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VGC 16 Adjustments
I am having success with my team but there are a couple of things Ive noticed that could be improved and would like input. As you see I laid out my team. In Italic I laid out the possible changes I am looking to do but would like opinions. I will be changing EVs soon so I am not looking for input on that. Just the Italic moves I have made. Thanks for any suggestions.
Xerneas @ Power Herb Ability: Fairy Aura Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Geomancy - Protect - Dazzling Gleam - Grass Knot Cresselia @Rocky Helmet / Sitrus Berry Ability: Levitate Level: 50 EVs: 252 HP / 172 Def / 84 SpD Bold Nature - Icy Wind / Gravity / Skill swap - Ice Beam - Helping Hand - Thunder Wave Groudon @ Red Orb Ability: Drought Level: 50 Shiny: Yes EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Rock Slide - Fire Punch - Precipice Blades - Protect Kangaskhan @ Kangaskhanite Ability: Scrappy EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Return - Power-Up Punch - Sucker Punch - Fake Out Liepard @ Mental Herb Ability: Prankster Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Fake Out/ Night Slash - Encore - Sucker Punch/ Night Slash - Taunt Ferrothorn @ Lum Berry Ability: Iron Barbs Level: 50 EVs: 252 HP / 204 Atk / 52 SpD Brave Nature IVs: 0 Spe - Gyro Ball - Power Whip - Leech Seed - Protect |
I get that Grass Knot allows Xerneas to hit the Primals hard, but having both Moonblast and Dazzling Gleam on it is more practical, as you also have a STAB move that isn't blocked by Wide Guard as well.
Primal Groudon would rather have bulk (252 HP/252 Atk/4 Spe) over Speed, as Cresselia already provides speed control. The only pure offensive attack worth considering on Liepard is Foul Play to use the generally large Attack of Ubers against them. 88 Attack is absolutely pitiful in a format like this: -Fake Out -Foul Play -Taunt/Fake Tears/Thunder Wave -Encore/Swagger Nature: Timid EVs: 252 HP/4 SDef/252 Spe Item: Focus Sash Ability: Prankster |
I won't touch on EVs until you're certain.
For for Cresselia's moveslot it all depends on what you need/what are you having trouble with. Is speed control a problem? Icy Wind. This team could also work under trick room. Having trouble dealing with Kyogre? Skill swap. Missing too many key KOs with precipice blades/rock slide/power whip? Gravity. Item? Whatever works best for you. Liepard dark stab move of choice is Foul Play, it has higher base power and most legends have a higher base attack than Liepard anyways. Hindering nature, 0 IVs primal Kyogre only has one less attack point than your current Liepard just to give you an example. PlatinumDude's set is what works best for Liepard, and of course you can change around some of the support moves but those are the best listed. I also agree with running Moonblast+Dazzling Gleam mainly because I used Grass Knot in a couple of PCs I top cutted and found it really disappointing. Failed to kill a couple of Primal Kyogres after Geomancy, costing me a couple of swiss rounds, and was only very useful once in a Bo3 match against P-Groudon, which I could have probably killed with Moonblast. Plus you're running Ferrothorn so you shouldn't have too much trouble dealing with Kyogres at least. Just a tip: Go bulky Xerneas if you're going to run Modest, otherwise run Timid if you're doing 4/252/252. Isn't Groudon shiny locked? |
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Also. Geo Grass Knot doesnt ko Kyorge all the time |
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Will investing Hp into Liepard let it take hits better or is it soo frail it almost doesnt matter? |
Well I'm not going to argue with the KO chance but Modest should pick it up on 4 HP P-Kyogre and Timid has a very high chance. But since the trend then was max speed Groudon, it seemed more logical to run slower and bulky Kyogres for weather wars.
As for Liepard, there's not much you can invest into besides speed when it's so frail and running a full support set and an attack that doesn't even use it's own attack stat. The focus sash is just to assure that you'll live a hit, except from Kangaskhan. |
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On Cresselia, I personally would go with Mental Herb as an item, unless you want to run Magic Coat over Icy Wind/Gravity/Skill Swap, which is a pretty viable option that I used for a while. Otherwise, whichever item works best for you, as they're both good options.
As for the 4th move, I'd use Skill Swap as it allows the sun to be reset and gives Groudon Levitate, so you don't have to worry about other PBlades or Earth Power. This would be a more practical, standard set for Liepard: Liepard @ Focus Sash Ability: Prankster EVs: 252 HP / 4 Def / 252 Spe Jolly / Timid Nature - Encore - Foul Play - Taunt - Thunder Wave / Swagger Liepard is already so frail that it's really not worth doing anything but a 252/4/252 spread IMO. As said before, the only offensive move worth having on Liepard is Foul Play, which could work nicely with Swagger (although it's a bit gimmicky and unreliable). What do the EVs and Nature on Ferrothorn accomplish? If nothing in particular, a spread of 252 / 220/ 36 with a Relaxed or Sassy Nature is probably better, as it allows it to always KO 4 HP Kyogre with Power Whip. The team as a whole looks pretty solid. I think putting Trick Room on Cress over TWave might be worth looking at; all you'd need to do is change the EVs on Groudon and Xerneas. |
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With Whimsicott you get: Faster prankster, tailwind, taunt, fake tears, charm, swagger, encore, helping hand Compared to Liepard: Fake out, thunder wave, taunt, fake tears, charm, swagger, encore, foul play As you can see, they're similar supporters but with a couple of differences that set them apart from each other while still being a viable choice. Your team looks good overall and you have some flexibility going for you, just do some testing while adjusting EVs and move sets as needed. |
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