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OU Team
Hey guys, I'm back again with another team. This time, I made an OU team. Here it is:
Gardevoir @ Gadevoirite Ability: Trace Nature: Timid EV's: 16 Hp, 8 Def, 232 SpAtk, 252 Spe Moves: Psyshock, Focus Blast, Hyper Voice, Will-o-Wisp Scizor @ Life Orb Ability: Technician Nature: Adamant EV's: 252 Atk, 4 Def, 252 Spe Moves: Swords Dance, Bullet Punch, Superpower, Bug Bite Gliscor @ Toxic Orb Ability: Poison Heal Nature: Careful EV's: 244 Hp, 8 Def, 200 SpDef, 56 Spe Moves: Swords Dance, Earthquake, Facade, Roost Volcanion @ Leftovers Ability: Water Absorb Nature: Modest EV's: 4 Hp, 252 SpAtk, 252 Spe Moves: Steam Eruption, Fire Blast, Sludge Bomb, Hidden Power Grass Kyurem-Black @ Life Orb Ability: Teravolt Nature: Mild EV's: 4 Atk, 252 Spatk, 252 Spe Moves: Ice Beam, Earth Power, Fusion Bolt, Roost Breloom @ Life Orb Ability: Technician Nature: Jolly EV's: 252 Atk, 4 Def, 252 Spe Moves: Spore, Bullet Seed, Mach Punch, Rock Tomb I'd like it if I can keep all the Pokemon different types, but any and all advice and critique's are open. |
Your team does not have a Spinner/Defogger but you have two Pokemon that are Stealth Rock weak. A hazard stacking team would likely eat you up since all but one of your pokes are susceptible to getting worn down, especially with the heavy Life Orb usage. Scizor can run a Defog set, though I'm not terribly fond of Defog Scizor (it doesn't do much besides Defog in my experience). Excadrill can provide you with a spinner while retaining a Steel type (you have enough Water and Fighting resists that it should be ok, Gliscor also provides much needed Ground immunity and the ability to absorb status/burns).
You also lack a setter of Stealth Rock, the most important move in the singles meta. Exacdrill can also provide this for you. May want to run Scarf on Black Kyurem (options in place of Roost would be stuff like Dragon STAB, Iron Head, Hidden Power Fire, etc) instead of Life Orb, as the team could use that extra speed. Though there's other items that may work better, idk. |
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I'm going to change Kyurem-B's held item to the Choice Scarf to help boost it's speed and change it's Roost move to ether Outrage or Dragon Claw to give it 2 Physical and Special moves for it to use. I'll change Gliscor into Excadrill: Excadrill @ Leftovers Ability: Mold Breaker Nature: Careful EV's: 248 Hp, 176 Def, 68 SpDef, 16 Spe Moves: Earthquake, Iron Head, Rapid Spin, Stealth Rock I'll change Scizor into Scolipede: Scolipede @ Life Orb Ability: Speed Boost Nature: Adamant EV's: 252 Atk, 4 Def, 252 Spe Moves: Megahorn, Aqua Tail, Poison Jab, Baton Pass (I might change remake this one into a spike setter depending on you're opinions.) And finally, I'll change Barloom into Zapdos: [email protected] Leftovers Ability: Pressure Nature: Bold EV's: 248 Hp, 176 Def, 68 SpAtk, 16 Spe Moves: Volt Switch, Roost, Defog, Toxic Are these changes good? |
Replacing both Scizor and Breloom means you now don't have any priority moves, and priority is so nice to have. You'll want to run either Excadrill or Zapdos, but not both.
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Gliscor is better at bulky roles. The specially defensive Swords Dance set works wonders to break down stall, as Toxic Orb ensures that Gliscor is immune to burn, sleep, and paralysis, while Poison Heal provides passive recovery while Gliscor is poisoned. These aspects are what put Gliscor over the edge of Therian Landorus against stall teams. |
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