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Applymovement problem, help plz..
Hey guys it's me again !!
Today I have a very weird type of problem, see while testing a event of my in-progress hack I stumbled upon a very weird yet mind boggling (for me) trouble You see I had set applymovement script to the player where he has to show a exclamation mark along with some other text, the problem is that everything worked correctly however instead of showing a exclamation mark the player just turned toward right !!.....I did everything I was capable but nothing happened... So (again), can anyone help this n00b...:P Pic for clarity -> http://imageshack.com/a/img921/914/SRthcx.png INSTEAD OF SHOWING A EXCLAMATION MARK PLAYER TURN RIGHT P.S. -> 1) I am using XSE 1.1.1 2) Player turns right when '0x62' is executed and left when '0x65' is executed 3) Only happens with player i.e. when '0x62'/'0x65' is applied to npc it works perfectly |
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Umm...no, never heard of it by the way
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That is because u are using ruby, emerald or spahire and the code is raw 0x56
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What rom base are you using? The problem could be caused by one of multiple factors, like data corruption (unlikely) or maybe you're using a different rom version (I don't know if that matters, but there are two current versions, 1.0 and 1.1).
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Sorry...for not clarifying but I am using "Pokemon Firered version (squirell)"......don't about the 1.0 and 1.1 Edit -> after searching on youtube it seems that mine vrs 1.0 as it does not say 'presents' after GAAMEFREAK LOGO |
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I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.
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Checking every command would be tiresome, but I would try to check all of the main commands (left, smile etc) I would post my script asap after my laptop boots (texting from phone) |
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WARNING - LONG SCRIPT Spoiler:
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Onwards to 'waitmovement', I have a script in there's only 2-3 'waitmovement' if I remember....but the prob. still persisits in that script Do you think by any chance 'flags' could be a problem here ? |
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SORRY....:) Since it was only a practice hack so no worries....I will try to compile the script on a clean firered rom and reply the results asap |
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Can you post the most recent script you're using?
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Already done...check a few post above this one And you will find it |
So you added "waitmovement 0x0" just as its written after every applymovement command, right? They aren't in that script.
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I tried your script and it worked fine for me in a clean FireRed ROM.
But I think I figure out your problem. Code:
You should always edit your uncompiled script for any changes that you make, clear the offset and then compile your script again. Now it's getting late and I need my sleep. Good luck! |
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