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Actually that's intencional, because in Pokemon Black/White (1&2) for some reason we can rebattle Pkm Breeders over an over again...in my opinion Rangi did an excellent work adding this kind of details to Polished Crystal. Rangi, talking about rebattles, Have you ever think in make an update to those trainer with wich we can have a rematch by phone callings? Because lot of them usually have just 2 or 3 pkms, also in a very low level (even on their final rematch versions after several battles agains them). |
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Hi Rangi I was hunting the legendary dogs a few moments ago (route 32), when I found a Mareep basicaly because I ran out of repellents, when I see it I remember that you said that one of the reasons to don't turn Ampharos into a Dragon type pkm was because Mareep appears to early in game...at that precise moment, for some reason remember the "Floccesy Ranch" from Pkm Black2/White2. After that a thought came to my mind:
"Would not make it more sense to move Mareep to routes 38-39 near the Moo moo farm?" Replacing Magnemite for Mareep and viceversa (moving Magnemite to route 32). That way Mareep would not appear so early in the game... ;) Talking about Moo moo farm, as in the original Crystal version, they only sell you the Moomoo milk (one or a dozen) just if you don't any in your Medicine pocket, I do not know if it's possible that they sell it to us in the same mechanic as the "Castelliacones" in Castelia City from Pkm Black/White, I mean, they sell it to us just one or a dozen per day |
for the life of me I cant remember if the starters had new typings in this hack. For some reason I recall Meganium being part fairy to name an example. Does Feraligatr have a dark typing? It would make sense due to the dark attacks it has after evolving from Crocanaw
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By the way Rangi, have you ever think into ad an alternative form (sprite) for Lugia? (for example just like you did with Pikachu and Arbok), because I saw this sprites of Shadow Lugia (from Pokemon XD) and Shadow Mewtwo (from Pokken Tourment), I think they look awesome, also Mewtwo with his Armor and an update of which in my opinion is the best sprite of Mewtwo, the one from RB versions...the First Shadow Lugia's Sprite it's alredy animated (.gif)
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Ooooh, that's a great looking Shadow Lugia sprite. It would be neat to have some sort of storyline involving the Fire/Ice/Lightning Islands and Shadow Lugia, and that way regular Lugia can stay at the Whirl Islands.
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Also Rangi, have you thought about expanding Mt. Silver a bit? Maybe something similar to the HGSS design. The original design feels a bit short and lame despite being the "final" cave. |
Personally, I think the way the MooMoo Milk guy works right now is fine. Sure, you have to deposit the one dozen you just bought in the PC at the nearest Pokémon Center, but it's less of an inconvenience than having to wait until the next day to buy more. Also, because they are superior to Hyper Potions due to the Gen 7 nerf to Hyper Potions. But I understand if you decide to change it to how it works in the later games.
I was also wondering something else that would add difficulty to the hack. I've noticed that nearly none of the trainers who have a Pokémon that can have Sturdy as an ability actually have Sturdy as that Pokémon's ability. Whereas in Gen 5 (Idk about Gen 6/7 as I still have yet to play those games), every trainer that had a Pokémon that had more abilities than Sturdy, always had Sturdy set as the ability for those Pokémon. Having more trainers, both regular and bosses, with Pokémon that cannot be OHKO'd without Mold Breaker or a multi-hit move would only be a good thing, IMO. I also wanted to ask about the legendary bird trip as I noticed that each of then gets one of their XD purification moves (Extrasensory) but not the other two. Moltres in particular would benefit greatly from gaining Morning Sun, especially in Modified if Drought is its ability. Then again, the current absence of recovery aside from healing items and Rest might be the only thing keeping Moltres and Zapdos from being broken as auto-weather setters. |
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Love the game, but I might have a problem. I wanted to catch Ho-oh, so I triggered the Suicune event in Bell Tower (Defeated it), went and defeated the Elite Four (I had already beaten the E4 2x along with Red. Still training for the Green fight, which is amazing). When I went back to the Bell Tower, there weren't any stairs for me to go to the second floor. I know in Crystal, the stairs aren't supposed to appear until you've beaten the Elite Four, but I already have. Am I missing something else?
I really love this game, by the way. Crystal is one of my favorite games, and this took my favorite elements from HGSS and upped the difficulty. Amazing job.{XD} |
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Is beta 3 on its way soon really looking forward to it
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Aww theres no move tutor for Play Rough. Thats a shame. That would be an excellent move for a tutor to offer.
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So.. I thought that maybe compiling the latest version could fix my problem with the Sneasels and I found this video which I've followed as best as I could (had to use python2 and python2-setuptools instead of python because I couldn't find the ones specified in the video).
Everything worked fine until the time to execute the "make" command came. When I entered it, I've got this error and no .gbc ROM: http://i.imgur.com/FQoUpHv.png It's prolly my fault, but I don't know where did I made the mistake. Is it because I'm using python2 instead of python? |
I also had a weird bug after compiling the most recent version. It involves the move leer. It's basically ensuring most physical moves used after one leer kills the Wild pokemon. I sent in a level 7 cyndaquil against a Geodude level 4 that already used 3 defense curls. I then used leer ONE time and used tackle on the full health wild geodude. It killed him in one hit. Doesn't seem to affect trainer's but wild pokemon most definitely are. I have perfect Ivs turned on in settings, maybe that could cause it?
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Edit: Moves that lower Speed or Accuracy don't seem to trigger this glitch. Tested Cyndaquil's Smokescreen and Caterpie's String Shot on a new game on the same commit I'm still using from last week; neither of them insta-zeroed all of a wild Pokémon's stats. |
I'm having a blast playing it. It's by far the best gbc hack i ever played. My only problem is that the game feels way too easy. Considering that you can get a lucky egg in the wonder trade i would expect the game being more chalenging like 'complex crystal'. My sujestion would be a version of the hack where the game gets as hard as complex crystal with the trainers and gym leaders having more powerful pokemon (ex: in complex crystal, witney have a level 25 miltank and a persian that i can't remember the level)
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I'm pretty sure that Complex Crystal is a pain for most people, encouraging griding.
I haven't played this game since the initial (non-faithful) version, but I don't remember thinking it was easy. Do the abilities really change it that much? Anyway, of course you aren't supposed to use a Lucky Egg. Is it possible to make the gym leaders always 2-3 levels ahead of the player's highest leveled Pokemon? |
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Rangi,
Compiled the latest code as of 9 AM today: Poison heal doesn't seem to function correctly. Gave Gliscor the toxic orb, it becomes poisoned after turn 1, but instead of recovering HP it doesn't lose HP. Then, once the battle ends and the player returns to the overworld, its status is restored to normal (not poisoned). Keep up the great work! |
Any update on the 3.0 patch? Loved what I saw in the YouTube video demo.
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Also, Lawrence disappears when the screen pans to Zapdos after fixing the power plant Game crashes when you walk down the stairs next to Mr Fuji |
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