flash as a dedicated HM as opposed to TM
Dragons/Arcanine
Menu options

Drogan June 29th, 2016 10:35 AM

The thing that annoyed me the most is the thing that usually annoyed me early on in a Pokemon game. Confuse Ray and Supersonic. For some reason, those attacks tend to always hit. Next to that would be an early game trainer with Jigglypuff or Clefairy.

One more thing, catching rare Pokemon at the Safari Zone. How can I miss Tauros, but manage to easily catch 3 Kangaskhan in a row?

RickGrimes June 29th, 2016 12:45 PM

Bind. Especially if you were poisoned or burned.

miragespot June 29th, 2016 5:43 PM

Having to go to your Bag every time you wanted to ride your bike.

Having to save when you switched boxes in Bill's PC. Also a problem in GSC.

Red1530 June 30th, 2016 5:46 PM

I have to go with the move wrap, and its clones, being used by a faster Pokémon.

Terumi-kantoku July 14th, 2016 9:07 PM

Any cave. Seriously.

Also, Surge´s gym. I really hate that puzzle.

Lapis July 15th, 2016 11:03 PM

Being in that trap of terror and not being able to attack when a Pokemon used wrap or fire spin.

Cinderizer July 16th, 2016 12:46 PM

I absolutely hate that ledge from Cerulean city that prevents you from being able to go back!

Blueredemption July 16th, 2016 3:34 PM

Wrap is really annoying in R/B/Y, lost some battles due to that ;l

Now I have only been able to play Blue version for a little while, and because of this I am not used to the way party sprites worked back then. I was shocked when some of my Pokemon looked the same in the menu... It messed with my in battle switches more than a few times.

Flower July 17th, 2016 3:00 AM

Lance's Dragonite. Brock's Onix... those darn things with their Wrap. Ugggh. >__< I didn't really like some sprites either, for example somehow Game Freak messed up Koffing's sprite, a lot of the Green sprites were wonky... etc. A lot of sprites from Green and others are really nice, yeah, but... Mew... Koffing... Mr. Mime... ehhh.

I was also irked going back to play the games after having not for a long time, that there aren't any kind of Running Shoes, and it's awfully slow up until the time you get the bicycle. ;_; It doesn't make the game unplayable for me, and it's understandable that the games didn't have them since they were the first games (I do believe GSC didn't have the Running Shoes either), bluh. They're still amazing games though. ♥

Dracowyn July 17th, 2016 1:17 PM

Wrap, definitely wrap.

When fury attack/fury swipes/doubleslap/etc get a crit, every single attack within that turn gets the crit bonus. Not fun if you're the reciever.

Also having no way to rebattle trainers and the only way to get some decent exp after you beat everyone is doing the league over and over again.

Eldaryon July 18th, 2016 4:59 AM

The only thing that annoys me to now is the XP problem you get late in your save, and wrap type moves, these were cancer.

NoMoreStars July 18th, 2016 9:16 AM

First, the small bag size. Sometimes I felt like I was spending more time juggling items in my bag and PC than actually playing the game, especially when it comes to TMs. Like, I would get a nice and shiny TM and go to store it in my PC, but oh no! The PC is full! Oh boy...

Second are moves like Wrap and Clamp. While they don't do a lot of damage, especially on physically bulky 'mons, they unnecessarily prolong battles.

Third is the lack of a post-game or trainers stronger than the Elite Four. I'm the kind of person who likes to train their whole team up to level 100 after beating the bulk of the main game. I COULD do it on Gen 1, but wow would it take a lot of time and patience.

Fourth (and this is exclusive to Yellow), I hate how the Meowth, Ekans, and Koffing lines aren't in the game. I mean, I kinda understand why, those are all the Pokemon the Rocket Trio have and it would be kinda wierd to have the same Pokemon as them, but it's just so unnecessary, especially because I really like Meowth.

Fifth and lastly, the Exp. All. I am SO glad the Exp. Share works the way it does in future generations, because the Exp. All is just such an awful item, dividing exp. among all team members until the exp. adds up to basically nothing. I mean, it sounded cool at first, and I spent a lot of time catching a lot of Pokemon, only to learn that the Exp. All is essentially a throw away item and not even worth picking up and WASTING BAG SPACE.

Monnotonne August 2nd, 2016 9:17 PM

I know this is a very minor complaint, but it always drove me mad how clunky the menu navigation was with your Pokemon. You had to press A to go from their stats to their moves. Then pressing A again kicked you out to your team menu. And you couldn't just push up or down to quickly rotate to other 'Mons on your team. You instead had to go from stats to moves to the team menu again, then select the next Pokemon.

Makes me salty.

Dissidence September 2nd, 2016 3:44 AM

Quote:

Originally Posted by AliceBlaze (Post 9155905)
- Wrap, Fire Spin, Clamp etc.

- Sleep because of fact that you can't move on the same turn you wake up and your opponent can make you sleep again on that same turn.

- Limited space in the bag and PC. I like how you can put key items in the PC, but some of them are only used once so you're stuck with them throughout the whole game thus taking up space.

-You can't rematch trainers so if you've beat them all but you still need exp, you have to fight wild Pokemon which makes level grinding long and boring.

All 4 of these.

Also to add:
-single turn repetitive attacks like fury attack, barrage, etc. Always low damage and always a waste of time to watch. Just get it over with so it can be my turn!

-literally no way to thaw your pokemon in a battle other than items (useless in link battles) or to hope your opponent is dumb enough to use a fire move

-dumb CPU AI. using dream eater when you're awake. using confuse ray when you're already confused. using mirror move at the start of a battle. I always thought the game should have had a harder mode where the AI made smarter decisions.

-safari zone based on steps not time. so i can stand in the same spot and fish for dratini till i run out of safari balls, but walking around trying to find a kangaskhan, scyther/pinsir, or a tauros, i'm probably likely to run out of time without using a single safari ball once i have all the nidorans/paras/rhyhorns and that's all i encounter in the wild.

-that when you closed a menu in Bill's PC, it took you back to the computer main menu instead of to the pokemon in that box. I like/liked checking the stats of my pokemon (especially doing the box trick) without withdrawing them. Once I checked them and hit cancel, I had to load the list of pokemon in that box again all over. Plus if you used the release option, it wouldn't let you see the stats at all. so basically you had to deposit someone just to view stats of pokemon in the computer, even if you didn't plan to take them out.

-lack of endgame material. after you beat the elite 4, went through the unknown dungeon, all you could do was keep battling the elite 4 or wild pokemon. Would have been cool to have the option to battle the other gym leaders too at your whim (with their pokemon leveled up of course).

But all in all they were still great games.

tranceking26 September 2nd, 2016 6:22 AM

Quote:

Originally Posted by MarioManH (Post 9140068)

1. Rock Tunnel - My God, this place was the worst. I would be blasting through the game and forget to take Flash. Before I go on, MAKE SURE YOU TAKE FLASH! Don't punish yourself, just get flash from the NPC on Route 2. It will make your life a hell of a lot easier. B-b-but what are you talking about MMH?!?! Why would I really need flash?? Well thanks for asking. You won't be able to see almost anything if you enter without Flash, and you will hit so many walls and walk into so many unexpected trainers that it's ridiculous. . Rock Tunnel was the bane of my Gen 1 days, and luckily enough I remembered to grab the HM on my way through Route 2 (on the VC Release). I suggest you guys go back and do the same if you haven't hit Rock Tunnel yet.

Speedrunners can go through the tunnel without flash, they have to memorise the path and where the required trainers are to progress. Really cool stuff.

I didn't really have many problems with this game but my biggest annoyance was the rival fights. When I first ever played he'd show up unexpectedly.

Rivvon September 4th, 2016 7:08 PM

Just to add to all the things people have already brought up: If your Pokémon was Burned/Poisoned and caught in a multi-turn trapping move, they would take Burn/Poison damage twice per turn--once in the beginning, and again after the trapping move activated. Like... what??

Quote:

Originally Posted by ソラ (Post 9234233)
How some Pokeballs can miss Pokemon especially legendaries. Even if they're ultra balls.

Even the Master Ball has a chance to miss in gen 1.

Dissidence September 6th, 2016 3:49 AM

Quote:

Originally Posted by Rivvon (Post 9395253)
Just to add to all the things people have already brought up: If your Pokémon was Burned/Poisoned and caught in a multi-turn trapping move, they would take Burn/Poison damage twice per turn--once in the beginning, and again after the trapping move activated. Like... what??

Toxic + Wrap = Rekt.

moon September 21st, 2016 9:16 AM

easy. The fact that your pokémon don't auto-heal when you send them to the computer hahaha. It was so incredibly annoying to remember to go to the PC first all the time, just to make sure that the last thing you did before leaving a pokémon center always was to heal up.

PokemonLover62 September 21st, 2016 5:21 PM

Ok, so in FireRed (sorta counts I think) I was using cheat codes and walked through walls, I went to Saffron City and it was all glitchy.

1. The sprites for R/B, Yellow's sprites were way better.

Sheep September 26th, 2016 11:12 AM

-bag is full-
-encounters awesome Pokémon, PC is full, has to flee because no other choice-

Oh lawdy these things were horrible. The bag especially, since all items you got were lumped into a single section and took up all of your space too quickly.

Melody September 30th, 2016 4:07 PM

My biggest pet peeve was probably string lengths. The fact you had so few characters you could input as Pokemon Names was so annoying at times and limited creativity of pokemon names.

Secondly of course was how overpowered the status conditions were. You're Paralyzed? Hahah Good luck!~ Poisoned? Hahaha! DIE as you walk! Frozen? Nope, you're stuck that way a while! HAHAHA! Burned? Heeeheeeheee your attacks tickle~! Asleep? Heh, let me slap you until you wake up! XD

GhostTrainer October 1st, 2016 4:52 PM

I'd have to say that the item limit was my biggest annoyance.

No running shoes, I almost feel spoiled once the later games introduced the running shoes, and not having them in gen I, made the game feel so much slower than what it actually was.


HAVING TO SWITCH BOXES. AFTER A CERTAIN AMOUNT ARE SENT TO A BOX YOU HAVE TO ACTIVELY SWITCH IT BEFORE YOU CAN SEND MORE.

How much you had to grind in yellow before fighting Brock, knowing that you'll get rekt unless you just spend hours leveling up your pokemon.

DyingWillFlareon October 2nd, 2016 11:45 AM

I agree with some of the others on these, like Flash and Sleep/Wrap spam. Although I cant really stay mad at Wrap specifically because my Dratini helped vs the Insane first Gym Leader in TRE. Glitches are amazing tho, other than the game breaking ones I love learning how it happens and stuff so I cant agree there.

The type chart being weird with the Ghosts and Poisons and Psychics... Ugh I already cant remember most type advantages but Gen I confuses me more.

The Seafoam Islands are optional so I always forget about them and never get to use Dewgong and stuff there that I like because I NEVER REMEMBER TO GET ONE.

The bag being so small means i have to manage it more than normal and it gets difficult to decide what to throw away instead of sell because im in the middle of a cave or something but the other item was an X Battle item and not worth it.

The slooow speed, but thats just me. Gen IV is annoying for that too tbh.

Non-deletable HMs was the worst probably, so if you teach your Charmander Cut good luck....

Dancutus October 4th, 2016 3:56 AM

Quote:

Originally Posted by Jetfire (Post 9174625)
Paying 500 for Magikaep. 500 is a big deal during the beginning of the game.

You know you could just use a rod? It is free :D

moon October 6th, 2016 12:46 AM

Non-deletable HMs were a bit of a pain after you completed the main game (or even during it) yeh haha. I made a point in Yellow of giving charizard Fly, Blastoise Surf and Venusaur Cut. And regretting it.

Dancutus October 17th, 2016 10:09 AM

Quote:

Originally Posted by adventure (Post 9438007)
Non-deletable HMs were a bit of a pain after you completed the main game (or even during it) yeh haha. I made a point in Yellow of giving charizard Fly, Blastoise Surf and Venusaur Cut. And regretting it.

I would have done that, but not regretted it :/

Sektor October 17th, 2016 11:41 PM

Quote:

Originally Posted by adventure (Post 9438007)
giving Charizard Fly

LIES! Ohohoho! Although you could in Yellow, you couldn't in Blue or Red Versions. That was pretty funny.

I always thought that not being able to delete HMs was frustrating, and using Surf. Using Surf and Strength were by far my least favorite moments in Pokémon Blue Version. This was me: "I USE REPEL ALL THE TIME. AND IT STILL DOESN'T WORK"

Green Pidgeot October 20th, 2016 9:38 AM

I am posting to agree on the Magikarp thing. Yeah, you dont have to, but it could be bad if you werent sure what it was.

Still, Magikarp can be effective if it evolvs! It can take on lots of things easily.

John Kench November 1st, 2016 11:20 AM

cave definitely hehe

LyokoGirl5000 November 3rd, 2016 3:03 PM

The encounter rate. I hate running into a Zubat every two steps. I'm convinced they lowered the encounter rate for later games.

User19sq November 3rd, 2016 4:28 PM

PC Storage Boxes. The biggest reason why I haven't bought the Virtual Console versions...

Arjay November 4th, 2016 9:59 AM

I'm playing Blue on Virtual Console currently and something happened yesterday that I've never experienced before but was really really really REALLY ****ing annoying!

I encountered a wild Jigglypuff and wanted to catch it so I switched my Wartortle out for Spearow because I was worried Wartortle would take it out in one hit, being 11 levels higher. Jigglypuff used Sing and put Spearow to sleep and that was the only move it had so I thought, no worries, it won't do any damage while Spearow's asleep. The problem is, in Pokemon Blue, when your Pokemon is asleep you can't attack in the turn it wakes up. As we are all accustomed to these days, you select your move and then find out if your Pokemon will wake up. But in Blue it doesn't let you select a move. Clicking on "FIGHT" takes you straight to "Spearow is fast asleep", and then the opposing Pokemon moves. So when Spearow finally woke up, Jigglypuff put it straight to sleep again without me being able to get the first move in. This happened 7 times in a row before it finally missed on the waking up turn and I was able to get a Peck in. But then I tried a Poke Ball and it broke free, meaning it put me back to sleep again and I had to wait for Spearow to wake up and then it missed again so I got another Peck in and FINALLY caught it with the next Ball. So it took me about 15 minutes to catch a poxy level 7 Jigglypuff! [insert rage face meme here]

blue November 4th, 2016 10:20 AM

Going through caves without repels seems much more tedious in the first gen games than later. I can't remember exactly if you're able to get Repels beforehand, but Mt. Moon always irritated me with it being so long winded and full of Geodude/Zubat.


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