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What do you look for in a Pokémon Hack??
Hey guys my names Tyler! Some of you may know me better as Zolt, I decided to make a new account but it's still me! I posted a thread on my other account asking the same exact question. What do you look for in a Pokémon Hack? I'm asking because I want the word of the people, what do you always want in a hack?! Share your ideas here, I'll leave a link to my other thread for those of you that want to overlook what people have said before. I personally think absolute necessities are Storyline, Visuals, Creativity, Side quests, and the access to all Pokémon. What do you all think?! http://www.pokecommunity.com/showthread.php?t=344630 |
As an anti-reply, you might say, if a hack has fakemon in it, I'm instantly done. Hacks with extended Pokedexes are also a tough sell for me, but I may play them. Retyping fits in there as well, along with adding in the Fairy type without making it weak to Fire (for balancing).
On the contrary, a hack with a custom region, story, and certain types of sprites are nice eye candy. They make a hack far more likely to pique my interests. |
I'm with wundrweapon on fakemon, though I may make an exception if they're well done. Though they're usually not well done.
I just look for unique concepts and unique story lines. Not that more traditional story lines are a bad thing but I definitely prefer new ideas. |
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Here's some examples of what I don't like in hacks:
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I don't like Fakemon in hacks unless they're included as a story extension. Fakemon-exclusive hacks really bother me. If there're, say, a few fake legendaries that are well-done and further the plot, I'll buy into that, but not otherwise. And things like changing type charts or moves without purpose just to be quirky also bugs me a lot.
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Concur with everyone above about hacks needing unique storyline/plot and fresh gameplay concepts. People say the usual gym battles/E4 format is what represents pokemon but honestly, the scene is already oversaturated with such standard hacks and many people (including myself) are pretty tired of those. theres so much potential with all the hacking tools and knowledge available, so many interesting ideas and hackers still can only come up with standard gym/E4 hacks? Come on.
other stuff.. too many fakemon designs are just ugly and looked like a 10 year old drew them. first fakemon hack i touch is quartz and never want to go back to it. IMO the only decent fakemon hack out there is Pokemon Vega (and its cousins like Altair), which even then still contain some vanilla mons. Snakewood's fakemon look poor but at least its unique storyline and setting makes up for it. Ruby destiny series does not have much fakemon so its ok. rest is just...eh. also don't like type chart/typing changes, unless its minimal and done sensibly. massive whole sale changes just to cater to the amusement of the hacker and also forces players to memorize so many new type interactions just for the sake of ONE HACK, is a real turnoff. might as well stop calling it pokemon then, probably why i excuse hacks like touhoumon from this. |
A definite must for me:
Good to have:
I think you can safely conclude that fakemon is definitely a no-no. |
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(I think I just made the worst pun in history. In all seriousness though, I agree) |
Attention to detail goes a long way. I prefer decapitalised hacks, but I can tolerate hacks that don't decapitalise everything—just don't half-arse it. If the Pokémon and item names are decapitalised, the rest of the game should be. Look up the offsets for the plural suffixes used in lines like "[player] put the [item]s in the Items Pocket".
Professionalism counts. Write like your work will be graded by your English teacher. Spellcheck it. Get someone with good language skills to proofread it. Don't be this guy. Don't use memes. (Gamefreak do it, sure. It's tacky; you can do better.) Series injokes, like a Youngster who really likes shorts, get a little more leeway, but one is enough—don't overegg the pudding. There's a stereotype that all hacks are obnoxiously hard because they're made by people who can already complete the original in their sleep; don't do that. At no point should ingame trainers (outside dedicated areas like the Battle Frontier or specially gated superbosses like Collector Yagsata in Touhoumon Purple) go within twenty levels of the level cap. Learn the difference between good and bad difficulty. (Vega tends to be a lesson in the former; Dark Rising and Ruby Destiny are lessons in the latter.) Ignore people on this site who say "NO FAKEMON"—there's a ton of people who have never played a good Pokémon hack in their life and assume all hacks with fakemon are Dark Rising or Quartz. If fakemon are good, they're good. Don't hamstring yourself by not using them out of some misguided sense of principle. Don't stack your game full of legendaries. Pokémon is better when the legendaries are fewer in number. (I used to think it was better they be kept out of the storyline and relegated to postgame prize, but I don't care about that so much anymore.) |
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The best a hack could offer me is a major change in grinding mechanics.
*throw unpoular opinion meme pic here* I failed to figure it out before but the best would be that trained pokemon and wild pokemon would yield the same amount of exp. poins, and that the same exp. points earning would be given to each pokemon of the team. I appreciate as well Fakemon, new types, new type charts, when it's well done of course. Bad Fakemon + hard grinding = :( It's just me but I really don't like the grinding, nuzlocke-esque hype that people tend to appreciate these days. I prefer having a fast progress to discover the hack, eventually the possibility to train extended teams fastly enough. If lots of pokedollars were really easy to earn, though, I could just rush something with an underleveled team and a bunch of healing items, but it seems appealing...... Introducing new mechanics, such as a held item that disables Exp. gaining (if the ace Pokemon is overleveled for example), would be greatly appreciated! Regarding new typecharts and new types I think it can be well done and I don't reject them as a whole. New Fakemon why not but they need to bring a design that's never been done before (original dual typing, set of stats or of moves that is uncommon for the type (i.e fast Grass-type, bulky Electric-type)). I even can think of total novelty Fakemons, being it Pokemon with status moves different from their original typing (best example that comes in mind is a Leech-seed non-Grass-type user) If I knew how to sprite, how to implement Fakemon, how to add new moves, how to design a region and its events, there would be such a hack out :p What I love the most is when people have good ideas for improving existing Pokemon so they can be used at their full potential! I will soon start a play of Pokemon SunGold hack because the author said all his improved Pokemon could possibly go to the OU tier, even poor little thing like Dunsparce. |
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It has to be complete..
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I want the hack have side quest, mission and New Pokemon as well old Pokemon.
I want hack have mega evoultion as well, like Mega Richu, Mega Lopunny and so on. Of course I want the hack have 10 gyms With Puzzle, I want gym leaders to be little bit hard to beat. Of course it have to be Complete and in English. I want the Hero/Heroine to Choice too join Team Rocket or other evil team, for to change the story litte bit. I want Hero/Heroine get random starter Pokemon With differnt type Pokemon, throught quiz or the game can start same as Pokemon Mystery Dungeon games. Of course the game must have rival. |
I think even the most basic ROM Hacks these days have to have updated mechanics; P/S Split, Fairy Type, Mega Evolution etc. I'd want a ROM Hack to have all those features before I even think about playing it.
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I have been trying to find a hack for Pokemon Blue for a while. I have probably made 3 posts here but nobody has responded. What I'm looking for is a clean Pokemon blue where the map is the same as the original. I want to be able to catch all Pokemons without glitching or trading. I don't want Pokemon spam in the grass like the kaizo version. That was just annoying. I don't mind a challenge but there was so many things that annoying me with Kaizo version. Garry starts with Mew, low level Pokemons fully evolved, low level Pokemon knows how to use moves that they shouldn't know until later.
The Kaizo version is a good idea, but way to many annoying things that I just don't find right. I guess it's a nice challenge to have on the side, but at the moment I don't even have the hack I normally would prefer. Pokemon blue original is great but it's a shame that you can't catch them all or evolve every Pokemon to the latest and some Pokemons can't learn moves that they should be able to learn. Like Charizard can't learn "fly" even though he is a fire/flying pokemon. |
Originality.
Look, just about anyone can edit a game and call it a "hack" (heck, I've done a few edits myself, but I don't consider them to be a hack, just an improvement or modification), and many people these days don't really put much time and effort into a game in order for it to be ORIGINAL. Now, don't get me wrong, many hacks (despite being a rip-off or clone of some sort) tend to follow suite, sticking to the generic "I'm gonna become a pokemon master" idea or "I'm going to save the world from Team Nobody-Cares-What-Their-Name-Is", but in the end, the most amazing hacks are the ones which don't follow the outline that Pokemon is. When a pokemon hack is more than just playing Pokemon, that is when I am genuinely intrigued. As I said before, there are so many great hacks which are essentially copies of the original game but with changed graphics/sounds/characters/etc, and they are indeed outstanding to see... but in the end, they're not really any different than the original game. For me personally, the hacks that I truly enjoy are the FAKEMON hacks, these ones please me the most, and this is simply because they are just 1 more pokemon collection for me to gather. I mean heck, I've already caught all 721 Pokemon (+Mega Evolutions and a few of the newest ones in the later games), but to have even more Pokemon to track down and add to my family/team/party is really something special to me. But sadly, there are many FAKEMON hacks which are not in English or are so poorly done, they can't even be played entirely (and some which are not complete yet). So in the end, I get what I can, and slowly add them to my roster. Now of course, 99.9% of these are definitely a CLONE of the original game, just with different Pokemon to capture. But hey, that's the beauty of it. Now once again, I'm not much of a fan of clones and there are only a few exceptions to the cloning rule, but more importantly, the games that truly and I mean TRULY capture my eye and keep me playing are the ones which don't pursue the usually "I want to be the very best" or the same old slogan of "I will become a Pokemon Master" or "I will be the Elite 4!" or "I will conquer the WHATEVER-THE-NAME-IS League". The games that really keep me addicted are the ones which don't play like regular Pokemon, the ones that have something about them which isn't the same old song and dance. I'm still waiting for the day where there is a Pokemon game that doesn't make you fight trainers that see you, doesn't expect you to become a Pokemon Master, doesn't expect you to become a Champion, doesn't want you to save the world from some disaster caused by Team NOBODY-GIVES-A-****. I want to hopefully live to see the day when Pokemon expands out from the usual crap that it keeps rehashing over and over and over and over again and does something new. Heck, this is why I still play Pokemon Snap, it's different. I want a pokemon game where you can just be a NPC, live a calm life, raise your pokemon, die with your pokemon, just... be a normal human being. And of course, I also want for someone to someday make a pokemon hack where you can simply just battle non-stop, like that Pokemon Battle Factory hack, that was something. It would be amazing to see a GBA version of Pokemon Stadium or something like that, or even a hack which is nothing but an endless randomized Battle Frontier, that'd be amazing too. |
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