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Janky OU
Hey everyone, Midnight here! Today I was bored so I decided to make a really weird OU team using Pokemon that I almost never use. Give me some credit, at least I tried.
Jirachi @ Focus Sash Ability: Serene Grace EVs: 128 Def / 252 SpA / 128 SpD Modest Nature IVs: 0 Atk - Flash Cannon - Psychic - Calm Mind - Wish Zygarde @ Lum Berry Ability: Aura Break EVs: 252 Atk / 252 SpD / 4 Spe Adamant Nature - Outrage - Earthquake - Substitute - Dragon Dance Charizard-Mega-Y @ Charizardite Y Ability: Drought EVs: 252 Def / 252 SpA / 4 SpD Impish Nature IVs: 0 Atk - Fire Blast - Air Slash - Will-O-Wisp - Tailwind Whimsicott @ Leftovers Ability: Prankster EVs: 128 Def / 252 SpA / 128 SpD Modest Nature IVs: 0 Atk - Cotton Guard - Energy Ball - Moonblast - Taunt Crawdaunt @ Assault Vest Ability: Adaptability EVs: 252 Atk / 4 Def / 252 SpD Adamant Nature - Night Slash - Knock Off - Crabhammer - Aqua Jet Toxicroak @ Rocky Helmet Ability: Anticipation EVs: 252 Atk / 128 Def / 128 SpD Adamant Nature - Focus Blast - Sludge Wave - Nasty Plot - Protect |
Jirachi's main niche is abusing Iron Head's increased flinch chance with Serene Grace.:
-Wish -Protect -Iron Head -Toxic/Body Slam/Thunder Wave Nature: Careful EVs: 252 HP/224 SDef/32 Spe Item: Leftovers Zygarde's main niche over Garchomp is its better bulk and Dragon Dance. But Dragonite still does Dragon Dancing better because of Multiscale: Dragonite: -Dragon Dance -Outrage -Extreme Speed -Earthquake Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Lum Berry Ability: Multiscale Air Slash is useless on Charizard Y, as sun-boosted Fire Blast hits what Air Slash would hit harder: -Fire Blast/Flamethrower -Solar Beam -Focus Blast -Roost Nature: Timid/Modest EVs: 4 Def/252 SAtk/252 Spe Item: Charizardite Y Charizard X is a better Will-o-Wisp abuser than its Y counterpart because of its better bulk: -Flare Blitz -Dragon Claw/Earthquake -Will-o-Wisp -Roost Nature: Impish EVs: 248 HP/100 Def/160 Spe Item: Charizardite X Ability: Blaze Charizard is very vulnerable to Stealth Rock. Therefore, you need a Rapid Spin/Defog user on the team. Replace Crawdaunt with Latios. And speaking of Crawdaunt, Assault Vest can't save its terrible special bulk, as its base HP is also bad: Latios: -Draco Meteor -Psyshock -Earthquake/Thunderbolt/Hidden Power (Fire)/Roost -Defog Nature: Hasty/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb You need an entry hazard setter on the team. Clefable would be an ideal pick to set up said hazard. It should go over Toxicroak. And speaking of Toxicroak, what's up with its moveset? Why Adamant when it's using Nasty Plot + special moves? Why Rocky Helmet + split EVs in defenses when they do nothing to compensate for Toxicroak's general frailty? And why is it not paired with Politoed? Anyway, just replace Toxicroak with Clefable for Stealth Rock: -Stealth Rock -Moonblast -Fire Blast/Thunder Wave -Soft-Boiled Nature: Calm EVs: 252 HP/172 Def/84 SDef Item: Leftovers Ability: Magic Guard As for a better Water Pokemon, Keldeo should be there, as it does better against offensive teams: -Hydro Pump -Secret Sword -Scald -Icy Wind/Hidden Power (Bug/Electric) Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb/Choice Specs/Choice Scarf or -Substitute/Rest -Calm Mind/Sleep Talk -Scald -Secret Sword Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Leftovers If you're insistent on Crawdaunt, though, it doesn't need Assault Vest for the reasons I stated. The only offensive moves it needs are Crabhammer, Knock Off, and Aqua Jet: -Swords Dance -Crabhammer -Knock Off -Aqua Jet Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Focus Sash Ability: Adaptability |
Ha, I don't actually like these Pokemon, I just did this for fun. I didn't mean for this to be a legit team, but thanks for all that advice. That was really helpful! Oh about that Toxicroak, I think I originally was making a physical set, then I decided to use special attacks instead and I just forgot to change the nature to something else.
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I'd recommend using this set for Jirachi over Platinum's
Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Iron Head - U-turn - Heart Stamp/Fire Punch - Healing Wish It loses the added bonus of T-Wave but your Clefable can carry that. In exchange for not being able to use its own T-Wave it gets access to better coverage and U-Turn to keep momentum. Focus Blast on Zard Y is pretty redundant since Solar Beam hits all the same Fire-resisting types. I prefer to include Dragon Pulse instead for the inevitable [email protected] or Garchomp switch-in. I'd also recommend Flamethrower over Fire Blast. Off of Zard-Y's enormous Sp. Attack with a 50% boost from Drought there's really no need to sacrifice accuracy for a little extra power. |
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His team already has answers to Dnite and TTar though. So I think really it's just a matter of preference. TTar is often scarfed, so it's not a good idea to leave something as fragile as Zard-Y in on the off chance you'll hit with Focus Miss on a TTar that you might not even be able to outspeed.
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I am surprised u havent used char-y before
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