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-   -   FireRed Pokemon FireRed Minus (GBC demake) (https://www.pokecommunity.com/showthread.php?t=376200)

Pkmn-Master November 8th, 2017 4:34 PM

Wow! Nice to see someone tackle this!

I attempted to do this many many years ago but I had a hard time remapping due to my low attention span lol

Can't wait to see the full thing! Good luck!

Saiklex November 16th, 2017 5:59 AM

This is really cool, I like the choice of GSC art! Always loved the Crystal sprites

Zenfestation December 19th, 2017 9:48 PM

Any updates on this?

easyaspi314 December 22nd, 2017 1:44 PM

1 Attachment(s)
I edited the battle screenshot with a GBC style background.
I forced the message background to pure white because amusingly, the GBC near-white (according to FRLG's textbox palette) is the exact same color as the default message background.

Attachment 84187

frabulator February 16th, 2018 2:07 AM

I love the screen shots! I have to play it!

PkMn Trainer Murasaki February 20th, 2018 11:35 PM

That looks awesome!

Sotireon February 22nd, 2018 11:40 PM

Oh I cant believe I just noticed this!! I'm working on adding more nostalgic RBY graphics onto Pokemon Throwback, since that already has the awesome 8-bit tunes to match. I have been wanting to edit maps to be remakes of the same old school RBY maps, but I seem to have trouble with tilesets,
So I just work on RB sprite revamps and RB Overworld sprite revamps. Woould love to combine these maps with my sprites, and with FRed Throwbacks music patch!! Is there a beta release coming? I will post some sprites to motivate you haha

KrustyKong April 5th, 2018 5:06 PM

Hey everyone! Progress with scripts is kinda hard to show through screenshots and I figured since I've been away for so long, why not post a video. So here is Bill's scene made to be more accurate to the original Gen 1. I'd show a comparison between this and the original version but I don't have any video editing software and my computer's kinda runnin low on memory. so here it is! I really hope to be able to make a lot of progress this year.

https://www.youtube.com/watch?v=z2URI1qHx1Q

Zenfestation April 8th, 2018 12:11 AM

Wow, I compared the two, that turned out well. Good to see this still moving along.

cpnic April 18th, 2018 1:15 AM

Quote:

Originally Posted by KrustyKong (Post 9862274)
Hey everyone! Progress with scripts is kinda hard to show through screenshots and I figured since I've been away for so long, why not post a video. So here is Bill's scene made to be more accurate to the original Gen 1. I'd show a comparison between this and the original version but I don't have any video editing software and my computer's kinda runnin low on memory. so here it is! I really hope to be able to make a lot of progress this year.

????

Keep up the good work!
I simply adore the look and feel of Kanto in this refurbished classic style. Awesome project!

KrustyKong May 30th, 2018 10:37 PM

today i decided to do some work on the battle hud. as you can see, i used easyaspi314's mockup and added it into the game. the "EXP" text next to the exp bar was my edit tho. i wanted to get it in the same style as the "HP:" text. it's still a work in progress obviously. i tried looking up how to edit the font but didn't really find anything super helpful so i'll look into it later but i'm done for the day.

https://imgur.com/Ddnsp0c.pnghttps://imgur.com/7RBmTgQ.png

KrustyKong June 6th, 2018 4:10 PM

hey guys. i've done a lot of work on FR- this week so I thought I'd share an update. I've been doing some merging of the different aspects of the hack such as the Pokemon sprites and the OWs. The Pokemon sprites went along smoothly, but I ran into troubles with the OWs. in the end, I had to reimport every single one which took a while. Not all of them are done, but there's a good chunk. I'm thinking about updating the OP with some things I need help on/features I can't implement myself so if you wanna help, be sure to let me know. shoot me a PM or message me on discord. since this is a heftier update, I'll describe most of the changes represented in the screenshots:

https://imgur.com/NqvGu9D.png
SS Anne sprite added. script for the player leaving the dock after the ship leaves has also been properly edited.
https://imgur.com/L78W9sc.png
the second textbox style is now moved to the first slot. also edited the palette to match GSC.
https://imgur.com/PyKD3z1.png
showing off some of the OWs in the vermilion gym. The electric locks script hides the appropriate sprites!
https://imgur.com/y3Y9Dj2.png
All NPC text uses the default color. This will look better once I figure out where the palette for the fonts are located.
https://imgur.com/G5qaROp.png
In addition to the battle backgrounds being blanked out, the palette for the "What will X do?" text now matches GSC. Also, I'm planning on updating certain Pokemon's back sprites to take advantage of the 64x64 space while still retaining the gen 2 look and palette limitations.

lastdragon June 8th, 2018 10:22 AM

Looks great! Wish it also made the game harder, though.

KrustyKong June 8th, 2018 11:28 AM

well, if there are some difficulty patches that just change the trainers pokemon and nothing else (like their location on the map) i dont see a reason why it would be incompatible with this

Xertified June 9th, 2018 2:55 AM

Would love to play this right now. Awesome to see the Crystal graphics in FireRed :")

Heaven Piercing Man June 9th, 2018 7:29 PM

Will this have the de-made OW sprites for every pokemon?

KrustyKong June 10th, 2018 10:49 AM

Quote:

Originally Posted by Heaven Piercing Man (Post 9887542)
Will this have the de-made OW sprites for every pokemon?

yes. they will not however walk around, as the sprites will be based on the gen 2 OW pokemon which stay in place and use the pokemon menu mini sprites.

KrustyKong August 7th, 2018 6:33 PM

hey guys, sorry for the hiatus. i got a summer job and wasn't able to work on the hack. here's some screenies of the rocket game corner. i actually had to expand the map dimensions for this one, so lets hope that doesn't royally fuck anything up. enjoy :)

https://imgur.com/2gSHBTM.pnghttps://imgur.com/ycigtlP.png

Inner Rhymes August 8th, 2018 6:44 AM

This looks fantastic! I can see this being used as a base for future projects. Especially with all the GBC tiles already implemented.

Sotireon August 14th, 2018 1:21 AM

Hey krustykong!!! Your recent progress on this hack is amazing!!!! So impressed with your battle bud and maps and classic OW imports!! They do take a lot of time to manually import with NSE!! I read you were looking for the palette offsets of the textboxes?? NSE regular has the main fire red text box in one of its default bookmarks. You can open tge textbox and edit it manually. The colors in the middle of the palette, grey, lite gray, blue, lite blue, red, lite red are the font colors that the game uses for gender text and neutral text. You can make the colors darker or all black to match GSC style perhaps. And if u choose to edit the textbox design and frame, you have to draw on it manually within NSE, importing graphics here doesnt work :(
I would love to help you with recreating the GSC Font style if you want??

lilbluedemon August 14th, 2018 10:53 AM

This is looking fantastic, loving it so much!

What's the plan for the Sevii Islands?
Are you keeping them in?

KrustyKong August 19th, 2018 9:24 AM

Quote:

Originally Posted by Sotireon (Post 9913836)
Hey krustykong!!! Your recent progress on this hack is amazing!!!! So impressed with your battle bud and maps and classic OW imports!! They do take a lot of time to manually import with NSE!! I read you were looking for the palette offsets of the textboxes?? NSE regular has the main fire red text box in one of its default bookmarks. You can open tge textbox and edit it manually. The colors in the middle of the palette, grey, lite gray, blue, lite blue, red, lite red are the font colors that the game uses for gender text and neutral text. You can make the colors darker or all black to match GSC style perhaps. And if u choose to edit the textbox design and frame, you have to draw on it manually within NSE, importing graphics here doesnt work :(
I would love to help you with recreating the GSC Font style if you want??

I got most of the textbox stuff done (or i know how to edit) except for the "FIGHT POKéMON BAG RUN" sprites and palette. also for some reason, the arrow for continuing the text messes up when in the battle screen but is fine in the OW.
https://imgur.com/ifOgZsI.png
I'm not sure you can create a true GSC font because the characters are wider than the GBA ones.


Quote:

Originally Posted by lilbluedemon (Post 9913927)
This is looking fantastic, loving it so much!

What's the plan for the Sevii Islands?
Are you keeping them in?

Sevii Islands will most likely be unavailable in the initial downloads cuz I'd have to do a lot of the work myself in designing GSC styled maps for them and I never really liked them in the first place.

Inner Rhymes August 20th, 2018 5:36 AM

I'm just sorta curious though, do you plan to add Johoto as a post game region? I mean, I feel that it will go really well and feel more like a "Reverse" sequel.

lilbluedemon August 20th, 2018 2:51 PM

Quote:

Originally Posted by KrustyKong (Post 9915464)
I got most of the textbox stuff done (or i know how to edit) except for the "FIGHT POKéMON BAG RUN" sprites and palette. also for some reason, the arrow for continuing the text messes up when in the battle screen but is fine in the OW.
https://imgur.com/ifOgZsI.png
I'm not sure you can create a true GSC font because the characters are wider than the GBA ones.




Sevii Islands will most likely be unavailable in the initial downloads cuz I'd have to do a lot of the work myself in designing GSC styled maps for them and I never really liked them in the first place.

Is anything going to be in it's place?
Sevii Islands served purpose of introduction to the national dex, and Johto Pokémon.
They'd need to be some substitute, unless national is just ready from the get-go.

KrustyKong August 24th, 2018 10:51 AM

Quote:

Originally Posted by Inner Rhymes (Post 9915812)
I'm just sorta curious though, do you plan to add Johoto as a post game region? I mean, I feel that it will go really well and feel more like a "Reverse" sequel.

i really would like to do that, but that wont be for a while if it gets done at all. maybe about as long as it will take to get the v1.0 out, since in johto, i'd have to make all the scripts from scratch.

Quote:

Originally Posted by lilbluedemon (Post 9915949)
Is anything going to be in it's place?
Sevii Islands served purpose of introduction to the national dex, and Johto Pokémon.
They'd need to be some substitute, unless national is just ready from the get-go.

johto if anything. national dex really isnt that necessary. i'll probably have it as an option you can get after the first gym or something. can't be any more specific than that cuz i really haven't thought about it much and it's very low priority.


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