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Have you considered running some more offensive moves on Nidoqueen so it isn't walled entirely by Ghosts? Having both Stealth Rock and Toxic Spikes on the same set is a waste of moveslots, IMO:
-Stealth Rock/Toxic Spikes -Ice Beam/Flamethrower -Earth Power/Flamethrower -Roar Nature: Bold EVs: 248 HP/240 Def/20 SAtk Item: Black Sludge Ability: Sheer Force I don't see the merit of Confuse Ray on Gengar, really. All-out attacking or a utility set is better because of the former's better coverage and the latter's ability to force switches more reliably: -Shadow Ball -Sludge Bomb/Sludge Wave -Focus Blast -Icy Wind/Taunt/Substitute/Destiny Bond Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb/Black Sludge or -Hex -Sludge Wave/Substitute -Taunt -Will-o-Wisp Nature: Timid EVs: 8 HP/248 SAtk/252 Spe Item: Black Sludge Liquid Ooze is the superior ability on Tentacruel, as Tentacruel doesn't care about Intimidate in the slightest. As Skuntank's HP is significantly higher than its defenses, the better approach is to put EVs in its defenses rather than HP. 232 HP/132 SDef/144 Spe is an example; this outspeeds 0 Speed base 70 Pokemon. You do realize that Dragalge has access to Focus Blast, right? Yes, it's unreliable, but it's twice as strong as Hidden Power. Have you considered making Dragalge the Toxic Spiker of the team?. Thunderbolt also doesn't give Dragalge noteworthy coverage, as its STABs are enough to take care of what Thunderbolt hits: -Sludge Wave -Draco Meteor -Focus Blast -Scald/Toxic Spikes Nature: Modest EVs: 228 HP/252 SAtk/28 Spe Item: Choice Specs (Scald)/Black Sludge (Toxic Spikes) Ability: Adaptability or -Toxic Spikes -Sludge Wave -Draco Meteor/Dragon Pulse -Scald Nature: Calm EVs: 248 HP/228 SDef/28 Spe Item: Black Sludge Ability: Adaptability |
If you're in need of hazard removal you can swap HP ground on Tentacruel for Rapid Spin. If Heatran is the only thing you're running HP Ground for it kinda doesn't matter since with your spread Scald 2HKOs offensive variants (while they fail to 2HKO you with Earth Power) and defensive ones do fuck all to you.
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Well first and foremost 4/6 of your team get murdered by Earthquake. That's going to be an enormous problem for you.
You're wasting Gengar's offensive prowess as everyone said. Use the Life Orb variant but run Dazzling Gleam over Focus Blast. You've already got methods of dealing with Steel types so to hit Dark-types trying to counter Gengar (including Sableye/Spiritomb which Focus Blast doesn't hit) with far better accuracy than Focus Miss, Dazzling Gleam works better imo. Offensive Nidoking or Queen is something to consider depending if you want more bulk or not. Maybe try Nidoking @ Life Orb Ability: Sheer Force EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Earth Power - Sludge Wave - Ice Beam - Flamethrower or Nidoqueen @ Life Orb Ability: Sheer Force EVs: 180 HP / 252 SpA / 76 Spe Modest Nature - Earth Power - Ice Beam - Stealth Rock - Sludge Wave The latter is weaker and slower but is bulkier and can still run Rocks which you definitely want on your team. Running a more offensive version lets you put more pressure on Steels which is something you really want on a Mono Poison. Tentacruel is a terrible offensive choice and Assault Vest is kind of wasted on it since it's physical defence is where it sucks. It's better off running recovery and switching out if a threat comes in. Tentacruel @ Black Sludge Ability: Liquid Ooze EVs: 248 HP / 216 Def / 28 SpD / 16 Spe Timid Nature - Scald - Rapid Spin - Acid Spray - Toxic Spikes This gives you hazard removal (albeit one that can be spin-blocked), toxic spikes that have been removed using the other nido variant, Acid Spray to cripple special sweepers/wallbreakers and Scald which is Scald. |
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Crobat might be worth considering for this team. It gives you another ground immunity and provides nice utility. It also has decent offensive power and with access to things like Super Fang you can wear down Steels/Rock types easier.
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Gengar doesn't really need Scarf, as base 110 Speed is pretty good for the current metagame. It'd rather be able to use it's moveslots freely too, given how good it's coverage is. I also have to say that Focus Blast>Dazzling Gleam on it. Focus Blast covers what you're wnating DG to cover, plus Steel types, and Gleam is pretty weak without STAB. While you normally wanna use the more accurate (and therefore more reliable) move, there are some cases where you have to forgo that rule of thumb, with Focus Blast often being one of those. Powerful special Fighting type coverage is so very useful and not something a lot of Pokemon have access too; the benefits of it outweigh the poor accuracy, which is why it's commonly recommended on the 'mons that can learn it.
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-Brave Bird/Acrobatics -U-turn/Toxic/Taunt -Defog/Taunt -Roost Nature: Jolly EVs: 248 HP/48 Def/212 Spe Item: Black Sludge/none Ability: Infiltrator Drapion is too weak to be abusing Agility. 90 Attack isn't that strong and it relies on a boost from Choice Band or Swords Dance: -Swords Dance -Poison Jab -Knock Off -Aqua Tail Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Lum Berry Ability: Sniper/Battle Armor |
I caught a shiny Tentacool a while back so I might train it up and make a team like this.
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