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-   -   Crystal Pokémon Polished Crystal (update 2.2.0) (https://www.pokecommunity.com/showthread.php?t=373172)

Mag-Mar August 9th, 2017 2:08 PM

Is the pokemon ability system working?

FIQ August 10th, 2017 8:12 AM

Yes.

Mag-Mar August 10th, 2017 9:56 AM

Quote:

Originally Posted by FIQ (Post 9728286)
Yes.

Where Do I see the information? Because in the pokemon Stats I can't see.

Two suggestions:
1. When buying an item at the Market, in the actual patch, if you just press down the count goes to "99".
Is possible when pressing down, the counts goes to the exactly money I have avaiable to buy the item?

2. EXP Share turn on as a Key Item (as other generations)

FIQ August 10th, 2017 11:20 AM

Are you playing 2.2.0? Only 3.0 betas have Abilities. You can see the info on the 4th status page.

Mag-Mar August 10th, 2017 12:12 PM

Quote:

Originally Posted by FIQ (Post 9728430)
Are you playing 2.2.0? Only 3.0 betas have Abilities. You can see the info on the 4th status page.

Yes, I'm. That's the last avaiable patch to download.
I can't find anywhere the 3.0 betas, can you share the link?

PerceptioN95 August 11th, 2017 12:15 AM

Cannot wait until beta 3. I played through the entire game around a year ago, maybe a bit more, way before abilities were implemented haha, had so much fun.

Good luck!

Panfisha August 17th, 2017 2:33 PM

Just recently found this rom hack; always wanted an old game with updated mechanics and wild pokemon locations. Storm Silver was good, but it's not gen 2.

Bellossom could really use the fairy typing to set it apart more from other grass types.

abradolf August 18th, 2017 1:59 PM

Quote:

Originally Posted by Panfisha (Post 9733870)
Bellossom could really use the fairy typing to set it apart more from other grass types.

If things go as dictated by the poll then Grass/Fairy Bellossom will share its "unique" typing with Meganium and Celebi...

Rangi August 18th, 2017 3:40 PM

Quote:

Originally Posted by abradolf (Post 9734672)
If things go as dictated by the poll then Grass/Fairy Bellossom will share its "unique" typing with Meganium and Celebi...

I'm alright with that. Celebi is a post-game legendary, and Meganium is one starter which people might not pick. Grass/Fairy Bellossom gives access to a Grass/Fairy type anyway. Then there's Tangrowth or Leafeon for pure Grass, Victreebel or Vileplume or Venusaur for Grass/Poison, Exeggutor for Grass/Psychic, Politoed for Water/Grass (not in Faithful), Sunflora for Grass/Fire (not in Faithful), Parasect for Bug/Grass (only in Faithful—I'm retyping it to Bug/Ghost)... Actually not a bad selection of Grass-types, considering that it's a "weak" type on its own.

By the way, I am going with the plan to merge Fury Attack and Fury Swipes into "Fury Strikes", and Synthesis, Moonlight, and Morning Sun into "Healing Light". However, the animations will still be appropriate for the user. So Fury Strikes looks like horns for Nidoran♂ or claws for Nidoran♀; and Healing Light looks like photosynthesis for Grass-types, otherwise moonlight or sunlight depending on time of day.

20grad August 19th, 2017 2:56 AM

Hey Girls and Guys, dear Rangi,
first of all id like to say that its such a pleasure to see the way you go about Game engine and scripting and stuff to create such a unique and pleasant game within the "boundaries" of the second Generation.
Now this is my first post and i already tried the search function as i reaally like to know how you accomplished the Nature by DV programming. I also tried googling FrederIQ for further information but to no avail...
So if youre so kind to share your information id be very happy. On the other hand id understand you to keep stuff like this a secret and id respect that too.

best regards and thanks in advance!

EDIT: Does your Nature-System work like the regular one with the +10% -10%? Or is it more like the characteristics introduced in Gen 4 where the best DV-Stat determines the Short Text displayed? Im having a really hard time searching for information regarding this :/

Lunos August 19th, 2017 9:16 PM

Quote:

Originally Posted by Lunos (Post 9703325)
-Snip-

After that I just uninstalled Cygwin and everything related from my machine and decided to give it a go just now.. I was finally able to compile Polished Crystal's most recent version.
The packets I downloaded from Cygwin in order are: python2 (language interpreter), python2-setuptools, GNU's make, gettext (GNU Internationalization library and core utilities), git (distributed version control system), gcc-core and gcc-objc.

Once everything was done, I downloaded rgbds v0.3.1 and dropped the 6 files inside the compressed folder into \cygwin64\usr\local\bin\

Then I downloaded Polished Crystal's master folder since it was faster than cloning it through the terminal and uncompressed it, renamed the master folder as "polishedcrystal" and dropped it into cygwin64\home\USER

After that I just opened Cygwin's Terminal, typed "cd polishedcrystal", "make faithful" and the ROM was successfully built.

Here's a .IPS of the most recent Regular and Faithful versions for anyone who cannot build it for some reason.
-Click here to download the Regular Version.
-Click here to download the Faithful Version.

I've patched a Pokémon Crystal (UE) ROM with it and it works perfectly.

PkMn Trainer Murasaki August 20th, 2017 4:54 AM

Quote:

Originally Posted by Lunos (Post 9735639)
After that I just uninstalled Cygwin and everything related from my machine and decided to give it a go just now.. I was finally able to compile Polished Crystal's most recent version.
The packets I downloaded from Cygwin in order are: python2 (language interpreter), python2-setuptools, GNU's make, gettext (GNU Internationalization library and core utilities), git (distributed version control system), gcc-core and gcc-objc.

Once everything was done, I downloaded rgbds v0.3.1 and dropped the 6 files inside the compressed folder into \cygwin64\usr\local\bin\

Then I downloaded Polished Crystal's master folder since it was faster than cloning it through the terminal and uncompressed it, renamed the master folder as "polishedcrystal" and dropped it into cygwin64\home\USER

After that I just opened Cygwin's Terminal, typed "cd polishedcrystal", "make faithful" and the ROM was successfully built.

Here's a .IPS of the most recent Faithful version for anyone who cannot build it for some reason.

I've patched a Pokémon Crystal (UE) ROM with it and it works perfectly.

Can You Please Make An IPS Of The Most Recent Non-Faithful Version As Well?

Lunos August 20th, 2017 7:34 AM

Quote:

Originally Posted by PkMn Trainer Murasaki (Post 9735795)
Can You Please Make An IPS Of The Most Recent Non-Faithful Version As Well?

Sure, is the one built by using just "make", right?
Here it is.

sonic65101 August 20th, 2017 8:50 AM

What's the estimated time frame on the next stable faithful release?

Rangi August 20th, 2017 1:02 PM

Acrozz has made an incredible map of Polished Crystal's overworld. It fills in the empty areas between maps with trees, cliffs, and water, and even adds visible NPCs. Well worth viewing on a high-res monitor.

Here's the version without (major) spoilers (1.62 MB; 14,080×6,624px = 93 MP).

And here's the version with (most) spoilers (2.09 MB; 14,080×9,280px = 130 MP).

Edit: Here's a 1920×1080 version suitable for wallpaper.

PkMn Trainer Murasaki August 20th, 2017 8:51 PM

By The Way , Which One Of PokeCrystal's ROMs Should I Use?
V1.0 Or V1.1?

WorldsBoss August 21st, 2017 7:54 AM

Quote:

Originally Posted by Rangi (Post 9736079)
Acrozz has made an incredible map of Polished Crystal's overworld. It fills in the empty areas between maps with trees, cliffs, and water, and even adds visible NPCs. Well worth viewing on a high-res monitor.

This is amazing!! Seeing the map in its entirety really lets me appreciate just how much refinement has occurred between this an the original game. I'm truly blown away.

It makes me really excited for 3.0, not least because I know you have even more grand plans in store for 4.0. I really can't wait to see what happens there :D

Rangi August 21st, 2017 8:37 AM

I've added a new poll for what moves should be changed, if any.

Remember, here's what's been added so far:

Code:

Acrobatics    Disarm Voice  Hex            Scald
Aerial Ace    Dragon Claw    Hone Claws    Seed Bomb
Air Slash      Dragon Dance  Hurricane      Shadow Claw
Aqua Jet      Dragon Pulse  Hyper Voice    Skill Swap
Aqua Tail      Drain Kiss    Ice Shard      Stone Edge
Astonish      Earth Power    Icicle Crash  Sucker Punch
Aura Sphere    Energy Ball    Icicle Spear  Toxic Spikes
Avalanche      Extrasensory  Iron Head      Trick
Brave Bird    Facade        Knock Off      U-turn
Bug Buzz      Flare Blitz    Moonblast      Venoshock
Bulk Up        Flash Cannon  Nasty Plot    Volt Switch
Bulldoze      Focus Blast    Night Slash    Water Pulse
Bullet Punch  Fury Strikes  Play Rough    Wild Charge
Calm Mind      Giga Impact    Poison Jab    Will-O-Wisp
Close Combat  Gunk Shot      Power Gem      X-Scissor
Dark Pulse    Hail          Psystrike      Zen Headbutt
DazzlinGleam  HealingLight  Roost


And what's been removed:

Code:

Acid Armor    Frustration    Morning Sun    Smog
Barrage        Fury Attack    Nightmare      Snore
Beat Up        Fury Swipes    Poison Gas    Spider Web
Bide          Guillotine    Pound          Spike Cannon
Bind          Horn Drill    Powder Snow    Spite
Bone Club      Jump Kick      Present        Submission
Bone Rush      Kinesis        Psych Up      Sweet Scent
Bubble        Lovely Kiss    Psywave        Synthesis
Clamp          Meditate      Razor Wind    Tail Whip
Comet Punch    Mega Kick      Rolling Kick  Twineedle
Constrict      Mega Punch    Sand-Attack    Twister
Conversion2    Mimic          Sharpen        Vicegrip
Cotton Spore  Mind Reader    Skull Bash    Vital Throw
Detect        Mirror Move    Sky Attack    Whirlwind
Egg Bomb      Mist          Slam          Withdraw
Fissure        Moonlight      Sludge


("Fury Strikes" merges Fury Attack and Fury Swipes. "HealingLight" merges Synthesis, Moonlight, and Morning Sun. Both of them vary their animations depending on who's using them.)

Splash August 21st, 2017 10:51 AM

I'm all for removing Harden but Defense Curl replacing Harden for the bugs seemed awkward. Try maybe changing the name to Defend or something? It'd be a great if it received the same treatment as Fury Strikes.

WorldsBoss August 21st, 2017 12:16 PM

Quote:

Originally Posted by Splash (Post 9736653)
I'm all for removing Harden but Defense Curl replacing Harden for the bugs seemed awkward. Try maybe changing the name to Defend or something? It'd be a great if it received the same treatment as Fury Strikes.

I think the plan is to eventually widen the move table to allow for more attacks in the game, so I wouldn't get too caught up over Metapod using Defence Curl or similar :P

uchihamadada August 21st, 2017 1:27 PM

Quote:

Originally Posted by Rangi (Post 9736600)
I've added a new poll for what moves should be changed, if any.

Remember, here's what's been added so far:

Code:

Acrobatics    Disarm Voice  Hex            Scald
Aerial Ace    Dragon Claw    Hone Claws    Seed Bomb
Air Slash      Dragon Dance  Hurricane      Shadow Claw
Aqua Jet      Dragon Pulse  Hyper Voice    Skill Swap
Aqua Tail      Drain Kiss    Ice Shard      Stone Edge
Astonish      Earth Power    Icicle Crash  Sucker Punch
Aura Sphere    Energy Ball    Icicle Spear  Toxic Spikes
Avalanche      Extrasensory  Iron Head      Trick
Brave Bird    Facade        Knock Off      U-turn
Bug Buzz      Flare Blitz    Moonblast      Venoshock
Bulk Up        Flash Cannon  Nasty Plot    Volt Switch
Bulldoze      Focus Blast    Night Slash    Water Pulse
Bullet Punch  Fury Strikes  Play Rough    Wild Charge
Calm Mind      Giga Impact    Poison Jab    Will-O-Wisp
Close Combat  Gunk Shot      Power Gem      X-Scissor
Dark Pulse    Hail          Psystrike      Zen Headbutt
DazzlinGleam  HealingLight  Roost


And what's been removed:

Code:

Acid Armor    Frustration    Morning Sun    Smog
Barrage        Fury Attack    Nightmare      Snore
Beat Up        Fury Swipes    Poison Gas    Spider Web
Bide          Guillotine    Pound          Spike Cannon
Bind          Horn Drill    Powder Snow    Spite
Bone Club      Jump Kick      Present        Submission
Bone Rush      Kinesis        Psych Up      Sweet Scent
Bubble        Lovely Kiss    Psywave        Synthesis
Clamp          Meditate      Razor Wind    Tail Whip
Comet Punch    Mega Kick      Rolling Kick  Twineedle
Constrict      Mega Punch    Sand-Attack    Twister
Conversion2    Mimic          Sharpen        Vicegrip
Cotton Spore  Mind Reader    Skull Bash    Vital Throw
Detect        Mirror Move    Sky Attack    Whirlwind
Egg Bomb      Mist          Slam          Withdraw
Fissure        Moonlight      Sludge


("Fury Strikes" merges Fury Attack and Fury Swipes. "HealingLight" merges Synthesis, Moonlight, and Morning Sun. Both of them vary their animations depending on who's using them.)

As I suggest before, I really want to see:
-Shell Smash (Magcargo, Cloyster, Omastar, and maybe can be even added for Blastoise)
-Drain Punch
-Fire, Thunder and Icefang
-Trick Room (specially for pkms like Slowbro, Exeggutor, Mr. Mime, Porygons, Slowking...)
-Leafblade and Poerwhip (for more Physical grass attacks variation)

I just can think in those for now...:)

Rangi August 21st, 2017 1:37 PM

Quote:

Originally Posted by uchihamadada (Post 9736736)
As I suggest before, I really want to see:
-Shell Smash (Magcargo, Cloyster, Omastar, and maybe can be even added for Blastoise)
-Drain Punch
-Fire, Thunder and Icefang
-Trick Room (specially for pkms like Slowbro, Exeggutor, Mr. Mime, Porygons, Slowking...)
-Leafblade and Poerwhip (for more Physical grass attacks variation)

I just can think in those for now...:)

All good suggestions. I don't think I'll have enough room for all three Fang moves, let alone Poison Fang (which I'd want as the fourth).

I'll have to think about which would be worth adding. Canon distributions:
  • Drain Punch: (egg: Ledyba/Ledian) (TM60: many others)
  • Trick Room: Porygon-Z (TM92: many others)
  • Shell Smash: Shellder/Cloyster, Omanyte/Omastar, Magcargo
  • Leaf Blade: Victreebel, Leafeon (egg: Farfetch'd)
  • Power Whip: Tangela/Tangrowth (egg: Bulbasaur/Ivysaur/Venusaur, Bellsprout/Weepinbell/Victreebel)
  • Wood Hammer: Exeggutor, Sudowoodo

(Non-canon Shell Smash possibilities: Blastoise, Forretress, Lapras, Kabutops... Pupitar would be too overpowered, but fun...)

Anyone else with move suggestions, please take a look at the learnsets and available TMs/HMs/tutors. Do any Pokémon stand out as needing just one or two moves to be much more useful in competitive battles?

Deokishisu August 21st, 2017 4:00 PM

Quote:

Originally Posted by Rangi (Post 9736741)
All good suggestions. I don't think I'll have enough room for all three Fang moves, let alone Poison Fang (which I'd want as the fourth).

I'll have to think about which would be worth adding. Canon distributions:
  • Drain Punch: (egg: Ledyba/Ledian) (TM60: many others)
  • Trick Room: Porygon-Z (TM92: many others)
  • Shell Smash: Shellder/Cloyster, Omanyte/Omastar, Magcargo
  • Leaf Blade: Victreebel, Leafeon (egg: Farfetch'd)
  • Power Whip: Tangela/Tangrowth (egg: Bulbasaur/Ivysaur/Venusaur, Bellsprout/Weepinbell/Victreebel)
  • Wood Hammer: Exeggutor, Sudowoodo

(Non-canon Shell Smash possibilities: Blastoise, Forretress, Lapras, Kabutops... Pupitar would be too overpowered, but fun...)

Anyone else with move suggestions, please take a look at the learnsets and available TMs/HMs/tutors. Do any Pokémon stand out as needing just one or two moves to be much more useful in competitive battles?

Moonblast Mismagius, for one. Bellossom should probably learn Moonblast through relearner as well, in case you missed it as Gloom.

As for the moves you're considering adding, I think Shell Smash should be a high priority. It's vital for the sucky Pokemon that get it, it makes Cloyster better, and the non-canon possibilities would be very interesting for the Pokemon who would gain access to it.

I would also like to suggest putting Quiver Dance in the running for the canon mons that get it (Butterfree, Venomoth, Bellossom) and for non-canon considerations. Non-canon options could be special-based Pidgeot (mating dance?), perhaps Tangela (its vines quiver), Jynx (its Pokedex entry mentions its mesmerizing movements), Ledian (it sucks at Attack, gotta give it something. Pokedex entry mentions "fluttering about"), Hoppip line (it just makes sense to me, dancing in the wind), Yanma line (the way dragonflies hover in one small area but dart around justifies it, I think). Bigger stretches include the Hoothoot line, Oddish and Bellsprout lines, and Politoad.

The only line I could see becoming devastating with the move is Jynx. Jynx is already a decent Pokemon, but Quiver Dance could tip it over to being unfair. On the bright side, you get the Jynx on boss Trainers to be more threatening. Tangrowth may become too bulky with it as well, but the speed boost is pretty much wasted on it so it may balance out. For Tangrowth it may cause it to function similar to Gen 2 Curselax. The others are just straight improvements for Pokemon that are not that great or not that great on the special side. For the stretches, Politoad could end up being too powerful with it too, but it works thematically. Politoad dances and frogs quiver when they croak.

Yanmega would need some testing to see if it becomes too powerful with it. It still has glaring common physical weaknesses in Rock, Flying, and physical Dragon-type moves and is frail enough that it might not have time to set up. It also lost its 4x weakness and shuffled some of its resistances to common types, so despite having the same amount of weaknesses overall and losing an immunity, it may still be better off defensively than it was. I'm not sure if Tinted Lens is in, but Quiver Dance could make Speed Boost unnecessary and allow it to fire off unresisted, powered-up, STAB Bug Buzzes from behind a Sp. Def boost. The only reason to switch to a coverage option would be to exploit an enemy weakness to Air Slash. Heck, you could run Quiver Dance/Bug Buzz/Air Slash/Substitute and run a bulky nature because Quiver Dance and unresisted STAB would make up for any power loss. The only thing you'd have to worry about after setting up would be a specially bulky mon that could hit you super effectively through the Substitute, and the only one I could think of that's in the game would be Sylveon, and even then Pixilate Hyper Voice needs to get through the Sp. Def boosts.

Panfisha August 21st, 2017 6:35 PM

Keep fury cutter in the game, but make the TM for U-turn come from bugsy, yes. Fury cutter isn't great, but it has its place.

Struggle bug would be great to have early on. For instance, I'm using Yanma now, and it's hard not having a special bug attack just yet. Maybe add signal beam, too, around lvl 30 or so?

Silent S August 21st, 2017 6:42 PM

Personally, the only moves I can get behind adding (going off of the poll + prior responses to it) are Bug Bite (if Fury Cutter is axed), Drain Punch, and Power Whip. Boosting moves such as Quiver Dance and Shell Smash should wait until it's possible to have more than 253 moves (not counting Struggle). Though I was going to suggest Cosmic Power, but only Clefairy and Starmie get it in canon :(

But what about Heat Wave? Was that already considered and dismissed? I've noticed that some 'mons such as Pidgeot (which was repurposed into becoming a special attacker in Modified) are starving for special moves to utilize with their Modified stats; Pidgeot in particular currently only gets Air Slash, Hidden Power, Hurricane, and Hyper Beam. But out of all the Flying-types, would Heat Wave be relevant on more than just Pidgeot? (As long as Zapdos has Drizzle in Modified...)

I should also mention that the Bellsprout line gets Leech Life in Prism, if you're looking for more non-canon moves to add to learnsets.


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