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Virtual Reality Sword Art Online Game - The Beginning
I'm sure a bunch of you would have heard about this by now:
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In-game footage: EDIT: MORE DETAILED VIDEO OF PEOPLE TESTING Someone who tested it: It's cool that they're actually making this a thing. Since it's only in alpha phase at the moment, can't wait to see where they go from this and when they refine more things. Thoughts? |
I'm going to wait for regular consumers to post their experiences and reviews online before I truly decide what I would like to do. Not many of the games look like they would have enough replay value for me.
I will be more interested once we are in the era that VR is good enough to host a gorgeous MMO and competitive multiplayer. That said, SAO Beginnings looks like it's heading in the right direction. It looks like it will start like how Guild Wars 1/.hack fragment works, with instancing or limited channel spaces to not break immersion. |
Let me just move this on over to the Video Games section here, since this is more about the SAO game than anything related to its anime.
I can't help but think that I've seen more impressive tech demos out of other companies, though 208 players being able to experience it, presumably simultaneously, is quite impressive for the tech. |
The only thing that can save VR.
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It looks pretty good for an alpha stage, depending on how long development will take we might see it adapt to the improvements to VR we'll likely see in the near future.
It does look a little clunky but that's probably going to change later on in development. (also I think that, instead of certain movements, an attack would be better of determined if the player just swings around their arm in a line and at a certain speed, of course that's assuming it's possible) |
Assume I'm a bit of a spaz. Would this game only be playing with a VR headset and not have the option to let you play with a controller?
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