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What annoyed you the most in R/B/Y
I made a thread exactly like this a long time ago and it lasted for about 3 years to my own surprise. I thought I would resurrect this old thread because of the recent VC release of R/B/Y which would mean new players!
So I ask you all, what annoyed you the most in these games? For me, I actually have two things. 1. Rock Tunnel - My God, this place was the worst. I would be blasting through the game and forget to take Flash. Before I go on, MAKE SURE YOU TAKE FLASH! Don't punish yourself, just get flash from the NPC on Route 2. It will make your life a hell of a lot easier. B-b-but what are you talking about MMH?!?! Why would I really need flash?? Well thanks for asking. You won't be able to see almost anything if you enter without Flash, and you will hit so many walls and walk into so many unexpected trainers that it's ridiculous. . Rock Tunnel was the bane of my Gen 1 days, and luckily enough I remembered to grab the HM on my way through Route 2 (on the VC Release). I suggest you guys go back and do the same if you haven't hit Rock Tunnel yet. 2. Glitch City- If you don't know what Glitch City is, go read up on what it is and how to do it. Now, I broke my Yellow version's file multiple times with Glitch City as a kid. I had many successes doing it. but there were a few occasions where it would just mess up and destroy my game. It's primarily my own fault because I initiated the glitch and knew the risks, but it was still a pain to deal with if it did go wrong. |
The unique most annoying thing for me is that you can catch Mew only by a glitch and no by a normal meet.
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Uh... Dark Cave? Isn't that in G/S/C and HG/SS? I guess you mean Rock Tunnel instead, huh.
Anyways, I got two. Wrap, Clamp, Fire Spin, and Bind being used by an enemy with a higher Speed stat. If the enemy doesn't miss, these four moves would keep going until your Pokemon faints or you switch it out. Waking up from SLP uses up a turn Hope that the enemy misses with Sleep Powder, Hypnosis, Sing, or Lovely Kiss afterwards! Or that the enemy doesn't use Spore afterwards! |
I too got annoyed with Rock Tunnel as I remember getting lost even with Flash. Speaking of Flash, that move being a HM was even more frustrating because it takes one move slot and I won't be able to delete it (don't think there was a move deleter in the first gen games).
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1. I'll expand your Glitch City comment to include any glitch that can permanently mess up your file. I never risked doing Glitch City on a cartridge for fear of something going wrong, but I saw enough data corruption through the use of other glitches (mainly friends') that I was excited to see the days of glitches pass when Gold and Silver came out. The glitches hold a lot of nostalgic value now, but in the days where internet information was not as readily available, it was easy to get misinformation (especially from classmates) and screw up a save file. Even the Hall of Fame and graphical glitches from Missingno. and the like were a bit more than I would have liked, especially as I had no idea what caused them. I think part of what made it worse was that without sufficient information, I couldn't tell why my friend's over-glitched game got deleted, while mine simply had a messed up Hall of Fame (and some graphical glitches if I caught Missingno). Thus, I was always afraid of accidentally producing a disastrous result.
2. Seafoam Islands. I made the mistake of saving in there without an Escape Rope or HM users besides a Surfer when I was younger, and I spent more time than I would have liked trying to run down my Blastoise's PP and KO myself. I did find the exit before that happened, and it doesn't seem so daunting now, but as a result, I've never liked that place. 3. Lack of move descriptions. Moves offered to me often got stronger as I leveled up, but not always, and there was no way to know what a move was without trying it. (Mainly a pain in Gold, where I had to redo the Whitney fight when I found out what my starter's newly-learned Scary Face did, but also a pain in Red). Worse in Red with HMs, though, because there was no move deleter. Honorable mentions: Rock Tunnel, Victory Road, S.S. Anne leaves and never returns unless you glitch by the guy on the dock (doesn't really matter, but it did mean that it took a lot more effort to see the truck), unobtainable Mew without glitching, no trainers to re-battle besides the Elite Four. That being said, I still love RBY. Every game has flaws. |
The biggest one had to be how broken Wrap moves were. Especially on a speedy Pokemon like Dragonite.
Also how OP Psychic Pokemon were. Literally no weaknesses, because, let's be honest, Bug Types were atrocious in Generation I and had nothing in terms of decent offensive moves. |
The Pokemon don't have any good moves. Like, Venomoth don't have a poison or bug move, he looks like a psychic type with his moveset. Vileplume looks good but the movepool is aweful!! Same for many more Pokemon.. It's very hard to play UU in these games.... and I really likes UU...
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1. Not being able to have Repels going through Mt. Moon or whatever it's called so you have to deal with a Zubat or Geodude every 5 steps.
2. OP Psychic Pokemon.. Seriously, Sabrina's Alakazam is a nightmare if your Pokemon aren't like level 50 she'll just sweep you with it's ridiculous Special and Speed stat and no weakness. 3. A 20 (I think) item capacity. It irritated me to no end when I had a ton of items I needed and I couldn't pick something up without either using it for no reason or going to the nearest Pokemon center to deposit stuff I need. 4. Karate Chop.. Okay who's idea was it to name a fighting move Karate Chop and it not be a fighting type move but it's given to basically every fighting type Pokemon except for Poliwrath and the Hitmo's? If you ask me it makes no sense at all. Also Comet Punch for Hitmonchan.. Why? Basically makes Fighting Pokemon useless except for Hitmonlee unless you want to obliterate yourself with Submission.. 5. Bind, wrap, clamp, etc. Don't even get me started. 6. Aerodactyl not being able to learn Rock Slide or any rock move for that matter.. An ancient Pokemon that's rock type but can't learn Rock moves? That's all I can really think of at the moment.. even with all the flaws it's still a really fun game. Just wish they would of used a little more common sense when making the first gen. |
What annoyed me the most in Generation I is the 20-slot single-pocketed Item Bag. I always hated that you'd collect so many items that you'd have to keep going to the PC and deposit unused items, or sell or dispose of them at some point as well, as even the PC item storage was limited in capacity.
Other things I don't like about this generation: *The fact that you had to manually switch boxes before the current one became full, and on top of that, having to save every time you did so. *Trapping moves making it completely impossible for you to attack, oftentimes sealing your fate if you were slower than your opponent since trainers would constantly spam this move if they had it (especially in the Celadon Gym). |
I do not know if this can be a topic all on its own but in the new releases of R/B/Y they have patched some glitches like the underflow, but you can even use underflow cause the game will not allow you to catch level 1 pokemon. It will just say "You missed the pokemon!" That's the only thing I hate about the new release but it goes to show they do not want glitched pokemon.
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On a side note it's really annoying how trying to Item Clone via MissingNo encounter with the Mew Glitch crashes most of the time. I've attempted it 32 times as of now with each time having it crash my game. |
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I would have gone with the item problem, but that's mainly because I never knew you could deposit key items. The system still isn't perfect, but it certainly isn't as bad as I thought it was.
Nothing else really annoys me too much. The minor annoyances which are the worst are probably certain pokémon only being available with dumb nicknames (Dux the Farfetch'd, Lola the Jynx) or the exp.all not being as useful as the exp share (the normal exp share not the OP Gen VI one). |
The mid-game Gym Leaders were really boring. Fairly easy, but boring. This really ends up making the weirdly located Seafoam Islands the only promise of something interesting in the later-game.
Other than that, at least it was mostly fairly staid and boring in aesthetic, which is appealing. However, nothing Gym Leaders and so on did not help with this, and were only barely incorporated coherently. |
I'd say the worst is the 20 item capacity and HM's like flash being useless in battle. And it was somewhat boring battling rockets because monotony in their team comps. (Although this issue is present in other games).
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Metapod!!! All of the bug trainers in Viridian Forest that use metapod.
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rock tunnel
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I never realized how important having the EXP bar was until I replayed Yellow.
I miss it so much lol Also, is it just me or does RBY have a real high encounter rate? It's a bit annoying when you don't have repels and you're just trying to get through something quickly. |
Replaying Yellow for the first time in at least ten years (and probably more), the limited item storage is probably annoying me more than anything. It's annoying being in the middle of a dungeon and getting "No more room for items!" Especially so when you have nothing that you can really toss without losing something valuable.
Second most annoying thing would probably be the limited movepools of Pokemon. Seriously...look at Scyther's movepool, or Aerodactyl, or Venusaur, etc. Most Pokemon have garbage level up learnsets in RBY, but I've kind of adapted to that and changed my mindset to make better use of my TMs. But for some, like the ones I just named, even TMs don't add much to their options. |
Wrap.
I think that's all I need to say about this topic. |
Shitty movesets for a lot of pokemon, Psychic having basically no weakness, Item limit, HMs being locked to your pokemon FOREVER.
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Things that really annoyed me about Red, Blue and Yellow were
I found them annoying when i first played Pokemon Red as a 6yo and now after 15 years of playing Pokemon they have become even more annoying now that I'm used to the mechanics of the newer games |
- Wrap, Fire Spin, Clamp etc.
- Sleep because of fact that you can't move on the same turn you wake up and your opponent can make you sleep again on that same turn. - Limited space in the bag and PC. I like how you can put key items in the PC, but some of them are only used once so you're stuck with them throughout the whole game thus taking up space. -You can't rematch trainers so if you've beat them all but you still need exp, you have to fight wild Pokemon which makes level grinding long and boring. |
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