![]() |
Pokémon Yellow - Gen. II Graphics Patch V1.1
Hack Name: Pokémon Yellow - Gen. II Graphics Patch
Hack of: Pokémon Yellow Pokémon Yellow - Gen. II Graphics Repository You guys have waited a long time for this, but here it is! I finally remade my Gen II Graphics Hack for Pokémon Yellow! * Update: The EXP bar is now blue while playing in GBC mode! * Summary of Features:
Videos: Note that these are videos of my Red hack, but it works the same in this Yellow hack Screenshots: Colorized Oak intro: http://i.imgur.com/rGY0oh2.pnghttp://i.imgur.com/s5OKcEJ.pnghttp://i.imgur.com/Cz3Mn5n.pnghttp://i.imgur.com/nGU5XuT.png New Trainer Sprites/Palettes: http://i.imgur.com/PePFo6q.pnghttp://i.imgur.com/Uexdzdo.png New Pokémon Sprites/Palettes: http://i.imgur.com/NXgHs7U.pnghttp://i.imgur.com/8lOyzpA.png Oak: http://i.imgur.com/Cn2WTpX.pnghttp://i.imgur.com/K0npu20.png Old Man: http://i.imgur.com/FVlK9Ua.pnghttp://i.imgur.com/XqCQwov.png Blue EXP Bar (GBC mode only): http://i.imgur.com/hi3mpPp.png "Pokémon Owned" Pokéball Tile: http://i.imgur.com/6EIhWp6.png Colorized Box List and Pokédex: http://i.imgur.com/2Rwov64.pnghttp://i.imgur.com/1xJmS8x.png Poketto's Sprites: http://i.imgur.com/UhiOnF4.png Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor Fire Red/Leaf Green Devamps: http://i.imgur.com/elalrFY.png Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha Mateo's Oak Revamp: http://i.imgur.com/WZjuBEP.png http://i.imgur.com/5LgZPXB.pngDownload: Pokémon Yellow Graphics V1.1 IPS See Also: Pokémon Red - Gen. II Graphics Patch Pokemon Red Full Color Hack |
nice
distinct lack of Yellow hacks around, hopefully someone builds upon this...Yellow++ maybe? :-) |
1 Attachment(s)
FINALLY YOU MADE IT!!! DAAANNNNNYYYY! I have always asked you to do so my dear friend!!!
Attachment 79239 <- Clcik and SEE! Look It has been 3 years, I am going to play It right away YEAH BRUH! My friends willl be like whaaaaaaatt!! Dude you rock! your patch I will make It famous around my city! |
Haha!! Yes, I know it took me a while! ^__^'
But really, I would greatly appreciate any time you spend spreading this hack around!! Again, just like with the Red/Blue version of this hack, it was made possible with our (recently finished) Pokémon Yellow disassembly! [click] The Pokémon Yellow disassembly was mostly completed through the hard work of luckytyphlosion and PikalaxALT, as well as the rest of us original contributors to the Pokémon Red disassembly. |
I already did sent the patched ROMs to my friends they were really surprised and happy especially after showing them the videos you provided!
My thanks to you Danny and luckytyphlosion, PikalaxALT and all the team who helped in the project of disassembly, I saw the list GitHub and I am really amazed with the collaboration of all contributors! THANK YOU! |
hi sorry for asking, but it just a request, could you make all the pokemon catchable in this game? if mateo could make a yellow++ with its feature could make this game even better ^^
|
Sorry, I won't be making this hack in a way that changes gameplay. But I encourage those who want to make a hack out of this to do so!
|
Will you make a GFX&Music Patch for Pokémon Yellow?
Thank you for that awesome patch! |
Holy hot damn!
I was waiting for this for a long time. :) Finally, Pokemon Yellow with Gen II graphics! Thank you so much for your work and for the work of those involved in the disassembly too, some nice stuff will come out of this, I'm sure! One question, are you planning on also doing a Full Colour Hack for Pokemon Yellow too? I would love to have Pokemon Yellow in the same level as the Pokemon Red hacks with Full colour + GFX + Gen II sprites. :) Thanks for this amazing hack! |
Quote:
Hey Danny, I'm just curious, have you ever considered making a version of this patch which does the trainers and backsprites, but the front sprites of the Pokemon are the same as yellow version? Or even the RBG ones. I love the way things are currently, I was just wondering if that had ever occurred to you and if it would be difficult or not to do that. In RBGY the main thing that annoyed me was the back sprites, since they were 2x the size and it just clashed horribly, whereas the majority of Yellow's front sprites are okay, with some people anyhow. I'm really glad you've done this with Yellow too now. I'm kind of wondering what it'd be like if someone took the Gen 3 games and put the Gen 2 UI for bars and such in it instead, since I never really was a fan of Gen 3 battle layout. Anyways, great job and thank you for this! |
Quote:
And you're welcome!! Quote:
And you're welcome! I'm glad you're excited about it!! Quote:
In 2013, Drenn continued where FroggestSpirit left off. Drenn fixed some of the bugs in the over world and colorized more of the game, like the title screen, and the battle screen. Then he took the time to add the features from my Gen II graphics hack, like the gen II sprites and battle hud. Then he gave up. From 2014 to now, I have been maintaining the hack. I've done even more bug fixing in the over world, in battles, and other places (like trade animations) where Froggest and Drenn left bugs. I've also been continuing to add features like the exp bar and other updates from the Gen II graphics hack. So while I admit FroggestSpirit and Drenn did the harder parts of the job than me, we are all co-creators of the hack. And there has never been a time where more than one of us was working on the hack at the same time. (also, to clarify a little more misinformation, the full color hack actually uses all of the original Red music, that has not been modified. The same is true for the over world tilesets. While the tilesets have been colorized similarly to GSC, the actual tile graphics are the original Red tile graphics) Quote:
|
Quote:
I'll wait patiently for when that day comes. :P Another thing I wanted to touch on... I was wondering if you could leave the Pikachu sprite that Yellow used, but revamp it with proper colours to that of GSC. Something like this: http://orig08.deviantart.net/6762/f/2009/209/8/2/pikachu_revamp__yellow_by_kawaiiusa_chan.png For some reason I don't find any of the GSC sprites for Pikachu as appealing as his Yellow sprite. You could follow the same kind of revamp for the rest of the sprite sheet used for the Pikachu animations in the game. With the example I posted a few lines back, the colourization for the animations could be rather easy following that one as the base. I'm talking about these animations: http://i495.photobucket.com/albums/rr320/LemonTSR/pikachu-2.png Of course, the backsprite for Pikachu should still be the GSC and not the horrible RGBY one. xD PS: BTW, thanks for the explanation on the brief history of the Red Color hack. :) |
In case you are not aware, RBY and GSC style sprites both have the same limitation of 4 colors per sprite.
Regarding the idea of a revamped Yellow Pikachu sprite in general, I would definitely consider it. But the sprite you posted is more RSE style. |
1 Attachment(s)
Oh I am aware, I know the NES/GBC palettes were limited to 4 colours (including transparency) for their tiles, which basically limits the amount of colours usable to 3 since the fourth one is reserved for transparency/BG.
I simply threw in what I had at hand to make my point. :P I did a quick mockup of a fully coloured Pikachu: http://www.pokecommunity.com/attachment.php?attachmentid=79506&stc=1&d=1470173911 I would only modify the red colour a little bit to tone it down in contrast so that the shading on his ears and chin don't look so prominent. :P |
I just uploaded version 1.1 which now makes the exp bar blue while playing in GBC mode!
http://i.imgur.com/hi3mpPp.png Note that when playing this in SGB mode, the exp bar will still share the color of your health bar. |
Just patched my yellow i can confirm that update 1.1 has fixed the exp bar as it now displays in blue.
Tested on My Oldboy! Awesome work! ✌ |
Reallly hope to see full color yellow :)
|
Quote:
Quote:
You should apply Thunder Yellow first and then the Gen 2 patch in order for it to work properly. I hope someone jumps on the Full Yellow Color wagon to make it possible. :) |
I'm tempted to start using these graphics on my hack. Any suggestion how could I implement all this without changing all I've done?
|
You'll be happy to know someone is making use of this. -eyebrowwaggle- And some of the Red++ code, making it a bit like a Yellow++, though of course I wouldn't want to steal the name from Mateo. I probably won't port all of it, either; if people want Red++ they can go play that.
Although I'm not nearly as experienced as you guys, obviously. Still messing stuff up frequently. But, I got more than just Pikachu following, and she/he evolves by happiness now. Raichu can follow too. :3 But making the walking sprite change species is kind of a pain; it looks like there are two different methods for pikachu following, one indoors and one outdoors? Do you know anything about that? It's the outdoors one I'm having trouble with. I did decide to keep a few of Yellow's gen 1 front sprites, namely Pikachu, Eevee, Charmander, and Bulbasaur, because, well, their gen 2 versions look kinda goofball to me, especially Charmander. Although Pikachu's Gen 2 sprite is okay, it's not quite as nostalgic to me. |
Can I use it on my hack..... Its really looking great
|
Quote:
|
Quote:
Currently I am working on a Yellow hack named Pokemon Shock Yellow In which all Pokemon are catchable and also a few more features ☺ so I am thinking about adding this to my hack.......... |
Quote:
As in, you didn't use the pokeyellow disassembly? If you only used tools to edit a rom to make this hack, then there's no easy way to put the two hacks together. You could always remake your hack using the pokeyellow disassembly. It's frustrating but not impossible. In 2013, I remade V1.2 of the Pokemon Red Gen II Graphics Hack (which was made entirely through hex editing) in the pokered disassembly which took me about 5 days, with many hours each day. Quote:
What do you mean "two different methods"? I could help look into this for you. |
@Danny-E 33 Holy awesomesauce matee you finally done it!!!! I looking this improvement yellow version long time ago. Anyways before I play this my 1st question is it compatible in GBA mode!? 2nd question you intend not to include misty's portrait and sprite like you did in RED/BLUE?
|
Quote:
Okay, so, when I first wanted to change Pikachu's sprite, I simply looked for where it called PIKACHU_SPRITE. This led me to overworld/map_sprites.asm, and the routine LoadSpriteSetFromMapHeader and it looked like asking it to load based on a flag a different sprite should work. However when I modified it to alternatively call a Raichu sprite based on a flag, this ended up only working in some areas and not others. I then went and looked at the sprite tables - there are a bunch of sprite tables for each outdoors map I think, and it looks like Pikachu is added to all of them. Modifying it, say replacing pikachu there with clefairy, led to being followed by that sprite in those areas instead. So my thought is that there must be two different methods for loading sprites in Yellow, based on whether you are indoors or outdoors, perhaps because outdoor sprites need to be able to change dynamically when you walk into the next area but indoor sprites do not as you only warp to new areas. I was hoping if you knew if that was the case or not. I haven't found a second routine that calls PIKACHU_SPRITE anywhere though. |
Quote:
Thanks for pointing out the Misty sprite.. Somehow I goofed. Not only did I forget to switch Misty's Yellow sprite to Misty's GSC sprite, I managed to replace it with Misty's Red/Blue sprite. I'll get this fixed and upload an update soon. Thanks for pointing it out! Quote:
Your assumptions are pretty much correct. All outdoor maps are assigned a sprite set. These sprites in a sprite set are the only sprites available once the map is loaded. Indoor maps aren't given a sprite set. Instead, they basically load sprites "on demand". To fix outdoor maps, you should tweak the end of the "InitOutsideMapSprites:" routine in engine/overworld/map_sprites.asm That routine currently contains these lines: Code:
After CopyData is called, [wSpriteSet] contains the value SPRITE_PIKACHU (because every single sprite set begins with SPRITE_PIKACHU). So after the call to CopyData and before the call to LoadMapSpriteTilePatterns, you could add a few lines of code that checks to see if the player has Raichu and if so, overwrite the value at wSpriteSet with a different sprite id. If you have any more questions on this, feel free to send me a pm or join our irc. |
im waiting for full color palette even without surfing pikachu etc
|
Quote:
Yellow in colour alongside this patch would be the ultimate 1st Gen experience, no doubt {XD} |
Looks great! One question, does this hack include all 151 pokemon? I see a screen shot with a complete pokedex, but you've repeated that there's no change to story, so I'm curious...
|
Is there going to be anymore updates on this hack?
|
Hey, Danny, impressive work, man. Unbelievable
I mean to ask you, I am doing a yellow hack myself, and I've went a long way, already.. story, stats, maps... but these sprites and the xp bar, nice! I was wondering maybe you could show me how to do the same changes on my rom? I wouldn't just take your rom and re-do my changes out of it, unless you were cool with it. |
How can i edit Market items with MartEdit GB after this patch in clear ROM?.
|
Quote:
You can always PM me or find me on Discord and I'll gladly help you with stuff like this. Quote:
And then you can edit the mart items from here: https://github.com/dannye/pokeyellow-gen-II/blob/master/data/items/marts.asm |
i apologize if this was already asked/answered but any clue if this patch is compatible with pokemon yellow 151?
|
Quote:
I recently registered here and I have tested the Gen 2 hack with pokemon yellow 151 in the latest version of the BGB emulator on my Win10 computer and it seemed to work. though the only problem I found with just the yellow gen 2 graphics hack is that the game crashes (soft-locks) after entering the small beach house on Route 19 (south of Fuchsia City) where the pikachu beach surfing minigame is held. avoid going inside that small house on Route 19 and things will be okay. that game crashing problem I was able to easily reproduce on the BGB, TGB dual, VBA/VBA-M emulators on my PC. other than that, this graphics hack is great. |
Was the route 19 Beach house bug ever fixed? I basically just want 151 hack and graphics hack. Every other pokemon yellow themed hack I've come across is either incomplete or glitchy.
|
Any updates of this awesomesauce patch?!
|
How to fix focus energy critical hit and pokemon types, like, ghost is strong against psych etc?
i have many ideas done, just those 2 waiting |
Any chances the bug at the beach house can be fixed? If not, then is it possible to just outright block entrance to the house? I can't tell you how many times I play through this and forget about the bug then lose 2 to 3 hours of progress because I only save when I'm about to close the game....
|
Quote:
|
I know it's kind of an old thread, but you said you tested the hack on my oldboy. How on earth do you get it to work? Lol I can't seem to figure it out
Edit: disregard, I figured it out. But, I'm curious about the gfx and sound. Wonder when that's going to come along? 🤔 |
| All times are GMT -8. The time now is 11:26 PM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.