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-   -   New movement slots? (https://www.pokecommunity.com/showthread.php?t=365336)

Micael Alighieri March 16th, 2016 11:19 AM

New movement slots?
 
I was thinking about one thing that has been said long time ago. I think they said that they wanted to add more move slots for 3rd Generation and, knowing what Ken Sugimori said about his desire to simplify the game, do you think that they will finally add them? If they do so, then the possible sets would reduce in number, so it would be a perfect simplification (not much prediction needed as before).

Flowerchild March 16th, 2016 1:04 PM

I doubt it. This has been consistent since the dawn of the universe, and I don't see much of a reason to change it from the standard 4. This would probably also break competitive to some extent, and I'm not sure they want to do that :|

Hikamaru March 16th, 2016 3:27 PM

Like Rainbow said, four moveslots has been a staple for the series and even though Sugimori once said they planned to expand the number of moveslots for 3rd Gen, it never happened and it would make competitive play complicated if it were to have happened now.

OmegaRuby and AlphaSapphire March 16th, 2016 3:52 PM

Quote:

Originally Posted by Hikamaru (Post 9166965)
Like Rainbow said, four moveslots has been a staple for the series and even though Sugimori once said they planned to expand the number of moveslots for 3rd Gen, it never happened and it would make competitive play complicated if it were to have happened now.

It wasn't Sugimori who mentioned the slots, it was someone else. Sugimori in the opening post refers to him saying he wants to return to the roots, or simplification.

I wouldn't mind a fifth move.

Hikamaru March 16th, 2016 3:54 PM

I do remember the planned change of moveslots for 3rd Gen, I just didn't remember who left that quote.

Xander Olivieri March 16th, 2016 4:44 PM

Sugimori is also the lead artists and designer. He doesn't do much program wise IIRC. He mostly does the final artwork or works with his crew to design the concept work of Pokemon. He could mention expanding the usable move pool, but that won't be much in terms of, "will they do it?".

As for adding more moves, that actually makes things more complicated, which would be the opposite of what they'd want. With a fifth move alone, the meta could fall on it's ear with new strategies, more coverage and more complicated fights in the future.

I don't see them moving away from the 4 moves ideal. It's fairly simple and well balanced right now. I can see them moving away from repeating moves like Flying Press, or those that generate random effects like Secret Power, Nature Power, Nature's Gift, or Fling. All of these have different effects, types or base powers which can complicate things for some young battlers.

Rivvon March 16th, 2016 5:40 PM

A lot of changes were thought up for gen 3, and a lot of them were discarded, for good reason. I doubt we'll see a fifth move slot added, and it has nothing to do with anyone's desire to simplify anything. Adding a fifth move slot would just unbalance the game. Even just one more move slot could add so much coverage or versatility to any one Pokémon that it wouldn't be balanced any more. Or rather, the game would have to be re-balanced around this addition. And it's quite pointless to go through the process of a complete re-balancing over something so unnecessary.

shadowmoon522 March 16th, 2016 11:07 PM

simplification? well, thats not gonna happen without throwing game balance out the window. its to late in the game for that, the main series is at a point where dumbing it down is not gonna lead anywhere good. i can see doing something like making it so EV's & IVs can be manipulated dragon fable stat trainer style for a slight cost
picture for those who have never played DF
http://i.imgur.com/x6ZvcHb.png
but doing something like reverting back the the gen one stat system is not a good idea.
it seems like Sugimori is starting to get a bit lazy now that he's a semi-centennial or he's just really underestimating the intelligence & adaptability of kids.
anyway a 5th move is easy both a good and a bad thing. if they do make one i hope they limit it to non-damaging moves

KillerTyphlosion March 17th, 2016 5:03 AM

Something they could do is have a 5th move that is a signature move.. Something that is not delete-able and something that can only change when evolving/changing forms. This is what digimon does. The agumon line for example: Agumon(baby flame)-->Greymon(mega flame)-->Metalgreymon(Giga Destroyer)-->Wargreymon(Gaia Force). Most of the time in digimon these are the best moves early on, but later can learn similar and sometimes more powerfull versions of their signature moves so they can take it with them to other forms. Don't know how well this would work with pokémon. Something they could do is have the 5th move as a main stab move. Like all starters start with ember/water gun/vine whip. But we all know this isn't gonna happen.

Arylett Charnoa March 17th, 2016 12:07 PM

Who says more moves have to be used in battle?

I really really hope that they implement separate field move slots as a solution to the HM/TM problem. Sure, they could put in a key item, but this series is about Pokemon. It makes more sense that Pokemon are the ones who do the majority of the work on your journey.

Not sure how likely this is though. But I do think that at the very least, it's unlikely they'll be revamping the amount of battle moves.

SleepyTrainer March 17th, 2016 12:24 PM

No, if they wanted to do it, they'd do it long time ago. It's been working like it's now
for many years, no need to change it. Also, since it's gonna be a 3DS game I suppose
it's gonna be compatible with OR AS X/Y, 5 moves would break the compatibility.

Ho-Oh March 17th, 2016 6:17 PM

It could go two ways.

Although there is no precedent for it, all other generations could be reworked to suit this five or move moves thing. This would be a terrible idea. Redoing all other generations would take years, not just months, to fully test and be happy with the metagames. I mean given that there's still XY suspect tests and we're heading into Gen VI that says a lot about how much would change.

The way this would most likely be handled is that competitive battling will take a million times longer to establish than it would if there were four moves still. As it is now, most people try out the most common sets and alter them to apply to the new metagame. With five moves? Can't really try out the most common sets, you don't have anything to fall back on. So instead of simplifying things it would complicate things. There will be new opponents to prepare for that you didn't consider before. That and there's no doubt to be more attacks available, to make Pokemon more competitive. Stuff in PU could suddenly move to NU with the possibility of new items, the chance of an extra move slot and pretty much guaranteed to be new attacks for it to learn.

It wouldn't be an easy transition into Gen VI, and honestly I think GF know that and would try their hardest to avoid it if possible. Four moves works well, and yes there's a lot of moves but competitive is all about making things work and trialing new things with the limitations you have.

So personally I think this would be a really bad idea that should be avoided at all costs. The amount of work involved if it happens is way too much to justify making the change just for in-game, when competitive is definitely on the rise.

Midnight shadow March 23rd, 2016 5:21 PM

I think it's more likely we'll see tri-types on pokemon before we see more move slots added.

captainfez3 March 24th, 2016 9:43 PM

What if they gave us move sets? So, a Pokemon can know two (or three) sets of moves and can freely switch between them. So in a way, they can know 8 (or 12) moves, but can only have 4 set at a time.

The biggest bonus in this scenario would be if a Pokemon could use any HM move it knows outside of battle, even if it isn't currently slotted. So, I could have one water type Pokemon for all my water HMs and never have to worry about it again. Having something like this would solve almost all my problems with Pokemon in a practical sense.

Jessie March 25th, 2016 7:53 AM

I don't think they should add more move slots, but I hope we get to move away from HM's all together.

A water Pokemon should already know how to swim. I shouldn't have to teach it.

Fannie March 25th, 2016 8:42 AM

Quote:

Originally Posted by Midnight shadow (Post 9176597)
I think it's more likely we'll see tri-types on pokemon before we see more move slots added.

Part of me thinks that'd be interesting but I'd have a really hard time remembering them all!

Midnight shadow March 26th, 2016 2:23 AM

Quote:

Originally Posted by captainfez3 (Post 9178048)
What if they gave us move sets? So, a Pokemon can know two (or three) sets of moves and can freely switch between them. So in a way, they can know 8 (or 12) moves, but can only have 4 set at a time.

The biggest bonus in this scenario would be if a Pokemon could use any HM move it knows outside of battle, even if it isn't currently slotted. So, I could have one water type Pokemon for all my water HMs and never have to worry about it again. Having something like this would solve almost all my problems with Pokemon in a practical sense.

That would be amazing! As long as they couldn't change move sets in the middle of a battle.

LilBueno March 26th, 2016 2:52 PM

The only issue I see with field moves become natural abilities like Water Pokemon knowing how to Surf automatically is the consistency of the idea. A Pokemon should then know how to Tackle, Sing, Yawn, Pound, etc. There could be ways around it such as using certain items to use those abilities like a Saddle activating Fly, a Sail for Surf, etc. Other ones like Cut and Flash could be replaced with tools like an Axe and Lantern.

Vita2002 April 14th, 2016 4:13 PM

Maybe

The Legacy of The Legends Creator :D April 14th, 2016 5:01 PM

this all sounds super awesome ;o;

Jacrad April 14th, 2016 7:55 PM

Quote:

Originally Posted by captainfez3 (Post 9178048)
What if they gave us move sets? So, a Pokemon can know two (or three) sets of moves and can freely switch between them. So in a way, they can know 8 (or 12) moves, but can only have 4 set at a time.

The biggest bonus in this scenario would be if a Pokemon could use any HM move it knows outside of battle, even if it isn't currently slotted. So, I could have one water type Pokemon for all my water HMs and never have to worry about it again. Having something like this would solve almost all my problems with Pokemon in a practical sense.

This is a genius idea!
It'd be one way of protecting egg moves from being erased forever if you ever chose to replace it for any reason. I don't believe the move learner will recover lost egg moves.

Howmander April 20th, 2016 1:21 PM

Quote:

Originally Posted by Jacrad (Post 9203903)
This is a genius idea!
It'd be one way of protecting egg moves from being erased forever if you ever chose to replace it for any reason. I don't believe the move learner will recover lost egg moves.

Actually the move relearner DOES reteach lost egg moves, as well as gen 6 event pokemon that have special event moves (like V Create, or even the shiny gengar with Sludge Wave, etc) can also be retaught (doesn't work on gen 5 or earlier events though, as well as the pokemon that got the egg move HAS to be bred in gen 6, any earlier gens, even if it was born with the same move, will simply have all moves treated the same)

I don't want to see a fifth move slot EXCEPT for the pokemon that can learn transform (there's three of them, just in case anyone thinks it's a Ditto only thing) because it would not only be super handy to be able to transform into any pokemon on the field at any time rather than switching out and switching in, but in the case of Ditto with Imposter Ability, sometimes I don't WANT to transform into the pokemon directly across from me, but would rather transform into the one diagonal, or perhaps my partner (Two mega rayquaza's in online competition! :D ) so having some control into being able to transform would be a great addition.

Soopa Derp Cat April 21st, 2016 9:10 PM

I honestly wouldn't be entirely against additional move slots, although really, one would be enough.

It's a kinda biased reason, but I've found that a lot of sets that I want to try out would work much, muuuuuch better if I could just squeeze in one more move. For example, I at one point had a Milotic with Recover, Refresh, Toxic and Dragon Tail. Milotic can toxic stall just about anything, and if anything tried to set up against me, I could just dragon tail it out. It seemed like such a great idea...and then I encountered a Mega Mawile on my very first match with the set. And that was GG. There was nothing I could do to it. Not "there was very little I could do", there was literally nothing I could do but draw out the inevitable.

And that's just ONE of the many stories I could have told. At least it was merciful and quick; moveset limitations can just as easily lead to two Pokémon that can basically do nothing to each other but stall and hope the other runs out of PP on all of their moves first. I had a certain experience involving a Jirachi and a Miltank that I'd rather not talk about. Let's just say it was ironic that my Jirachi had Rest, because on that particular night, I myself really didn't.

Solar Snivy April 22nd, 2016 5:59 PM

I just think that they should make HM moves not part of the moveset. None of them are really any good, and if people do want to use them for whatever reason, they could just make TMs with the same moves.

Hikamaru April 24th, 2016 5:42 AM

Quote:

Originally Posted by SolarSnivy (Post 9212892)
I just think that they should make HM moves not part of the moveset. None of them are really any good, and if people do want to use them for whatever reason, they could just make TMs with the same moves.

I can see your point, but there are some HMs with decent power, such as Fly, Surf and Waterfall. It does still bug me how they can't be deleted even though TMs are now reusable, but I guess they don't want you to accidentally get stuck.


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