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First OU Team
I've begun battling in showdown a few days ago, and it was my first time having a player vs player battles.
After talking with Gimmipie for a while, he helped me create my first OU team. Gardevoir (F) @ Gardevoirite Ability: Trace Shiny: Yes EVs: 16 HP / 8 Def / 232 SpA / 252 Spe Timid Nature - Hyper Voice - Psyshock - Focus Blast - Calm Mind
Bisharp (M) @ Life Orb Ability: Defiant EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Knock Off - Swords Dance - Iron Head - Sucker Punch
Latios @ Life Orb Ability: Levitate EVs: 4 Atk / 252 SpA / 252 Spe Timid Nature - Draco Meteor - Earthquake - Roost - Tailwind
Zapdos @ Leftovers Ability: Pressure Shiny: Yes EVs: 248 HP / 176 Def / 68 SpA / 16 Spe Bold Nature - Thunderbolt - Roost - Defog - Heat Wave
Keldeo-Resolute @ Choice Specs Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Scald - Secret Sword - Hydro Pump - Icy Wind
Klefki @ Leftovers Ability: Prankster EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Spikes - Thunder Wave - Magnet Rise - Foul Play
Any recommendations and suggestions are welcome. |
I've been thinking it might not be a bad idea to go for Hidden Power (Electric) on Keldeo. Bulky Water Pokemon can be an issue for it, so it'll be good to be able to take a chunk out of them. Slowbrow and Manaphy won't enjoy it.
You could go with HP Bug like we talked about earlier too, since that provides coverage against psychic types (Slowbro included). Icy Wind already hits the Lati's though, so that's something to consider. |
You're missing a critical component in Stealth Rock. All good OU teams make use of SR. Unlike Spikes, you don't need to set it up multiple times for the full effect, and nothing is immune to it (particularly important since several key OU threats are immune to Ground).
Two good options for SR setters would be defensive Landorus-T or Heatran, in place of Klefki. The former being a good pivot by giving you Intimidate, a slow U-turn, and Ground/Electric immunities, while the latter is 4x Ice and Fairy resistant with nice Poison and Fire immunities (Garde and Bisharp will appreciate these), and bops Ferrothorn and most Scizor and Magnezone variants (having extra answers to those is never a bad thing). |
Be careful around SD Talonflame. It can OHKO Zapdos with Stealth Rock up. Your best option for it is to sacrifice Klefki and paralyze it, then bring in Zapdos or Bisharp. One way you could fix this is a Zapdos replacement. You don't really need a Defogger with no SR weak Pokemon, and Klefki's Spikes can encourage the opponent to Defog for you if necessary. I think Landorus-T would be a good fit, as it gives you an SR user, a sponge for taking hits, and a slow VoltTurner for getting in fragile Pokemon safely. Your team has no switch-ins for Mega Charizard X and is kinda run over by Excadrill in sand, so Lando would be handy to have.
Landorus-Therian @ Leftovers Ability: Intimidate EVs: 252 HP / 240 Def / 8 SpD / 8 Spe Impish Nature - Earthquake - U-turn - Stone Edge - Stealth Rock This leaves you a bit more open to Mega Pinsir, but it's better to have a good switch-in for more common Pokemon like Charizard than Pinsir. Klefki can put a stop to Mega Pinsir's sweep via TWave, but you have to sacrifice it in the process. Then you can bring in Lando (or Bisharp if it's weakened), tank a Quick Attack for ~32%, and KO back. Use Rock Slide if you're paranoid about misses, but both it and Stone Edge have imperfect accuracy anyway. You have Zapdos for Scizor and Tornadus-T, but Keldeo and Klefki are adequate checks for them, respectively. Use Play Rough > Foul Play on Klefki if you want to damage Torn-T. Replace EQ with HP Fire on Latios if you use Lando. Without Zapdos you lose a reliable switch-in for Ferrothorn, but this isn't too important as long as all your Pokemon can threaten it (Keldeo is a decent check for Ferro as well). Good luck, and praise the sun! |
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Yeah, Klefki is a flimsy check. Without Zapdos the team is a bit weak to Torn-T, but it's better to be prepared for more common threats like Exca and Zard X. I'm not sure what could be added to fix the Torn-T weakness. Mega Diancie > Gardevoir maybe? Diancie is still very good at breaking.
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