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Okage August 22nd, 2016 11:06 AM

OU Team
 
Hey guys, I'm back again with another team. This time, I made an OU team. Here it is:

Gardevoir @ Gadevoirite
Ability: Trace
Nature: Timid
EV's: 16 Hp, 8 Def, 232 SpAtk, 252 Spe
Moves: Psyshock, Focus Blast, Hyper Voice, Will-o-Wisp

Scizor @ Life Orb
Ability: Technician
Nature: Adamant
EV's: 252 Atk, 4 Def, 252 Spe
Moves: Swords Dance, Bullet Punch, Superpower, Bug Bite

Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Careful
EV's: 244 Hp, 8 Def, 200 SpDef, 56 Spe
Moves: Swords Dance, Earthquake, Facade, Roost

Volcanion @ Leftovers
Ability: Water Absorb
Nature: Modest
EV's: 4 Hp, 252 SpAtk, 252 Spe
Moves: Steam Eruption, Fire Blast, Sludge Bomb, Hidden Power Grass

Kyurem-Black @ Life Orb
Ability: Teravolt
Nature: Mild
EV's: 4 Atk, 252 Spatk, 252 Spe
Moves: Ice Beam, Earth Power, Fusion Bolt, Roost

Breloom @ Life Orb
Ability: Technician
Nature: Jolly
EV's: 252 Atk, 4 Def, 252 Spe
Moves: Spore, Bullet Seed, Mach Punch, Rock Tomb

I'd like it if I can keep all the Pokemon different types, but any and all advice and critique's are open.

Nah August 22nd, 2016 3:15 PM

Your team does not have a Spinner/Defogger but you have two Pokemon that are Stealth Rock weak. A hazard stacking team would likely eat you up since all but one of your pokes are susceptible to getting worn down, especially with the heavy Life Orb usage. Scizor can run a Defog set, though I'm not terribly fond of Defog Scizor (it doesn't do much besides Defog in my experience). Excadrill can provide you with a spinner while retaining a Steel type (you have enough Water and Fighting resists that it should be ok, Gliscor also provides much needed Ground immunity and the ability to absorb status/burns).

You also lack a setter of Stealth Rock, the most important move in the singles meta. Exacdrill can also provide this for you.

May want to run Scarf on Black Kyurem (options in place of Roost would be stuff like Dragon STAB, Iron Head, Hidden Power Fire, etc) instead of Life Orb, as the team could use that extra speed. Though there's other items that may work better, idk.

Okage August 22nd, 2016 4:56 PM

Quote:

Originally Posted by Nah (Post 9378157)
Your team does not have a Spinner/Defogger but you have two Pokemon that are Stealth Rock weak. A hazard stacking team would likely eat you up since all but one of your pokes are susceptible to getting worn down, especially with the heavy Life Orb usage. Scizor can run a Defog set, though I'm not terribly fond of Defog Scizor (it doesn't do much besides Defog in my experience). Excadrill can provide you with a spinner while retaining a Steel type (you have enough Water and Fighting resists that it should be ok, Gliscor also provides much needed Ground immunity and the ability to absorb status/burns).

You also lack a setter of Stealth Rock, the most important move in the singles meta. Exacdrill can also provide this for you.

May want to run Scarf on Black Kyurem (options in place of Roost would be stuff like Dragon STAB, Iron Head, Hidden Power Fire, etc) instead of Life Orb, as the team could use that extra speed. Though there's other items that may work better, idk.

I see what you mean. Alright, here's what I'll do.

I'm going to change Kyurem-B's held item to the Choice Scarf to help boost it's speed and change it's Roost move to ether Outrage or Dragon Claw to give it 2 Physical and Special moves for it to use.

I'll change Gliscor into Excadrill:

Excadrill @ Leftovers
Ability: Mold Breaker
Nature: Careful
EV's: 248 Hp, 176 Def, 68 SpDef, 16 Spe
Moves: Earthquake, Iron Head, Rapid Spin, Stealth Rock

I'll change Scizor into Scolipede:

Scolipede @ Life Orb
Ability: Speed Boost
Nature: Adamant
EV's: 252 Atk, 4 Def, 252 Spe
Moves: Megahorn, Aqua Tail, Poison Jab, Baton Pass

(I might change remake this one into a spike setter depending on you're opinions.)

And finally, I'll change Barloom into Zapdos:

[email protected] Leftovers
Ability: Pressure
Nature: Bold
EV's: 248 Hp, 176 Def, 68 SpAtk, 16 Spe
Moves: Volt Switch, Roost, Defog, Toxic

Are these changes good?

Nah August 23rd, 2016 1:37 PM

Replacing both Scizor and Breloom means you now don't have any priority moves, and priority is so nice to have. You'll want to run either Excadrill or Zapdos, but not both.

PlatinumDude August 23rd, 2016 8:06 PM

Quote:

Originally Posted by Volpe Artica (Post 9379529)
A few things:

You are running a fair few Life Orbs considering you have no way of removing hazards; before you know it that LO recoil and hazards damage will rack up. Personally I would l.ook into making Scizor a more defensive option, whether that is a Bulky SD set or a Defogger is up to you. The latter will definitely help with hazards coming your way and Volcanion helps cover its Fire weakness rather nicely. Something such as:

Scizor @ Leftovers
Ability: Technician
EVs: 144 HP / 12 Atk / 252 Def / 100 Spe
Impish Nature
- Roost
- Defog
- Knock Off
- U-turn

This is moreso for utility - Knock Off will help remove Choice Items/Life Orbs and the like off Pokémon; Roost for recovery; Defog to remove hazards (as Scizor has a pretty decent time against most setters anyway) and U-Turn to pivot to a check/counter. We'll play to its naturally higher Defence, running 100 Speed EVs to creep bulky Volcanions/Heatrans and U-Turn outta there.

If you're using a more offensive Gliscor set, I'd recommend either a double booster or an Agility set, although I'm not too keen on this. If you're looking for a more offensive Ground/Flying I would go for Landorus-Therian. It has 4 less base Speed but packs an extra 50 base Attack. Whack a Scarf on this or stick to a more defensive set as you have done with Gliscor.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock/Knock Off
- U-turn

Fairly standard Scarf set, most of your common threats will be checked/dealt with by other members of your team (namely Volcanion). The standard set will run Knock Off, however depending on your team setup you could also run Rocks to help break Sashes/Multiscales and rack up residual damage.

Volcanion is an absolute monster with Choice Specs, however I feel that a bulky set will be far more beneficial than a speedy set. Volcanion has a rather nice 80/120/90 defences to play with and with a pretty good typing + Water Absorb this thing can soak up a few hits. So a simple swap would be 252 Spe for 248 HP, running Modest instead of Timid. However here is a potential set to try out too:

Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 156 Def / 104 SpA
Modest Nature
IVs: 0 Atk
- Earth Power/Sludge Bomb
- Steam Eruption
- Focus Blast
- Fire Blast

I have been using this set and it is actually working wonders. Using the boosts from both AV and the Defence EVs, you end up with 300+ in both, along with a rather formidable 363 HP and 354 Special Attack also. The movesets will depend what you are having problems with. Personally I would recommend Earth Power over Sludge Bomb as this allows you to dent other Volcanions and Heatrans and most Fairies will get dented for a similar amount with Steam Eruption/Fire Blast. Focus Blast will help you deal with the likes of Kyurem-Black.

Azumarill walls Volcanion's STABs. Sure, it won't like getting burned by Steam Eruption, but outright dispatching it with Sludge Bomb is generally better, IMO.

Gliscor is better at bulky roles. The specially defensive Swords Dance set works wonders to break down stall, as Toxic Orb ensures that Gliscor is immune to burn, sleep, and paralysis, while Poison Heal provides passive recovery while Gliscor is poisoned. These aspects are what put Gliscor over the edge of Therian Landorus against stall teams.

kingtigertank September 9th, 2016 9:09 PM

Quote:

Originally Posted by Okage (Post 9378260)
I see what you mean. Alright, here's what I'll do.

I'm going to change Kyurem-B's held item to the Choice Scarf to help boost it's speed and change it's Roost move to ether Outrage or Dragon Claw to give it 2 Physical and Special moves for it to use.

I'll change Gliscor into Excadrill:

Excadrill @ Leftovers
Ability: Mold Breaker
Nature: Careful
EV's: 248 Hp, 176 Def, 68 SpDef, 16 Spe
Moves: Earthquake, Iron Head, Rapid Spin, Stealth Rock

I'll change Scizor into Scolipede:

Scolipede @ Life Orb
Ability: Speed Boost
Nature: Adamant
EV's: 252 Atk, 4 Def, 252 Spe
Moves: Megahorn, Aqua Tail, Poison Jab, Baton Pass

(I might change remake this one into a spike setter depending on you're opinions.)

And finally, I'll change Barloom into Zapdos:

[email protected] Leftovers
Ability: Pressure
Nature: Bold
EV's: 248 Hp, 176 Def, 68 SpAtk, 16 Spe
Moves: Volt Switch, Roost, Defog, Toxic

Are these changes good?

You usually don't need 2 separate spinner/defoggers. That wastes a move slot in my opinion. I would go with Heat Wave on Zapdos instead, since Zapdos is weak to rocks which makes it a worse defog/spinner than excadrill. Or just not change breloom to zapdos.


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