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Building My First Team - Advice and Feedback Wanted!
Hey everyone,
Over the past week I've been getting into breeding and building a competitive team, but I have no idea if my composition is actually any good. I've checked around online, and my team fulfills the basics (Stealth Rock, spinner, knock-off, etc). Here's the list I have so far: Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stone Edge - Pursuit - Superpower - Crunch Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Dragon Tail - Fire Blast Talonflame @ Choice Band Ability: Gale Wings EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Brave Bird - Flare Blitz - U-turn - Steel Wing Excadrill @ Leftovers Ability: Mold Breaker EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Earthquake - Iron Head - Rapid Spin - Toxic Azumarill @ Assault Vest Ability: Huge Power EVs: 240 HP / 252 Atk / 16 SpD Adamant Nature - Play Rough - Waterfall - Aqua Jet - Knock Off Scizor @ Scizorite Ability: Light Metal EVs: 248 HP / 44 Atk / 16 Def / 200 SpD Impish Nature - Swords Dance - Roost - Bullet Punch - U-turn The team started with Tyrannitar and Garchomp as two of my favourite Pokemon, and using Smogon's builds and suggestions, I picked others to cover the weaknesses of those two. If you guys need more detailed explanations of what each pick is trying to do, just let me know and I'll add it in. Thanks! |
One thing I notice is that you don't really have a safe switch-in for scald seeing as garchomp, scizor and azumarill all don't want to be burned. That ties in with another issue - you don't have any special attackers so it's easy to get walled by a physically defensive pokemon.
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Thanks for the response. Any suggestions on who to switch out for a special attacker then? Is there a pokemon that fills the role of special attacking and that can switch-in for scald?
Thanks! |
Sand Rush Excadrill might be a better option than the Mold Breaker set, as it can make use of Tyranitars ability to set up Sand. You also might wanna watch out, because your team's worn down quite easily.
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First of all, Light Metal is a bad ability for Scizor. Its only reason to stay in OU is Technician Boosted Bullet Punch, so change it.
----- Next up is Excadrill... Since you have Sand Stream support from Tyranitar There's no use of Bulky Excadrill.. if you want to use Excadrill, try the following set: Excadrill @ Life Orb/Earth Plate Ability: Sand Rush EVs: 252 Atk / 252 Spe / 4 SpD Adamant Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin it has a Lots of Power as well as Enough speed to outspeed Every unboosted Pokemon. If you don't want to use Excadrill, you can remove it with [email protected]: Latias @ Life Orb Ability: Levitiate EVs: 72 Hp / 184 SpA / 252 Spe Timid Nature - Draco Meteor - Psyshock/Earthquake/HP Fire - Defog - Healing Wish Latias is better then Latios as every team appreciates its ability to Recover one of its weakened party member using Healing Wish. Its also a great Sp. Atker. ---- You can also remove Garchomp with Magic Guard Clefable, it can serves as a Stealth Rock setter, doesn't care about Burns, Paralyze the opponents with Thunder Wave, Also acts as a Sp. Atker. Chansey acts as the same as Clefable except that it can't be a Sp. Atker. ---- I have to play a little to see What can be changed other than these. |
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Air Balloon is the better alternative item on Excadrill; a temporary immunity to Ground moves is better than a bluff in Life Orb. |
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The Light Metal Scizor is for the reasons mentioned. I have, however, trained a Technician one up too, to try them both out. As for my SR setter, then. If I take out Garchomp and replace it with this Clefable: Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature - Stealth Rock - Moonblast - Thunder Wave - Soft-Boiled (Or Heal Bell?) That gives me at least some option for special attack, and can tank status setters well? Thanks everyone for the advice :) |
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