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Alight guys, the winner was Roserade. From here out comment with any type changes you think Roserade should be given for its mega-evolution. Personally, I'm voting that it should keep its current typing.
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Roserade's typing is fine as is, though if it HAD to get one, I'd give it a Fairy typing. Though that would give it a quad weakness to Poison...
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Roserade is a fantastic choice. Some options for typing I think would be neat:
- Grass / Poison: obligatory, nothing wrong w/ this as long as it is set apart from Mega Venusaur in later stages; could also do pure Grass or Poison I guess - Grass / Fire: intrigued by the possibility of a Drought mon, but it might be a stretch w/ Roserade's design - Grass / Dark: Roserade feels kind of mischievous, and it's an underutilized typing competitively as well - Grass / Ground: could get garden-y here, another interesting typing too Personally, I'd just keep it the same. An offensive-minded variant of Venusaur sounds like fun. |
I think grass, grass/poison or grass/ghost
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I see Roserade being a more offensive mega definitely. It wouldn't have the ability to wall things like Venusaur does but it would be able to hit a lot of nasty pokemon quite hard with it's set of STABs and movepool. (Assuming again we leave it as is).
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Should we be able to change Roserade's movepool (and for future Megas)? Roserade doesn't learn any good moves for the suggested types, aside from Dazzling Gleam and Shadow Ball.
Grass/Fairy would be a good typing, and the Poison weakness isn't too detrimental. It'd be primarily useful for defensive utility with Spikes and such, but it'd have a decent offensive presence too. Still walled by a good number of things depending on the Hidden Power type, like Heatran, Talonflame, Mega Charizard Y, Mega Venusaur, Amoonguss, etc. The game could use more Fairies, but most Dragons would have good coverage for this Roserade. This Roserade would be able to get past the Latis and Mega Sableye, which would make for a fantastic Spiker. Grass/Ghost seems like a less effective typing, but it has an advantage of being able to spinblock. Unfortunately, I can't see it replacing Mega Sableye as the premier spinblocker, and offensive teams don't need a spinblocker as much. Grass/Ghost with enough Speed to outrun Starmie would be pretty good for offensive teams though. If we stick with Grass/Poison, we'd have to play with Roserade's strengths, such Spikes, high Speed, and Natural Cure. This would allow it to standout from Mega Venusaur and Amoonguss. Also, a decent stat spread would be: 90 Def / 161 SAtk / 130 SDef / 104 Spe. Better defenses for taking on stuff like Keldeo and Mega Altaria, boosted SAtk without going too overboard (similar to Mega Gardevoir and Tyranitar), and enough Speed to outrun Manaphy and Garchomp. |
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I'd rather stick with Natural Cure. Unlike Mega Venusaur and Amoonguss, Roserade can function as a Scald absorber (granted, Amoon can Regenerate off the damage to an extent). I figure Rose would be most useful and unique as a Spiker. It'd appreciate being able to switch into passive Waters repeatedly to set up more Spikes. NC is still pretty useful for offensive Rose too.
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I think Adaptability would turn it into a beastly sweeper with its STAB options.
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Competitive, Storm Drain, Natural Cure or Adaptability.
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Last day for ability suggestions guys and then we're onto the poll.
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Alright, the poll is up.
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Adaptability and Prankster are OK, but they're pretty unoriginal. You can make a case for slapping these on nearly everything lol.
Rose can't take advantage of Competitive. e.g. Can't switch into the Latis. Tinted Lens would be way too overpowered, unless we were to nerf Rose's stat gains. It doesn't fit well with its design, but I suppose that depends on the artists. Iron Barbs would be pretty cool actually, but we'd have to do a complete 180 on what Rose is. Turn it into a heavily armored knight, boost its Def considerably, maybe reduce its Speed for more stat gains, etc. Out of everything in OU, Iron Barbs would be good for Azumarill, Bisharp, Breloom, Mega Scizor, Mega Lopunny, Tyranitar, and Mega Altaria. Unfortunately, it has major moveslot syndrome if you want to use Spikes, and it lacks good recovery. Honestly, Iron Barbs and Def investment would turn Rose into a copy of Mega Venusaur, so I'm not voting for this. I'm voting for Natural Cure and Storm Drain. NC is a little boring, so Storm Drain works well. It punishes Scald spam even more, which is very anti-metagame. Water has always been extremely dominant, so a Mega that counteracts this would be neat. I think it'd be beneficial for OU in general. |
Storm drain it is.Switching into keldeo every damn time without fearing burn, when it comes against ur team is a boon for mankind.
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I figured I'd look into Tinted Lens more. Assuming 165 SAtk and a moveset of Leaf Storm, Sludge Bomb, and HP Fire, the following Pokemon can check Rose: Chansey, Heatran, Talonflame, Jirachi, Latias, Mew, and Dragonite. It's a sizable amount. However, Talon, Latias, Mew, and Dragonite can get poisoned after repeated hits. As long as Rose is about as slow and fragile as Mega Gardevoir, it shouldn't be too ridiculous. On the other hand, Tinted Lens Sludge Bomb would be like Scald on steroids lol.
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I think mega regigias would be cool with added fighting type
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Storm Drain has it! That means we now have a Grass/Poison Mega Roserade with the Storm Drain ability. So, let's talk stats. What changes do you want to see?
I'm thinking HP: 60 Atk: 70 Def: 85 (+20) Sp. Atk: 145 (+20) Sp. Def: 135 (+30) Spe: 120 (+30) This makes it into a fast special sweeper who can also tank some neutral special hits with a toxic immunity and an ability to absorb scald. It also keeps it clearly defined as being different to Mega Venusaur and I think is a fairly well-balanced spread. |
I'm going to go with a hyper offensive version of our Mega Roserade. Bulky Grass/Poison seems to be covered with Venusaur and despite Storm Drain having defensive purposes that Special Attack boost is great for more sweeping.
HP: 60 ATK: 50 (-20) DEF: 75 (+10) SATK: 165 (+40) SDEF: 125 (+20) SPEED: 140 (+50) Let's go for a slightly more beautiful, special version of Mega Beedrill :) |
I feel like most sets are going to be specially offensive sets, but since it also gets access to SD and a couple physically offensive moves, have a mixed spread:
HP: 60 (+0) Atk: 120 (+50) Def: 74 (+9) SpA: 135 (+10) SpD: 110 (+5) Spe: 116 (+26) |
Poll is up!
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I voted for Mixed Attacker, Roserade has somewhat versatile attacks...if you use them right
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I voted for mixed as well. I like the idea of introducing more mixed sweepers into the fold. :D
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Mega Roserade should have at least 150 SAtk or Atk to make up for the lack of an item. If it had less than that, Rose would be the weakest offensive Mega available, with the exception of Megas with >135 Speed and those that have a reliable means of boosting their power. e.g. Metagross has Tough Claws, Houndoom has Nasty Plot, and Absol has Swords Dance. Not to mention Rose's coverage is pretty lacking, so it should be given a better SAtk to make up for that. Another example of how weak 145 SAtk is:
252 SpA Roserade Leaf Storm vs. 252 HP / 0 SpD Landorus-T: 277-327 (72.5 - 85.6%) 252 SpA Life Orb Latias Draco Meteor vs. 252 HP / 0 SpD Landorus-T: 296-348 (77.4 - 91%) Mixed attacker is too weak. For example: +2 252 Atk Roserade Seed Bomb vs. 240 HP / 176+ Def Garchomp: 196-232 (47 - 55.6%) +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 240 HP / 176+ Def Garchomp: 271-321 (64.9 - 76.9%) +2 252 Atk Life Orb Bisharp Sucker Punch vs. 240 HP / 176+ Def Garchomp: 263-309 (63 - 74.1%) +1 252 Atk Roserade Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 144-171 (37.6 - 44.7%) 4 SpA Roserade Hidden Power Ground vs. 252 HP / 188+ SpD Heatran: 164-196 (42.4 - 50.7%) 4 SpA Roserade Hidden Power Ground vs. 0 HP / 0 SpD Heatran: 216-256 (66.8 - 79.2%) 4 SpA Roserade Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 188-224 (54.8 - 65.3%) I like Special Sweeper 2 the most. 75 Def is a little lacking, but that way it stays true to Rose's design and it can still pull off a defensive set moderately well. If you were to use max HP and Speed: 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 4 Def Roserade: 169-199 (52.4 - 61.8%) 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 4 Def Roserade: 131-154 (40.6 - 47.8%) 252 SpA Choice Specs Keldeo Icy Wind vs. 252 HP / 0 SpD Roserade: 148-176 (45.9 - 54.6%) +1 252+ Atk Pixilate Mega Altaria Return vs. 252 HP / 4 Def Roserade: 200-236 (62.1 - 73.2%) Or put most EVs in Def and enough Speed to outrun Timid Manaphy: 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 204+ Def Roserade: 122-144 (37.8 - 44.7%) +1 252+ Atk Pixilate Mega Altaria Return vs. 252 HP / 204+ Def Roserade: 144-170 (44.7 - 52.7%) As for power: 252 SpA Roserade Leaf Storm vs. 252 HP / 0 SpD Landorus-T: 306-361 (80.1 - 94.5%) 252 SpA Life Orb Latias Draco Meteor vs. 252 HP / 0 SpD Landorus-T: 296-348 (77.4 - 91%) 252 SpA Roserade Sludge Bomb vs. 248 HP / 252+ SpD Talonflame: 160-189 (44.5 - 52.6%) 252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 252+ SpD Talonflame: 153-183 (42.6 - 50.9%) 252 SpA Roserade Sludge Bomb vs. 96 HP / 0 SpD Assault Vest Tornadus-T: 129-153 (39.9 - 47.3%) 0 SpA Roserade Sludge Bomb vs. 0 HP / 0 SpD Mega Altaria: 288-342 (98.9 - 117.5%) 0 SpA Roserade Leaf Storm vs. 0 HP / 0 SpD Mega Manectric: 261-307 (92.8 - 109.2%) Just for fun, after a Storm Drain boost: +1 252 SpA Roserade Hidden Power Fire vs. 252 HP / 224+ SpD Jirachi: 172-204 (42.5 - 50.4%) |
I voted for the second special sweeper stats. I think 140 Speed is TOO fast for a rose, and I'd prefer it if it only had a +30 at Speed and no decrease in Attack, but compared with the other two options, after reading wolf's post I think it's the best one of the three.
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