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Battle scripting error..
I don't know what I'm doing wrong since I'm using practically the same script for all my battles. I changed the ID so that it is for the trainer, and the trainer exists in advanced trainer. Here it is;
Spoiler:
Once I compile it into the rom, i get this; Spoiler:
Which to me says it's working, but I guess I could be wrong? I hit copy and get the script offset 822808. Once I hit "open script" in advance map, this is the script it shows me. Spoiler:
so uh, whats going on? |
But does it work in your hack?
Usually mine does that too, however it works. I guess it's the game who gives a static offset once it is compiled and added in the game. Because the dynamic offset searches for the next free space and thats then the result :) Correct me if I'm wrong! |
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Spoiler:
It seems like it pretty much deletes my script which is so strange. I'll try and see if it works in game, though! |
Okay, that's extremely weird. I deleted the event, because I noticed that the characters OW sprite wasn't the same as the one in advance map, and she's still there? Must be a complete glitch..but I don't really want to remap..
Good thing I have a backup that was not too far back. Still, wondering how I got that glitch? Has this happened to anybody before? |
Ah ok I see your point.
I had this once. Could it be that you compiled it with a copy of your rom? Or a backup version but you accidently opened another rom in advance map? |
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Too bad I hope someone else knows a solution to that :/
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It seems when I added new tiles that my new scripts were no longer working. Anybody know if they actually correlate?
So, it seems the tiles were overwriting the scripts or something. I had to specify the search between 710000 and 0xFFFFFF when I inserted the tiles, and repointed them and now am all good. :D |
I had this same problem with scripting. Try doing it like ;
$00822808 Then when you open the script using XSE it should appear as your own custom script. Make sure you put 2 x 0's infront of your offset. |
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