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Team Advice
This is the rough draft of my Pokemon team. It is intended to be played in Gen V (My group of friends still haven't upgraded to Gen VI). Please give me any advice you have.
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Light Screen is best used in tandem with Reflect and your current Whimsicott set doesn't really accomplish that. Whimsicott is best off annoying the opponent with its wide array of support moves:
-Encore -Taunt -Tailwind -U-turn/Memento Nature: Careful/Impish EVs: 252 HP/188 SDef/68 Spe or 252 HP/188 Def/68 Spe Item: Leftovers Ability: Prankster Why does Gliscor not have Earthquake? That's its strongest move and it has excellent coverage. You need a Stealth Rock user and Gliscor fits the bill nicely. Stealth Rock helps achieve KOs that your other Pokemon wouldn't normally get: -Earthquake -Ice Fang/U-turn -Taunt/Toxic/Stealth Rock -Protect/Roost Nature: Impish EVs: 244 HP/248 Def/16 Spe Item: Toxic Orb Ability: Poison Heal Lapras is one of the worst Pokemon you can put in an OU team. This is because of its mediocre offenses and bad defensive typing. OHKO moves are unreliable because they're inaccurate and are blocked by Sturdy (which became popular from Gen V onward because it also acts as a Focus Sash). Starmie should be in its place to provide Rapid Spin support for Dragonite: -Hydro Pump/Surf -Psyshock/Thunderbolt -Ice Beam -Rapid Spin Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Leftovers Ability: Natural Cure/Analytic or -Scald -Psyshock/Ice Beam/Toxic -Rapid Spin -Recover Nature: Timid EVs: 248 HP/32 Def/4 SAtk/224 Spe Item: Leftovers Ability: Natural Cure Snorlax isn't as good as it used to be because of the power creep. It's way too slow to set up Belly Drum and even if you somehow get it off by some miracle, your current set is blocked by Ghosts completely. Snorlax has an impressive offensive move pool and you're not taking advantage of it: -Return/Body Slam -Pursuit/Crunch -Fire Punch -Superpower/Wild Charge Nature: Adamant EVs: 72 HP/252 Atk/184 SDef Item: Choice Band Ability: Thick Fat Blastoise is outclassed as a Water Pokemon by Starmie in terms of Rapid Spin support. The latter is stronger and faster and can pull off a bulky set when needed. Infernape or Heatran can complete a Fire/Water/Grass core with Whimsicott and Starmie: Heatran: -Fire Blast -Earth Power -Hidden Power (Grass/Ice) -Stealth Rock/Taunt/Toxic Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers/Air Balloon or -Lava Plume -Protect -Roar -Toxic/Will-o-Wisp/Stealth Rock Nature: Calm EVs: 248 HP/8 Def/252 SDef Item: Leftovers or -Substitute -Fire Blast -Earth Power/Hidden Power (Ice) -Toxic/Will-o-Wisp Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers Infernape: -Flare Blitz -Close Combat -U-turn -Thunder Punch/Mach Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band or -Fire Blast/Overheat -Close Combat -Thunder Punch -U-turn/Mach Punch/Hidden Power (Ice) Nature: Naive EVs: 180 Atk/76 SAtk/252 Spe Item: Life Orb or -Fire Blast/Flare Blitz -Close Combat -U-turn -Hidden Power (Ice)/Stone Edge Nature: Naive EVs: 36 Atk/220 SAtk/252 Spe Item: Choice Scarf I don't get the point of Dragonite's set at all. A base 130 power Fling means nothing if Dragonite can't benefit from its coverage, when it doesn't, really. Giving it a Dragon STAB and moves that can deal with Steel Pokemon is important for it, as Dragon + Fire/Ground is very solid coverage. If Dragonite is on a rain team, it can use Thunder and Hurricane to great effect, as both become perfectly accurate in said weather, but this isn't a rain team, so steer clear of that. Instead of Dragonite being slow af with Iron Ball being held (it also removes Dragonite's crucial Ground immunity when held), why not compensate for its average Speed with Dragon Dance? Dragonite also works well with Heatran if you opt for it: -Dragon Dance -Outrage/Dragon Claw -Fire Punch -Earthquake/Extreme Speed/Roost Nature: Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Leftovers/Lum Berry Ability: Multiscale or -Dragon Dance -Dragon Claw -Substitute -Roost Nature: Jolly EVs: 252 HP/72 Def/60 SDef/124 Spe Item: Leftovers Ability: Multiscale The second set is meant to be used mid to late game, when Steel Pokemon are most likely to be weakened. |
I'm a newbie here and this is my first time trying to design a team, so thank you for the constructive criticism. I'm going to start working on a revision, but I still don't understand why rapid spin is so important.
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The only thing I'm not sure about is if I have too many power moves and not enough support moves. |
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Thunder only sees use on rain teams. It's inaccurate outside of rain. Thunderbolt is still decently strong and is more reliable. Blaziken is an Uber, meaning it can't be used in standard teams like this. Infernape is the OU substitute. Choice Specs is the item that boosts Special Attack. Choice Band is the item that boosts Attack. Snorlax has better Attack than Special Attack, so Specs is useless. |
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Can Blaziken be used in non-competitive play? I just have one more noob question. How do I manipulate EVs? |
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Snorlax really appreciates Return or Body Slam as a Normal STAB. The former is its strongest reliable Normal STAB, while the latter is a bit weaker, but can also paralyze the target. I don't get why you're using Thunderbolt over it. If you're not playing by tiers, Blaziken is fine. If you intend on using it, though, it appreciates Protect so that it can stall for the first Speed boost: -Swords Dance -Flare Blitz -High Jump Kick/Low Kick -Protect Nature: Jolly/Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Leftovers Ability: Speed Boost |
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Thank you so much for all the great feedback you've given me. I think once I take in the final suggestions you've given me I'll be set. I don't think I'll worry about EVs too much. This is only to play against my friends, so EVs just kinda seem like a pain.
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Do you know how I can get a Gliscor with Poison Heal without Dream World?
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