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Just so you guys know, I'll enter Castform's (lol) idea in as a single option so it doesn't get too confusing.
I'm also going to just throw in Normal/Ghost as an option, because why not? |
Give it a move that can have different typings and base it's Mega around that gimmick. Aka, make it a mon similar to Rayquaza, which doesn't need a Mega stone. Considering Castforms terrible stats, it's unlikely that it evolves into a second Mega Ray.
The move's type can be any of the same type of weather and depending on that, Castform's typing changes accordingly. |
Poll is up!
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Happy to see option 1 running away with the votes 8)
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Alright, just to really screw with the A&D guys, there are a Fire, Water and Ice M-Castform depending on the type of stone used. So, what ability does each form get?
I think the obvious choice here is Drought/Drizzle/Hail. |
Since it's type used to be weather dependent, the only way to have it make any sense would to whip up a weather. So yup, totally agree with Pie here. (Hail ability is called Snow Warning btw. ;))
But just to throw in a second suggestion, what about Adaptability? |
Weather abilities would be nice. Or possibly Simple? Not really any good pokemon that can utilize it well right now and with Castform's various boosting abilities it could be fun counting in and strategizing with/against the different forms.
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You know I feel kind of bad for throwing in a second suggestion but maybe we could go step further on the weather abilities and do
Desolate Land/Primordial Sea/An Ice version of Delta Stream (Ice Age maybe?) |
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We could give it an ability that gives Weather Ball a little more strength, while also adding a weather effect to the move. Basically, in its Sun form, Weather Ball gets a boost in damage, while at the same time acting as if you'd just used Sunny Day.
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Was thinking the 3 weather abilities myself! The rain one would be really fun with insta rain and Hurricane/Weather Ball/Ice Beam/Thunder 8D
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Wait what if we made it so that it can hold an item? For example, it doesn't need a Mega-Stone to evolve, but uses Heat Rock, Damp Rock, and Icy Rock (I had to search this one up lol). This way, it can have Drought, Drizzle, and Snow Warning respectively, but each weather effect will last longer. In addition, it will automatically change forms when you switch it in. Is that too strong?
I feel like giving it Desolate Land, etc. is too strong and kind of takes away from the uniqueness of Primal Groudon, etc. Yes, it could be balanced out with stats, but I don't feel like it's a good design philosophy. I was also thinking of giving it some new gimmick weather ability, but wouldn't that be too much hassle? Like basically Forecast + (Some Weather thing), kinda weird (don't count this as a suggestion). |
I think it could be similar to Mega Rayquaza, ie. using the Fervent Wish with Dragon Ascent. I think as long as Castform has Weather Ball it should be able to evolve, this encourages the weather synergy aspect. I like really 5qwerty's point about being able to use the different weather rocks to extend the weather, but I also don't really see a problem with it being able to use Life Orb or Choice items as it has such abysmal stats.
Regarding the ability I agree with the Standard weather abilities. While adaptability is pretty cool, it would really deter from the weather theme and under Sun and Rain, fire and water moves are getting a 1.5 boost anyway, the only benefit would be if it got a second type. |
The poll is up!
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Adaptability and Simple don't make much sense considering weather is Castform's gimmick. I prefer the regular weather abilities (option 1) as opposed to the Primal versions. Weather doesn't see much use in Gen 6, so this could give those playstyles some extra tools.
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I voted for option 1. This is already a bit gimmicky so I think keeping some things as simple as possible would be great.
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The weather abilities (of the normal variety) win! Now onto the all important stats. Feel free to do individual spreads for each M-Castform or to give them all the same. Up to you (and good luck).
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hp: 70
attack: 50 defense: 75 special attack: 135 special defense: 75 speed: 115 |
As a mon that's got a much better special movepool than physical I think it doesn't need much attack at all. So let's move most of its attack to other stats so it can hold its own against other Megas a bit better.
HP: 70 Attack: 10 (-60) Defense: 85 (+15) Special Attack: 145 (+75) Special Defense: 95 (+25) Speed: 115 (+45) |
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Might edit it more later. Sun and hail take a more offensive approach due to their poor defensive typing. Swapped their defenses for flavor, like Fire being nonphysical and fragile and Ice being hard and durable. Rain is the bulkier version because Water is a more useful defensive typing. I was debating about making them all bulky, but I feel that the sun and hail Castforms would still have issues surviving and switching in. Too few resistances, vulnerable to hazards, no recovery, etc. |
The Spread I was thinking for all three forms was:
HP: 70 Atk: 50 (-20) Def: 85 (+15) SpAtk: 130 (+60) SpDef: 85 (+15) Speed: 100 (+30) I feel like this is the most basic spread it can probably get while still being balanced. Even though the weather abilities aren't as strong as they were in Gen 5, Castform's great coverage options and guaranteed Stab Weather Ball are enough to warrant caution. I think it makes sense for it to be more of a wall breaker so I haven't invested too much into defense. I do really like the idea of alternate stat spread, but I think that will really affect their viability, as Fire and Ice already are at a disadvantage in terms of defensive typings. If they're all using the same somewhat Glass-cannon spread, its more of a choice based on stab and which coverage options you would need to fill out your weather team. |
The poll is up!
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Wolf's sets win!
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