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Is the pokemon ability system working?
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Yes.
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Two suggestions: 1. When buying an item at the Market, in the actual patch, if you just press down the count goes to "99". Is possible when pressing down, the counts goes to the exactly money I have avaiable to buy the item? 2. EXP Share turn on as a Key Item (as other generations) |
Are you playing 2.2.0? Only 3.0 betas have Abilities. You can see the info on the 4th status page.
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I can't find anywhere the 3.0 betas, can you share the link? |
Cannot wait until beta 3. I played through the entire game around a year ago, maybe a bit more, way before abilities were implemented haha, had so much fun.
Good luck! |
Just recently found this rom hack; always wanted an old game with updated mechanics and wild pokemon locations. Storm Silver was good, but it's not gen 2.
Bellossom could really use the fairy typing to set it apart more from other grass types. |
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By the way, I am going with the plan to merge Fury Attack and Fury Swipes into "Fury Strikes", and Synthesis, Moonlight, and Morning Sun into "Healing Light". However, the animations will still be appropriate for the user. So Fury Strikes looks like horns for Nidoran♂ or claws for Nidoran♀; and Healing Light looks like photosynthesis for Grass-types, otherwise moonlight or sunlight depending on time of day. |
Hey Girls and Guys, dear Rangi,
first of all id like to say that its such a pleasure to see the way you go about Game engine and scripting and stuff to create such a unique and pleasant game within the "boundaries" of the second Generation. Now this is my first post and i already tried the search function as i reaally like to know how you accomplished the Nature by DV programming. I also tried googling FrederIQ for further information but to no avail... So if youre so kind to share your information id be very happy. On the other hand id understand you to keep stuff like this a secret and id respect that too. best regards and thanks in advance! EDIT: Does your Nature-System work like the regular one with the +10% -10%? Or is it more like the characteristics introduced in Gen 4 where the best DV-Stat determines the Short Text displayed? Im having a really hard time searching for information regarding this :/ |
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The packets I downloaded from Cygwin in order are: python2 (language interpreter), python2-setuptools, GNU's make, gettext (GNU Internationalization library and core utilities), git (distributed version control system), gcc-core and gcc-objc. Once everything was done, I downloaded rgbds v0.3.1 and dropped the 6 files inside the compressed folder into \cygwin64\usr\local\bin\ Then I downloaded Polished Crystal's master folder since it was faster than cloning it through the terminal and uncompressed it, renamed the master folder as "polishedcrystal" and dropped it into cygwin64\home\USER After that I just opened Cygwin's Terminal, typed "cd polishedcrystal", "make faithful" and the ROM was successfully built. Here's a .IPS of the most recent Regular and Faithful versions for anyone who cannot build it for some reason. -Click here to download the Regular Version. -Click here to download the Faithful Version. I've patched a Pokémon Crystal (UE) ROM with it and it works perfectly. |
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Here it is. |
What's the estimated time frame on the next stable faithful release?
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Acrozz has made an incredible map of Polished Crystal's overworld. It fills in the empty areas between maps with trees, cliffs, and water, and even adds visible NPCs. Well worth viewing on a high-res monitor.
Here's the version without (major) spoilers (1.62 MB; 14,080×6,624px = 93 MP). And here's the version with (most) spoilers (2.09 MB; 14,080×9,280px = 130 MP). Edit: Here's a 1920×1080 version suitable for wallpaper. |
By The Way , Which One Of PokeCrystal's ROMs Should I Use?
V1.0 Or V1.1? |
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It makes me really excited for 3.0, not least because I know you have even more grand plans in store for 4.0. I really can't wait to see what happens there :D |
I've added a new poll for what moves should be changed, if any.
Remember, here's what's been added so far: Code:
Code:
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I'm all for removing Harden but Defense Curl replacing Harden for the bugs seemed awkward. Try maybe changing the name to Defend or something? It'd be a great if it received the same treatment as Fury Strikes.
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-Shell Smash (Magcargo, Cloyster, Omastar, and maybe can be even added for Blastoise) -Drain Punch -Fire, Thunder and Icefang -Trick Room (specially for pkms like Slowbro, Exeggutor, Mr. Mime, Porygons, Slowking...) -Leafblade and Poerwhip (for more Physical grass attacks variation) I just can think in those for now...:) |
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I'll have to think about which would be worth adding. Canon distributions:
(Non-canon Shell Smash possibilities: Blastoise, Forretress, Lapras, Kabutops... Pupitar would be too overpowered, but fun...) Anyone else with move suggestions, please take a look at the learnsets and available TMs/HMs/tutors. Do any Pokémon stand out as needing just one or two moves to be much more useful in competitive battles? |
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As for the moves you're considering adding, I think Shell Smash should be a high priority. It's vital for the sucky Pokemon that get it, it makes Cloyster better, and the non-canon possibilities would be very interesting for the Pokemon who would gain access to it. I would also like to suggest putting Quiver Dance in the running for the canon mons that get it (Butterfree, Venomoth, Bellossom) and for non-canon considerations. Non-canon options could be special-based Pidgeot (mating dance?), perhaps Tangela (its vines quiver), Jynx (its Pokedex entry mentions its mesmerizing movements), Ledian (it sucks at Attack, gotta give it something. Pokedex entry mentions "fluttering about"), Hoppip line (it just makes sense to me, dancing in the wind), Yanma line (the way dragonflies hover in one small area but dart around justifies it, I think). Bigger stretches include the Hoothoot line, Oddish and Bellsprout lines, and Politoad. The only line I could see becoming devastating with the move is Jynx. Jynx is already a decent Pokemon, but Quiver Dance could tip it over to being unfair. On the bright side, you get the Jynx on boss Trainers to be more threatening. Tangrowth may become too bulky with it as well, but the speed boost is pretty much wasted on it so it may balance out. For Tangrowth it may cause it to function similar to Gen 2 Curselax. The others are just straight improvements for Pokemon that are not that great or not that great on the special side. For the stretches, Politoad could end up being too powerful with it too, but it works thematically. Politoad dances and frogs quiver when they croak. Yanmega would need some testing to see if it becomes too powerful with it. It still has glaring common physical weaknesses in Rock, Flying, and physical Dragon-type moves and is frail enough that it might not have time to set up. It also lost its 4x weakness and shuffled some of its resistances to common types, so despite having the same amount of weaknesses overall and losing an immunity, it may still be better off defensively than it was. I'm not sure if Tinted Lens is in, but Quiver Dance could make Speed Boost unnecessary and allow it to fire off unresisted, powered-up, STAB Bug Buzzes from behind a Sp. Def boost. The only reason to switch to a coverage option would be to exploit an enemy weakness to Air Slash. Heck, you could run Quiver Dance/Bug Buzz/Air Slash/Substitute and run a bulky nature because Quiver Dance and unresisted STAB would make up for any power loss. The only thing you'd have to worry about after setting up would be a specially bulky mon that could hit you super effectively through the Substitute, and the only one I could think of that's in the game would be Sylveon, and even then Pixilate Hyper Voice needs to get through the Sp. Def boosts. |
Keep fury cutter in the game, but make the TM for U-turn come from bugsy, yes. Fury cutter isn't great, but it has its place.
Struggle bug would be great to have early on. For instance, I'm using Yanma now, and it's hard not having a special bug attack just yet. Maybe add signal beam, too, around lvl 30 or so? |
Personally, the only moves I can get behind adding (going off of the poll + prior responses to it) are Bug Bite (if Fury Cutter is axed), Drain Punch, and Power Whip. Boosting moves such as Quiver Dance and Shell Smash should wait until it's possible to have more than 253 moves (not counting Struggle). Though I was going to suggest Cosmic Power, but only Clefairy and Starmie get it in canon :(
But what about Heat Wave? Was that already considered and dismissed? I've noticed that some 'mons such as Pidgeot (which was repurposed into becoming a special attacker in Modified) are starving for special moves to utilize with their Modified stats; Pidgeot in particular currently only gets Air Slash, Hidden Power, Hurricane, and Hyper Beam. But out of all the Flying-types, would Heat Wave be relevant on more than just Pidgeot? (As long as Zapdos has Drizzle in Modified...) I should also mention that the Bellsprout line gets Leech Life in Prism, if you're looking for more non-canon moves to add to learnsets. |
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