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Scripts constantly not compiling?
So, I've made a few scripts so far and they've all been working-ish. I keep having to go back to an older copy for some reason, and then put my script in, and then change the name of a map, or add people in. This time, my scripts were working fine, but I added new player events (which obviously had to be repointed on advance map) and every time it seems advance map does something where I have to repoint, it fucks up all my future scripts not in the game yet. Here is a video showing that I have a working script, I compile it into the rom, but once I open the script in advance map there is a blank script. What the heeell is going on???!
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nobody knows? :( that's a little disappointing.
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d00d 7 hours
pls be patient i was SLEEPING for every single one of those i'm not really understanding why you're not just clicking compile with the blue gears? i've never used the batch compiler in my life tbh it really shouldn't do differently, but if it does then that's pretty chill EDIT: like srsly though you had the rom open and your script to compile open and then you just used the batch compiler at this point, it's literally just experimentation with various functions of xse. what becomes obvious is that something isn't compiling despite it saying so |
Pressing the blue button doesnt do much. The batch compiler is pretty much the same function. When i get back home ill try it and see if it does anything different, though. Pretty sure ill have the same outcome. :/
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if necessary, you can just get you a hex output of your script (like from vanilla) just to place at the area you wanted, but this is, naturally, a temporary and undesirable solution |
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compile it on vanilla, and then transfer the hexadecimal to your desired location in the new ROM using a hex editor or you can just learn to script in hex, that's always a working solution as well~ |
Honestly bro, you're doing in a really complicated way. You don't need a FSF when using XSE. Simply start your script off with:
freespace 0xFF dynamic 0x700000 (whereever you want to start searching, it doesn't have to be a specific offset). and XSE will find the free space for you. From there(when you finish the script), you can just click the two blue gears to compile and make sure you copy the "start" offset" and it will be in the rom. If you're really a new user, you should keep it simple. |
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Well I opened up a older script and edited it to the new script and it literally worked. Absolutely no difference in the two scripts but for some reason XSE just didn't want to compile the original? weird as fuck, but at least its working!
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