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I'm studying AS3 (flash programming) right now. So many people say that "flash is dead" and "flash crashes 24/7", but it honestly provides a smooth environment for game development (Not huge games, just small browser based games) It's really useful that you have the "animating" function for when animation in code is just too tedious to pull off, and the syntax is similar to many other languages so it's not hard to adapt.
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I'm one of those few special people who use C# on Linux using Mono. It's mostly for convenience, as it allows me to check if it runs on both Windows and Linux, without preprocessor fiddling and stuff.
I have a couple projects that I work on when I feel like it, including a programm that is meant to store Pokemon teams from Showdown in a Database, that's still somewhere in the early phase. I do have a Github account, but as of now there's mostly just some Python scripts that I brew up quite a while ago. |
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Speaking of working on code, I've just wrapped up the audio portion of my game, and the game should be ready to do sound as it pleases from now on. Now to implement a dialogue manager, as well as NPC scripting. Things like that. As well as a stats menu for the player... still a lot of things that do nothing for now. Game development sure is hard, at least harder than normal app development. I just hope that Unity 5 and VS2015 end up helping a lot, and from what I have seen, they sure do make things easy to put together. |
I have 0 projects at the moment, so is kind of sad. The last project i made was mind blow and i want more like that. I know C,C++,vb.net(whit visual studio) and learning java(i know web languages).
Ps:Windows for life(or i could say Mac sucks:D(linux just a bit)) Guys i "invented"(i know that someone on the world may had this ideia) this ordenation code, take a look and tell me whit is not viable or why is more slower then Shell Sort. Spoiler:
And what this teoricaly does? Spoiler:
What u guys think? |
I work full-time as a software engineer, so I spend a large chunk of my waking hours programming. My job is primarily PHP and Perl, but I also end up doing Javascript on occasion. I enjoy doing it for work because it's a realm I'm comfortable in, but that may just be because I've been doing it for so long :P
Sadly I don't have any personal projects I'm working on, so I don't do much coding outside of work these days. I have a few ideas for things I want to work on in the near future, but I don't want to spoil any of that haha. I also want to get myself more well-versed in Unity and start developing some games for it, but as far as game development goes, my main focus right now is getting better at doing the art and design, since I don't need much practice with the coding--it's doing the art that I really need to master :P |
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[0, 10000000], your algorithmn would need a second vector to hold 0 < n < 10000000, nEN numbers. Suddenly our list of two elements needed a second list/datastructure for 10000001. Regardless though, it's a good thought process. I think a way to shorten the efficiency issue is to make a third data structure, a bitfield indicating which elements in your initial list are used. You may have been keen enough to notice, we'd still have to loop through the bitfield to accomplish anything. Yes, you're correct, however, it's easier to use a lookup table for a bitfield than it is for an array. In your look up table, have a list of numbers corresponding to each bit value (0 - n, where n is the highest supported whole number). From there, the sorting becomes slightly under O(3n) complexity (the draw back being making the look up tables, and space these tables would take). This is something you may want to do for fast operations of near consecutive numbers. There are a few bottle necks interms of functionality, but I can't think of a better way to increase the speed of this algorithm in poor cases. |
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If u could explain your ideia, like i did previously. Ps:(this is for sure the best way in php:D, because it doesnt create the 0 index) |
I prefer using Notepad++ on Windows and Mousepad (XFCE's gedit)/vim on Linux and stuff like Monodevelop and sometimes Visual Studio whenever it's C# or another big programming language that has decent integrity. No reason for me to use an IDE when I just try to do some stuff in Python, for example.
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Notepad++ is definitely my go-to program for whenever I may need to write any bit of code or edit some. (:
Ahh, I haven't really coded any projects yet! I worked on a PHP project like four years ago and made edits to it as recent as last year, but other than that, my developmental side has pretty much come to a halt. |
Mostly using godot engine at the moment. I've done a lot of python stuff, and I can do C++ but try to avoid it, as compilers are a pain.
my text editor: http://www.meijergardens.org/assets/img/butterfly.png but mostly I use a magnetised needle and a steady hand OMG xkcd CONFIRMED! |
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